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Highest Rated Maps of All Time

#701
Butthole Surfers - Mexican Caravan
mint_'s ex 6.70*
Mar 15th, 2026
mintIceCream_
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.75 / 5.00 from 31 votes
#702
Cocteau Twins - Summerhead
Venix's expert 5.74*
Nov 21st, 2023
Venix
geometricIncorporates geometric shapes within the map's visual design., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.81 / 5.00 from 27 votes
#703
Shimotsuki Haruka - Secret Liqueur -Short ver-
Liqueur 5.85*
Apr 5th, 2016
ID => 1269067
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.78 / 5.00 from 29 votes
#704
Camellia - Routing
blixys' Extra 6.07*
May 15th, 2024
blixys
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.65 / 5.00 from 42 votes
#705
utsuP - Adult's Toy
Desecration 6.27*
Dec 17th, 2012
SapphireGhost
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.79 / 5.00 from 26 votes
#706
Annabel - wormhole
extra 6.10*
Mar 10th, 2023
Lince Cosmico
mapping contestAn entry for a mapping contest., techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60 / 5.00 from 61 votes
#707
FELT - our song
expert 5.89*
Dec 25th, 2019
UndeadCapulet
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.76 / 5.00 from 29 votes
#708
Frums - 24eeev0-$
bpm(1) = 100; for (i = 2 : 24) {... 5.64*
Feb 9th, 2020
Niva
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77 / 5.00 from 29 votes
#709
Kola Kid - can't hide your love
This game is connected to the In... 9.07*
Dec 7th, 2022
Rita Summers
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.63 / 5.00 from 49 votes
#710
Culprate & Skorpion - Jester
Transcending Dimensions 7.02*
Oct 19th, 2018
NeilPerry
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.67 / 5.00 from 39 votes
#711
COALTAR OF THE DEEPERS - H/S/K/S
I/D/G/A/F 7.07*
Mar 12th, 2024
App
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure.
3.61 / 5.00 from 54 votes
#712
DUSTCELL - DERO
LOSER 5.77*
Mar 16th, 2022
Heilia
mapping contestAn entry for a mapping contest., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.79 / 5.00 from 27 votes
#713
slowthai, Mura Masa - Doorman
LET ME IN 4.71*
Dec 9th, 2021
Fsjallink
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.75 / 5.00 from 31 votes
#714
Junky Infinity ChouCho - Kagaribi
Whisper 6.92*
Apr 7th, 2021
Kalibe
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
3.77 / 5.00 from 29 votes
#715
DOT96 - MAKE IT FUNKY NOW (BMS EDIT)
EXTREMELY FUNKY 7.98*
Jun 7th, 2021
Mr HeliX
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.87 / 5.00 from 23 votes
#716
TRakker - Countdown to the Blue
Dusk 6.45*
Jun 13th, 2017
Lasse
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.91 / 5.00 from 22 votes
#717
DJ SHARPNEL - FAKE PROMISE
True 6.16*
Mar 27th, 2015
Leiwa
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.51 / 5.00 from 134 votes
#718
sekai - God-ish
? 6.76*
Jul 28th, 2022
seros
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 / 5.00 from 41 votes
#719
Sasuke Haraguchi feat. Kasane Teto - Igaku
Yup 6.97*
Aug 29th, 2024
Pyo
complex svFeatures large changes in slider velocity., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.62 / 5.00 from 49 votes
#720
Traktion - Gid V
Fragment Collab 6.75*
May 29th, 2019
EphemeralFetish and Hikaru Rose
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 / 5.00 from 38 votes
#721
Parannoul - White Ceiling
to see the next part of the dream 7.24*
Jul 3rd, 2025
9ami, Lince Cosmico, Creepattack, Mizunashi Akari, mintIceCream_, Sanayui, Alty, Phten02, songpyeon, EnderCraft and Cocoyu
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.67 / 5.00 from 40 votes
#722
Birdy - Wings (Nu:Logic Remix)
Freedom 5.73*
Jan 16th, 2016
Zetera, Frey, Aka, CalstoneLightO, Secretpipe and ProfessionalBox
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.63 / 5.00 from 50 votes
#723
SHIKI - Pure Ruby
Another 4.99*
Jun 17th, 2011
Glass
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 / 5.00 from 26 votes
#724
Twerknation28 - #jerseyclub saga
#The last word 6.30*
Jul 12th, 2025
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.82 / 5.00 from 28 votes
#725
A.SAKA - Nanatsu Issenzakura
imouto's Extra 6.56*
Dec 24th, 2017
Fushimi Rio
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.75 / 5.00 from 32 votes
#726
kors k feat.Yukacco - Are You Ready (Original Mix)
Extra 5.93*
Sep 13th, 2014
Kiiwa
marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.75 / 5.00 from 34 votes
#727
MGMT - Little Dark Age
Insane 5.30*
Jul 4th, 2019
Senseabel
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 / 5.00 from 43 votes
#728
t+pazolite - cheatreal
RLC's Extra 5.92*
Mar 30th, 2015
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.74 / 5.00 from 30 votes
#729
Himeringo - Idola no Circus
Insane 5.96*
May 7th, 2014
cRyo[iceeicee]
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.19 / 5.00 from 22 votes
#730
Kanye West - BLKKK SKKKN HEAD
BLKKKD OUT 6.14*
Jul 24th, 2021
jamesjan3
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.57 / 5.00 from 70 votes
#731
Psychedelic Porn Crumpets - Hymn For A Droid
mindfuck 7.86*
Jan 20th, 2026
Weoweet
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets.
