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Highest Rated Maps of All Time

#901
CON - Cruel Clocks
L_P 5.47*
Apr 15th, 2013
L_P
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.96 / 5.00 from 21 votes
#902
t+pazolite - seedy try
-kevincela-'s Xtra 6.58*
Jul 5th, 2022
-kevincela-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.69 / 5.00 from 24 votes
#903
FUJIN CLUB - Tabi to Ferry
Seaside 6.31*
Mar 12th, 2018
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 / 5.00 from 57 votes
#904
Renard - Because Maybe! pt. 3
Marathon 8.89*
Feb 18th, 2020
Blue Dragon
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.70 / 5.00 from 24 votes
#905
Linkin Park - Session
Collab Extra 5.73*
Sep 8th, 2023
PandaHero, Mirash and Senseabel
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.59 / 5.00 from 36 votes
#906
Richard Henshall - Cocoon
Silken Chains 7.51*
Jan 8th, 2023
SaltyLucario
gungathonA map with a drain time of over 10 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.65 / 5.00 from 28 votes
#907
Telepopmusik - Breathe
Fresh Air 4.55*
Oct 6th, 2020
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63 / 5.00 from 28 votes
#908
Daft Punk - Crescendolls
Discovery 5.37*
Aug 26th, 2024
wyit
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., gimmickFocused on a single unique design or gameplay idea.
3.52 / 5.00 from 51 votes
#909
F A K E S - Last Words
werf's Extra 6.61*
Sep 18th, 2022
waefwerf
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.63 / 5.00 from 30 votes
#910
NSMZQ - cream
aaaaaaaa 6.23*
Nov 21st, 2024
Chugger
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
4.49 / 5.00 from 22 votes
#911
Eagle - S!ck
! 6.01*
Jan 8th, 2022
Heilia
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.59 / 5.00 from 34 votes
#912
KOTOKO - Wing my Way
Endless Sky 5.46*
Jul 4th, 2019
CXu
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.55 / 5.00 from 44 votes
#913
Wobbly - Yo Yo Yo Yoyo Yo, Hey... / Uhh, Hey Eh. Check It Check It
Insane 6.57*
Feb 2nd, 2022
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., multi-songContains multiple songs within the audio.
3.55 / 5.00 from 41 votes
#914
sakanaction - Shin Takarajima
Insane 4.79*
Jul 17th, 2020
Fixxis
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.70 / 5.00 from 24 votes
#915
DJ Fresh - Gold Dust
Insane 5.41*
Jun 17th, 2011
galvenize
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., square aimUses patterns where circles are placed in a square arrangement.
3.45 / 5.00 from 108 votes
#916
DJ TOTTO - DORNWALD ~Der Junge im Kaefig~
†LEGGENDARIA 7.48*
Jan 1st, 2020
Azer
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.65 / 5.00 from 28 votes
#917
SWAN K feat. Asuka M - LOVE B.B.B
Extra 5.65*
Oct 6th, 2016
rs_fadeaway
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 / 5.00 from 23 votes
#918
The Dismemberment Plan - Gyroscope
Torque 6.75*
Nov 23rd, 2021
zglock
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., slidershapesUses a large variety of slider designs.
3.56 / 5.00 from 43 votes
#919
Sara - Ren Ren Ai Ai Cir Cir Cula Cula Tion Tion
Extra 6.55*
Oct 21st, 2017
pishifat
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 / 5.00 from 32 votes
#920
lexycat - glitter *.+^
Shine! 6.26*
Jan 30th, 2026
Chromasia
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58 / 5.00 from 33 votes
#921
New Order - Blue Monday
How does it feel? 5.74*
Jun 6th, 2024
Blue Dragon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.57 / 5.00 from 38 votes
#922
Linkin Park - Living Things
Marathon 6.05*
Mar 11th, 2017
pw384
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio.
