Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#651
fizzd - Super Battleworn Insomniac
Pyo's Extra (#1) 6.72*
Aug 14th, 2024
Pyo
mapping contest An entry for a mapping contest. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
Pyo's Extra (#1) 6.72*
Aug 14th, 2024
Pyo
mapping contest An entry for a mapping contest. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.78
/ 5.00 from
29 votes
#652
Nanahoshi Kangengakudan - Meikaruza
Extra 5.79*
Oct 10th, 2015
pkk
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Extra 5.79*
Oct 10th, 2015
pkk
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.65
/ 5.00 from
52 votes
#653
Kanon Wakeshima - Love your enemies
Extra 5.78*
May 26th, 2017
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.78*
May 26th, 2017
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82
/ 5.00 from
29 votes
#654
Blood Incantation - The Giza Power Plant
Slifer & New Year's Transcendent... 8.23*
Dec 19th, 2024
Slifer and new year
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , slidershapes Uses a large variety of slider designs.
Slifer & New Year's Transcendent... 8.23*
Dec 19th, 2024
Slifer and new year
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , slidershapes Uses a large variety of slider designs.
3.80
/ 5.00 from
28 votes
#655
Sana - White Eve
Special 4.28*
Dec 28th, 2020
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Special 4.28*
Dec 28th, 2020
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97
/ 5.00 from
25 votes
#656
LOLUET x yoei. - roots
intension 7.40*
Nov 3rd, 2024
seros
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
intension 7.40*
Nov 3rd, 2024
seros
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.74
/ 5.00 from
31 votes
#657
False Noise - Space Angel
†Seraphim's Divine Choir† 6.44*
Dec 29th, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
†Seraphim's Divine Choir† 6.44*
Dec 29th, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.56
/ 5.00 from
96 votes
#658
senya - Kanjou Chemistry (Drum 'n' Bass Remix)
Exw 5.78*
Aug 22nd, 2013
wring
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Exw 5.78*
Aug 22nd, 2013
wring
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83
/ 5.00 from
27 votes
#659
Skrillex - First Of The Year (Equinox)
ND1 5.54*
Nov 14th, 2012
Ulysses
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
ND1 5.54*
Nov 14th, 2012
Ulysses
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.66
/ 5.00 from
47 votes
#660
New Order - Temptation
Green Eyes Blue Eyes Grey Eyes 4.61*
Dec 30th, 2024
pumice
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Green Eyes Blue Eyes Grey Eyes 4.61*
Dec 30th, 2024
pumice
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.70
/ 5.00 from
38 votes
#661
Dustvoxx - Deep Dream
#{{Lu:cid]$ 7.39*
Jan 31st, 2022
garvanturr
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
#{{Lu:cid]$ 7.39*
Jan 31st, 2022
garvanturr
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.82
/ 5.00 from
27 votes
#662
Camellia - crystallized
handsome's Master 6.50*
Jun 28th, 2016
hehe
storyboard Contains a storyboard that enhances gameplay experience. , tech Tests uncommon skills. , simple Accessible and straightforward map design. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
handsome's Master 6.50*
Jun 28th, 2016
hehe
storyboard Contains a storyboard that enhances gameplay experience. , tech Tests uncommon skills. , simple Accessible and straightforward map design. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.84
/ 5.00 from
24 votes
#663
Camellia - Kimi ga Shinu no o Nagamete Iru yo
Extra 6.35*
May 25th, 2019
pishifat
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , progression Contains a gradual advancement in difficulty or concept across the map. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Extra 6.35*
May 25th, 2019
pishifat
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , progression Contains a gradual advancement in difficulty or concept across the map. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.60
/ 5.00 from
69 votes
#664
Sunny Day Service - Kokoro ni Kumo o Motsu Shonen
floph's daydream 6.83*
Jan 1st, 2026
moph and flake
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
floph's daydream 6.83*
Jan 1st, 2026
moph and flake
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
3.83
/ 5.00 from
26 votes
#665
Frums - 24eeev0-$
bpm(1) = 100; for (i = 2 : 24) {... 5.64*
Feb 9th, 2020
Niva
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , accelerating bpm Features progressively increasing tempo. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
bpm(1) = 100; for (i = 2 : 24) {... 5.64*
Feb 9th, 2020
Niva
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , accelerating bpm Features progressively increasing tempo. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.80
/ 5.00 from
29 votes
#666
Danny Brown - Really Doe feat. Kendrick Lamar, Ab-Soul, Earl Sweatshirt
cxxxllab 5.42*
Dec 29th, 2024
wyit, jamesjan3, Scub and Kataryn
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills.
cxxxllab 5.42*
Dec 29th, 2024
wyit, jamesjan3, Scub and Kataryn
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills.