3.65 / 5.00 from 40 votes
#732
goreshit - fleshbound
martyr 7.24*
Feb 12th, 2017
Vell
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.66 / 5.00 from 39 votes
#733
Nekomata Gekidan - envidia
jewel 5.79*
Feb 4th, 2019
Amandia
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., finger controlUses complex applications of rhythms in order to test the player's tapping ability., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58 / 5.00 from 59 votes
#734
Kucchi vs Akki - Yakumo >>JOINT STRUGGLE
SUKIMA 6.97*
Jan 19th, 2018
Muya
finger controlUses complex applications of rhythms in order to test the player's tapping ability., wide aimPatterns, usually jumps, with heavy use of wide angle movement., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 / 5.00 from 22 votes
#735
Shimotsuki Haruka - Youka to Yumeutsutsu
Awakening 5.69*
Jul 11th, 2015
Voxnola
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 / 5.00 from 35 votes
#736
KOKIA - Ningen tte Sonna Mono ne
kodoku 5.69*
Oct 13th, 2019
tatemae
complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.62 / 5.00 from 48 votes
#737
Rex Orange County - Television / So Far So Good (Cut Ver.)
Expert 5.39*
Apr 16th, 2022
moph
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 / 5.00 from 25 votes
#738
3L - MyonMyonMyonMyonMyonMyon!
11t's Extra 4.64*
Apr 20th, 2016
11t
storyboardContains a storyboard that enhances gameplay experience., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75 / 5.00 from 30 votes
#739
BilliumMoto - Evening (Bereave, Blood, Black)
YoRHa Type A No.2": Invincible U... 7.93*
Nov 23rd, 2024
Lulu-, Typ4, Blacky Design, ralsricat, Withdrown and 0ppInOsu
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
3.72 / 5.00 from 31 votes
#740
2Slimey - Roc
Mayflower's Hysteria 5.53*
Apr 27th, 2026
Mayflower
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.60 / 5.00 from 50 votes
#741
kamome sano - archive::zip
Axarious' Expert (#3) 6.90*
Jul 11th, 2021
Axarious
mapping contestAn entry for a mapping contest., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.79 / 5.00 from 26 votes
#742
An - artcore JINJA
Skystar 6.14*
Sep 11th, 2013
Skystar
mapping contestAn entry for a mapping contest., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.55 / 5.00 from 76 votes
#743
Numakura Manami, Seto Asami, Fuchigami Mai - Justability
Amamiya Nathan's Shooting Star 6.44*
Nov 12th, 2016
Skystar and Nathan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.52 / 5.00 from 105 votes
#744
Crystal Castles - Vietnam
A journey to a sinister past 5.79*
Apr 17th, 2020
Spork Lover
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.79 / 5.00 from 24 votes
#745
Rita - Dream Walker
EX 5.94*
Apr 30th, 2022
Frakturehawkens
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
4.21 / 5.00 from 21 votes
#746
A.R. Kane - Butterfly Collector
Other 4.85*
Oct 7th, 2023
App
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.66 / 5.00 from 38 votes
#747
Raphiiel - RoquiRa : Between Life and Death
Fragment of Styx 8.34*
Aug 23rd, 2023
JeZag
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62 / 5.00 from 44 votes
#748
onumi - Shield
Xarr x 0pp's Vanguard 6.31*
Feb 14th, 2021
Xarr and 0ppInOsu
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.80 / 5.00 from 23 votes
#749
L.E.D. - THE SHINING POLARIS -kors k mix-
LEGGENDARIA 7.87*
Feb 7th, 2025
lKepler
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 / 5.00 from 27 votes
#750
Demetori - Kanjou no Matenrou ~ World's End
Extra Stage 6.07*
Jul 22nd, 2014
GoldenWolf
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.66 / 5.00 from 36 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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