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Highest Rated Maps of 2023

#1
sakuraburst - SELF DESTRUCT
REMOTE 6.63*
Oct 26th, 2023
pocket- and colicen
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity.
3.83 / 5.00 from 127 votes
#2
Qayo feat. Yuzuriha Erika - Komorinu
#1 7.21*
Mar 28th, 2023
Heilia
mapping contestAn entry for a mapping contest., chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
4.10 / 5.00 from 41 votes
#3
Hana - Lifework (2014ver.)
Alice 6.46*
Jan 1st, 2023
chenLia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
4.03 / 5.00 from 46 votes
#4
Epic Raps Battles of History - Darth Vader vs Adolf Hitler (The Trilogy)
Marathon 6.98*
Dec 11th, 2023
1103, fooders, revoh and funny
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., tournament customA custom map for a playing tournament.
4.28 / 5.00 from 24 votes
#5
Linkin Park - Session
semaphore's Insane 4.79*
Sep 8th, 2023
semaphore
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 66 votes
#6
siraph - Jikan wa Tsugu
Chronostasis 6.93*
Apr 14th, 2023
Voxnola
progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.69 / 5.00 from 189 votes
#7
Towa Tei with Sheena Ringo - APPLE
who da hell is an apple 6.66*
Jun 15th, 2023
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., freeformAn unrestrained and loose approach towards visual structure.
3.77 / 5.00 from 87 votes
#8
Aphex Twin - Vordhosbn
Another 5.63*
Dec 28th, 2023
PandaHero
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
4.00 / 5.00 from 39 votes
#9
RADWIMPS - Hyperventilation
What are you gonna do to my b**bs? 6.78*
Sep 14th, 2023
seros
chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.72 / 5.00 from 101 votes
#10
Frums - I Can't Even Remember My Own Name
Reborn 5.70*
Feb 14th, 2023
kiddly and PandaHero
simpleAccessible and straightforward map design., collabA map with two or more associated mappers., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 / 5.00 from 64 votes
#11
black midi - Welcome To Hell
pocket's providence 7.13*
Dec 18th, 2023
pocket-
chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.73 / 5.00 from 88 votes
#12
Streetlight Manifesto - Point / Counterpoint
Forever 6.17*
May 26th, 2023
olc
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 / 5.00 from 31 votes
#13
Frums (unknown "lambda") - 19ZZ
D083F431190D51707475CB37EDF4F1E5 6.97*
Nov 26th, 2023
pocket-
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70 / 5.00 from 77 votes
#14
Satou Hiromi - Hikari
Expert 6.42*
Jan 19th, 2023
allein
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 / 5.00 from 80 votes
#15
Cocteau Twins - Summerhead
nomadic 5.88*
Nov 21st, 2023
mapping cancer
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.74 / 5.00 from 66 votes
#16
Car Seat Headrest - Bodys
embrace 5.84*
Mar 27th, 2023
wafer
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.64 / 5.00 from 86 votes
#17
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
yf's EX 7.17*
Dec 19th, 2023
yf_bmp
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.81 / 5.00 from 37 votes
#18
DJ C++ - Samayou
The Fall of Leazas 6.84*
Oct 11th, 2023
ponbot
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.66 / 5.00 from 63 votes
#19
IOSYS - Hinarin no Yakui Kankei (Edit ver.)
Kuru-kurunatic 6.73*
Dec 7th, 2023
Luscent
repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., tournament customA custom map for a playing tournament., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.58 / 5.00 from 92 votes
#20
yuigot + Hakushi Hasegawa - Otogasuru
do you want some ice cream? 7.63*
Jul 9th, 2023
ak74
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.80 / 5.00 from 33 votes
#21
capsule feat. EeL - Plastic Girl
Shibuya 5.21*
Mar 28th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 / 5.00 from 34 votes
#22
Chata - samsara
Collab extra 5.54*
May 19th, 2023
Mirash and misho15_701_4_0
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., collabA map with two or more associated mappers.