3.81
/ 5.00 from
26 votes
#667
Nanamori-chu * Goraku-bu - My Pace de Ikimashou
Yuri 5.92*
Oct 12th, 2011
bakabaka
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
Yuri 5.92*
Oct 12th, 2011
bakabaka
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
3.63
/ 5.00 from
55 votes
#668
ChouchouP - Tsukimiyo Rabbit
Tsuki 6.16*
May 26th, 2014
Zero__wind
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , storyboard Contains a storyboard that enhances gameplay experience. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
Tsuki 6.16*
May 26th, 2014
Zero__wind
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , storyboard Contains a storyboard that enhances gameplay experience. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
3.96
/ 5.00 from
23 votes
#669
Feryquitous - Qavsell
Expert 6.13*
Mar 9th, 2023
coco
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Expert 6.13*
Mar 9th, 2023
coco
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.60
/ 5.00 from
62 votes
#670
Killer - Zui Qing Feng
Hard 2.89*
Apr 18th, 2015
Hollow Wings
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design.
Hard 2.89*
Apr 18th, 2015
Hollow Wings
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design.
3.76
/ 5.00 from
30 votes
#671
Silentroom - F1055
final 7.69*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
final 7.69*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.61
/ 5.00 from
60 votes
#672
Rohi - Kanata ni Mau wa Sakura no Shirabe
Skystar's Extra 6.24*
Feb 12th, 2014
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Skystar's Extra 6.24*
Feb 12th, 2014
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.82
/ 5.00 from
26 votes
#673
ginkiha - EOS
RLC's Another 5.01*
Jun 2nd, 2014
RLC
storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
RLC's Another 5.01*
Jun 2nd, 2014
RLC
storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.71
/ 5.00 from
35 votes
#674
The Doors - Light My Fire
Light My Fire 5.27*
Jan 15th, 2025
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Light My Fire 5.27*
Jan 15th, 2025
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.74
/ 5.00 from
34 votes
#675
DJ SHARPNEL - FAKE PROMISE
True 6.16*
Mar 27th, 2015
Leiwa
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
True 6.16*
Mar 27th, 2015
Leiwa
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.53
/ 5.00 from
132 votes
#676
Mysteka - Hesperos
3dyoshispin 6.53*
May 16th, 2022
Acylica
tournament custom A custom map for a playing tournament. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3dyoshispin 6.53*
May 16th, 2022
Acylica
tournament custom A custom map for a playing tournament. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.68
/ 5.00 from
44 votes
#677
DJ Sharpnel - StrangeProgram
HappyMiX 5.93*
Mar 12th, 2009
happy30
storyboard Contains a storyboard that enhances gameplay experience. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
HappyMiX 5.93*
Mar 12th, 2009
happy30
storyboard Contains a storyboard that enhances gameplay experience. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.76
/ 5.00 from
33 votes
#678
Camellia - Tojita Sekai
Sukhavati 7.49*
Aug 14th, 2021
Aoinabi
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Sukhavati 7.49*
Aug 14th, 2021
Aoinabi
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.70
/ 5.00 from
39 votes
#679
Twerknation28 - #jerseyclub saga
#The last word 6.30*
Jul 12th, 2025
Ancelysia
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
#The last word 6.30*
Jul 12th, 2025
Ancelysia
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.82
/ 5.00 from
28 votes
#680
WSTR - Eastbound & Down
Irre <3 HanzeR 6.32*
Apr 12th, 2017
Irreversible and HanzeR
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , progression Contains a gradual advancement in difficulty or concept across the map. , collab A map with two or more associated mappers. , freeform An unrestrained and loose approach towards visual structure.
Irre <3 HanzeR 6.32*
Apr 12th, 2017
Irreversible and HanzeR
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , chaotic Unpredictable map design, often testing unusual skillsets. , progression Contains a gradual advancement in difficulty or concept across the map. , collab A map with two or more associated mappers. , freeform An unrestrained and loose approach towards visual structure.
3.59
/ 5.00 from
66 votes
#681
Minami Yasuhiro - carnation.lnk
Deconcentration 7.64*
Aug 4th, 2021
Hollow Wings
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
Deconcentration 7.64*
Aug 4th, 2021
Hollow Wings
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.69
/ 5.00 from
40 votes
#682
Linked Horizon - Shoukei to Shikabane no Michi
Icy Depths of the Ninth Circle 8.26*
Nov 19th, 2019
nhlx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
Icy Depths of the Ninth Circle 8.26*
Nov 19th, 2019
nhlx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
3.83
/ 5.00 from
24 votes
#683
SHK - Identity Part 4
Insane 5.41*
Feb 20th, 2012
AngelHoney
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , progression Contains a gradual advancement in difficulty or concept across the map. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.41*
Feb 20th, 2012
AngelHoney
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , progression Contains a gradual advancement in difficulty or concept across the map. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58
/ 5.00 from
70 votes
#684
Yasuda Rei - Mirror -TV edit-
Reflection 4.56*
Oct 19th, 2014
Skystar
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs.