3.64 / 5.00 from 27 votes
#923
Uesaka Sumire - POP TEAM EPIC (TV Size)
Bobunemimimmi 6.60*
Aug 12th, 2019
Starfy
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.60 / 5.00 from 32 votes
#924
Yin Lin & Aki A Jie - Qian Si Xi
yore 5.01*
Dec 29th, 2019
AIR
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
3.67 / 5.00 from 27 votes
#925
KISIDA KYODAN & THE AKEBOSI ROCKETS - Jiyuu e no Sanka
Be "Free" 6.78*
Aug 3rd, 2020
Cellina
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.67 / 5.00 from 25 votes
#926
Utsu-P - Corona
Mirash's Extra 6.72*
Aug 29th, 2020
Mirash
freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.77 / 5.00 from 24 votes
#927
Chat Pile - grimace_smoking_weed.jpeg
psychosis 5.60*
Oct 23rd, 2024
a bat
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.49 / 5.00 from 65 votes
#928
FELT - Rendezvous
Insane 4.71*
Mar 16th, 2018
UndeadCapulet
progressionContains a gradual advancement in difficulty or concept across the map., freeformAn unrestrained and loose approach towards visual structure., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.43 / 5.00 from 137 votes
#929
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Another 8.13*
May 22nd, 2013
ignorethis and kiddly
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 / 5.00 from 22 votes
#930
Ayane - Lunatic Tears...
Phantasm 5.80*
Aug 26th, 2019
Gillstar
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02 / 5.00 from 23 votes
#931
Caramell - Caramelldansen (Ryu* Remix) (Nightcore Mix)
Collab 6.08*
Sep 15th, 2012
LKs and Star Stream
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98 / 5.00 from 21 votes
#932
Reol - Plus Danshi ver Reol
+O-> 6.00*
Aug 3rd, 2015
jonathanlfj
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.62 / 5.00 from 27 votes
#933
Cocteau Twins - Summerhead
Collab extra 5.83*
Nov 21st, 2023
App and Lyubym liya
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.66 / 5.00 from 28 votes
#934
Cocteau Twins - Frou-frou foxes in midsummer fires
app's Insane 4.40*
Oct 25th, 2023
App
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes.
3.65 / 5.00 from 28 votes
#935
kors k - Love Is Eternity (Original Extended Ver.)
Marathon 5.73*
Dec 30th, 2024
aspen
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.48 / 5.00 from 64 votes
#936
OctagonCollaboration - 8 Sides of Nico Nico Douga
Marathon 5.93*
Jul 16th, 2014
Charles445
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
4.02 / 5.00 from 22 votes
#937
MASS OF THE FERMENTING DREGS - New Order
Expert 5.81*
Dec 5th, 2023
allein
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 / 5.00 from 39 votes
#938
yuikonnu - caramel heaven
Skystar's Caramel 6.71*
Dec 30th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47 / 5.00 from 82 votes
#939
RADWIMPS - Hyperventilation
Agatsu's Expert 6.29*
Sep 14th, 2023
Agatsu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.56 / 5.00 from 38 votes
#940
Demetori - Silent Voyage to Eternity
BMix 6.10*
Jan 4th, 2012
bmin11
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., marathonA map with a drain time of over 5 minutes.
3.61 / 5.00 from 30 votes
#941
Louis Cole - Park Your Car on My Face
gurl 6.63*
Mar 30th, 2026
Hamano and boifrosty
complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers.
3.54 / 5.00 from 40 votes
#942
twenty one pilots - Levitate
Vulture 6.14*
Feb 11th, 2020
Mao
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
3.86 / 5.00 from 22 votes
#943
ORESAMA - Wonder Drive
Looking Glass 4.93*
Apr 30th, 2019
AIR
freeformAn unrestrained and loose approach towards visual structure., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.56 / 5.00 from 38 votes
#944
Susumu Hirasawa - Big Brother
KIRBY Mix 5.74*
Jan 10th, 2010
Starrodkirby86
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.63 / 5.00 from 29 votes
#945
Michael Jackson - Billie Jean
The One 7.17*
Nov 30th, 2022
dsco
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., gimmickFocused on a single unique design or gameplay idea., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 / 5.00 from 51 votes
#946
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
Ozymandias 10.04*
May 4th, 2026
Rita Summers
chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.78 / 5.00 from 20 votes
#947
Okui Masami - God Speed
Insane 5.50*
Aug 9th, 2011
Sure
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.70 / 5.00 from 25 votes
#948
Sentire - Arcadia (Short Ver.)
Impossible 8.94*
Apr 15th, 2025
App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., square aimUses patterns where circles are placed in a square arrangement.
3.60 / 5.00 from 34 votes
#949
cadode - Kaika
Shadows 5.18*
May 20th, 2022
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54 / 5.00 from 40 votes
#950
Reid Speed & Ahee - Overtaken (feat. Heartwurkz)
Tonight is All Mine 6.00*
Jul 16th, 2019
Rue
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
3.67 / 5.00 from 23 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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