3.61 / 5.00 from 69 votes
#23
Laur - ATAMA WARUI
BRAIN DANCE 8.85*
Mar 11th, 2023
rrtyui
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.72 / 5.00 from 35 votes
#24
Feryquitous - Qavsell
Expert 6.13*
Mar 9th, 2023
coco
simpleAccessible and straightforward map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
3.60 / 5.00 from 62 votes
#25
Cocteau Twins - Summerhead
Venix's expert 5.74*
Nov 21st, 2023
Venix
geometricIncorporates geometric shapes within the map's visual design., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.81 / 5.00 from 27 votes
#26
Annabel - wormhole
extra 6.10*
Mar 10th, 2023
Lince Cosmico
mapping contestAn entry for a mapping contest., techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60 / 5.00 from 61 votes
#27
A.R. Kane - Butterfly Collector
Other 4.85*
Oct 7th, 2023
App
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.66 / 5.00 from 38 votes
#28
Raphiiel - RoquiRa : Between Life and Death
Fragment of Styx 8.34*
Aug 23rd, 2023
JeZag
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62 / 5.00 from 44 votes
#29
Kim Ryung Hee - Sugar Sugar Rune
Insane 4.79*
Nov 8th, 2023
milr_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 / 5.00 from 26 votes
#30
PSYQUI - Still in my heart feat. Punipuni Denki
Nathan's Extra 5.95*
Sep 12th, 2023
Nathan
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66 / 5.00 from 33 votes
#31
Satou Hiromi - Hikari
Insane 4.97*
Jan 19th, 2023
allein
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 26 votes
#32
Kendrick Lamar - m.A.A.d city (feat. MC Eiht)
A trip down memory lane 5.21*
Jul 27th, 2023
jamesjan3
marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.48 / 5.00 from 111 votes
#33
black midi - Welcome To Hell
extra 6.25*
Dec 18th, 2023
Wispy
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.67 / 5.00 from 33 votes
#34
Tyler, The Creator - I Ain't Got Time!
Flower Boy 6.01*
Jan 14th, 2023
chaser01
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.54 / 5.00 from 59 votes
#35
Cocteau Twins - Kookaburra
Nomadic 6.09*
Feb 8th, 2023
App
freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., slidershapesUses a large variety of slider designs.
3.60 / 5.00 from 40 votes
#36
hitorie - Nichijou to Chikyuu no Gakubuchi (wowaka x Hatsune Miku Edit)
take care. 7.28*
Aug 7th, 2023
moph
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament.
3.83 / 5.00 from 22 votes
#37
A.R. Kane - Butterfly Collector
Rykoblydie 5.81*
Oct 7th, 2023
App
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.53 / 5.00 from 58 votes
#38
Camellia - Tojita Sekai
Forgotten Kingdom 7.64*
Nov 20th, 2023
Sing
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62 / 5.00 from 32 votes
#39
Maeda Jun - Sea,You Next
Umi 2.68*
Feb 11th, 2023
kodama
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.54 / 5.00 from 52 votes
#40
NUITO - Intrjctn + NeKoMaJiN Vs
ROCKyou DEATH 7.76*
Mar 6th, 2023
wyit and blixys
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.56 / 5.00 from 41 votes
#41
Linkin Park - Session
Collab Extra 5.73*
Sep 8th, 2023
PandaHero, Mirash and Senseabel
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.59 / 5.00 from 36 votes
#42
Richard Henshall - Cocoon
Silken Chains 7.51*
Jan 8th, 2023
SaltyLucario
gungathonA map with a drain time of over 10 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.65 / 5.00 from 28 votes
#43
Cocteau Twins - Summerhead
Collab extra 5.83*
Nov 21st, 2023
App and Lyubym liya
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.66 / 5.00 from 28 votes
#44
Cocteau Twins - Frou-frou foxes in midsummer fires
app's Insane 4.40*
Oct 25th, 2023
App
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes.
3.65 / 5.00 from 28 votes
#45
MASS OF THE FERMENTING DREGS - New Order
Expert 5.81*
Dec 5th, 2023
allein
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 / 5.00 from 39 votes
#46
RADWIMPS - Hyperventilation
Agatsu's Expert 6.29*
Sep 14th, 2023
Agatsu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.56 / 5.00 from 38 votes
#47
Tyler, The Creator - I Ain't Got Time!
Fsjallink's Insane 4.55*
Jan 14th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62 / 5.00 from 27 votes
#48
Crumb - Vinta
All The Way Down 5.41*
Dec 19th, 2023
MyAngelFloppa and floppaosu
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.63 / 5.00 from 30 votes
#49
TRakker - The Inner Gaze -Will-
Collab Extra 6.02*
Oct 20th, 2023
PandaHero and Koiyuki
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.76 / 5.00 from 24 votes
#50
Silentroom - NULCTRL
EXPERT 6.38*
Apr 21st, 2023
DeviousPanda
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46 / 5.00 from 65 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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