Reflection 4.56*
Oct 19th, 2014
Skystar
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs.
3.68
/ 5.00 from
42 votes
#685
Akiyama Uni - Ten'imuhou
Extra 6.49*
Nov 14th, 2017
Hollow Wings
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Extra 6.49*
Nov 14th, 2017
Hollow Wings
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.65
/ 5.00 from
47 votes
#686
BilliumMoto - Evening (Bereave, Blood, Black)
YoRHa Type A No.2": Invincible U... 7.93*
Nov 23rd, 2024
Lulu-, Typ4, Blacky Design, tity, Withdrown and 0ppInOsu
marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience.
YoRHa Type A No.2": Invincible U... 7.93*
Nov 23rd, 2024
Lulu-, Typ4, Blacky Design, tity, Withdrown and 0ppInOsu
marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience.
3.82
/ 5.00 from
27 votes
#687
Cocteau Twins - Summerhead
Venix's expert 5.74*
Nov 21st, 2023
Venix
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs.
Venix's expert 5.74*
Nov 21st, 2023
Venix
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs.
3.81
/ 5.00 from
27 votes
#688
Radiohead - Sit down. Stand up. (Snakes & Ladders.)
Expert 6.71*
Sep 9th, 2019
Mirash
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
Expert 6.71*
Sep 9th, 2019
Mirash
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
3.81
/ 5.00 from
25 votes
#689
kors k feat.Yukacco - Are You Ready (Original Mix)
Extra 5.93*
Sep 13th, 2014
Kiiwa
marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Extra 5.93*
Sep 13th, 2014
Kiiwa
marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.77
/ 5.00 from
34 votes
#690
yuigot + Hakushi Hasegawa - Otogasuru
do you want some ice cream? 7.63*
Jul 9th, 2023
ak74
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
do you want some ice cream? 7.63*
Jul 9th, 2023
ak74
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.75
/ 5.00 from
32 votes
#691
Chino (CV:Minase Inori) - Mahou Shoujo Chino (nenpulse bootleg remix)
cappuChino!! 6.01*
Jun 17th, 2017
Asahina Momoko
marathon A map with a drain time of over 5 minutes.
cappuChino!! 6.01*
Jun 17th, 2017
Asahina Momoko
marathon A map with a drain time of over 5 minutes.
4.00
/ 5.00 from
22 votes
#692
Nekomata Gekidan - envidia
jewel 5.79*
Feb 4th, 2019
Amandia
marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
jewel 5.79*
Feb 4th, 2019
Amandia
marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.60
/ 5.00 from
57 votes
#693
MGMT - Little Dark Age
Insane 5.30*
Jul 4th, 2019
Senseabel
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Insane 5.30*
Jul 4th, 2019
Senseabel
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.67
/ 5.00 from
42 votes
#694
Traktion - Gid V
Fragment Collab 6.75*
May 29th, 2019
EphemeralFetish and Hikaru Rose
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Fragment Collab 6.75*
May 29th, 2019
EphemeralFetish and Hikaru Rose
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
/ 5.00 from
38 votes
#695
Butthole Surfers - Mexican Caravan
mint_'s ex 6.70*
Mar 15th, 2026
mintIceCream_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
mint_'s ex 6.70*
Mar 15th, 2026
mintIceCream_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.74
/ 5.00 from
31 votes
#696
DJ-Technetium - Poison Body ~ Forsaken Doll (MAKINA MIX)
Phantasm 7.18*
Jul 9th, 2024
Sanch-KK
marathon A map with a drain time of over 5 minutes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
Phantasm 7.18*
Jul 9th, 2024
Sanch-KK
marathon A map with a drain time of over 5 minutes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.79
/ 5.00 from
25 votes
#697
Laur - ATAMA WARUI
BRAIN DANCE 8.85*
Mar 11th, 2023
rrtyui
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
BRAIN DANCE 8.85*
Mar 11th, 2023
rrtyui
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.71
/ 5.00 from
34 votes
#698
Birdy - Wings (Nu:Logic Remix)
Freedom 5.73*
Jan 16th, 2016
Zetera, Frey, Aka, CalstoneLightO, Secretpipe and ProfessionalBox
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience.
Freedom 5.73*
Jan 16th, 2016
Zetera, Frey, Aka, CalstoneLightO, Secretpipe and ProfessionalBox
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience.
3.64
/ 5.00 from
48 votes
#699
yambabom - Over my head
Insane AR10 6.31*
Aug 18th, 2012
Zapy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Insane AR10 6.31*
Aug 18th, 2012
Zapy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.81
/ 5.00 from
23 votes
#700
Hollow Wings - Wo Zhen De Shou Shang Le
Hurted Lin 3.80*
Jan 18th, 2017
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hurted Lin 3.80*
Jan 18th, 2017
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.04
/ 5.00 from
22 votes
Filters
maps of
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
