Highest Rated Maps of 2010
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#51
Hatsune Miku, Megurine Luka - World's End Dancehall
Rin 5.01*
Jun 12th, 2010
NatsumeRin
finger controlUses complex applications of rhythms in order to test the player's tapping ability., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Rin 5.01*
Jun 12th, 2010
NatsumeRin
finger controlUses complex applications of rhythms in order to test the player's tapping ability., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.14
/ 5.00 from
11 votes
#52
senya - Though the Scent Lingers, the Flower Scattered
Hard 4.03*
Oct 10th, 2010
Mafiamaster
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Hard 4.03*
Oct 10th, 2010
Mafiamaster
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.53
/ 5.00 from
15 votes
#53
forestpireo - Kanojo Ga Ichiban Shoujo Nanoka?
KIRBY Mix 5.96*
May 31st, 2010
Starrodkirby86
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
KIRBY Mix 5.96*
May 31st, 2010
Starrodkirby86
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.42
/ 5.00 from
13 votes
#54
xi - Halcyon
Another 5.64*
Dec 12th, 2010
gowww
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 5.64*
Dec 12th, 2010
gowww
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30
/ 5.00 from
14 votes
#55
Daisuke Achiwa - BASARA
Chroche 2.92*
Dec 28th, 2010
100pa-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Chroche 2.92*
Dec 28th, 2010
100pa-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.64
/ 5.00 from
12 votes
#57
Seiryu - 3y3s
Another 5.26*
May 14th, 2010
yeahyeahyeahhh
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.26*
May 14th, 2010
yeahyeahyeahhh
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.55
/ 5.00 from
12 votes
#58
beatMARIO - Night of Knights
TAG4 8.48*
May 23rd, 2010
DJPop
tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively.
TAG4 8.48*
May 23rd, 2010
DJPop
tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively.
3.14
/ 5.00 from
15 votes
#59
S.S.H. - Touhou Judgment in the Sixtieth Year ~ Fate of Sixty Years
Judgment 5.57*
Dec 28th, 2010
Weinmagier, Dangaard, Alace, happy30 and Gabi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Judgment 5.57*
Dec 28th, 2010
Weinmagier, Dangaard, Alace, happy30 and Gabi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.79
/ 5.00 from
13 votes
#60
3.71
/ 5.00 from
13 votes
#61
8corporation - The Ultimate Trololo Mashup
Hard 4.41*
Sep 12th, 2010
Doomsday, Mashley, Lesjuh, Krisom, aRiskOfRain, Dusty, RandomJibberish and NotShinta
megacollabA map with 8 or more associated mappers., multi-songContains multiple songs within the audio.
Hard 4.41*
Sep 12th, 2010
Doomsday, Mashley, Lesjuh, Krisom, aRiskOfRain, Dusty, RandomJibberish and NotShinta
megacollabA map with 8 or more associated mappers., multi-songContains multiple songs within the audio.
3.06
/ 5.00 from
13 votes
#62
4.06
/ 5.00 from
9 votes
#63
Taio Cruz - Dynamite
Insane 6.60*
Nov 5th, 2010
ID => 200793
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 6.60*
Nov 5th, 2010
ID => 200793
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.53
/ 5.00 from
11 votes
#64
DIGI-SEQ-BAND2000 - Somehow You Found Me
Expert 4.78*
Jan 28th, 2010
VitaminB6
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Expert 4.78*
Jan 28th, 2010
VitaminB6
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.92
/ 5.00 from
10 votes
#65
2.75
/ 5.00 from
15 votes
#66
4.04
/ 5.00 from
12 votes
#67
3.84
/ 5.00 from
10 votes
#68
Jun Ishikawa - Sky High
Sky 4.88*
Nov 4th, 2010
Ekoro
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Sky 4.88*
Nov 4th, 2010
Ekoro
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.71
/ 5.00 from
19 votes
#69
Yuyoyuppe feat. Hanatan - Palette
Insane 5.13*
May 26th, 2010
DJPop
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.13*
May 26th, 2010
DJPop
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.74
/ 5.00 from
11 votes
#70
Cascada - What Hurts The Most (Nightcore Remix)
jericho2442's Pain! 5.07*
Dec 23rd, 2010
jericho2442
jericho2442's Pain! 5.07*
Dec 23rd, 2010
jericho2442
3.65
/ 5.00 from
11 votes
#72
3.05
/ 5.00 from
13 votes
#74
Demetori - Emotional Skyscraper ~ World's End
ignore's Hard 4.53*
May 13th, 2010
ignorethis
marathonA map with a drain time of over 5 minutes.
ignore's Hard 4.53*
May 13th, 2010
ignorethis
marathonA map with a drain time of over 5 minutes.
2.97
/ 5.00 from
13 votes
#76
Tsunku & Masami Yone - Kero Kero SAX
Insane 5.28*
Feb 8th, 2010
Sushi
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design.
Insane 5.28*
Feb 8th, 2010
Sushi
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design.
2.69
/ 5.00 from
23 votes
#77
Dark PHOENiX - Stirring an Autumn Moon
Crazy Moon 4.82*
Aug 21st, 2010
Crazy Jay
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Crazy Moon 4.82*
Aug 21st, 2010
Crazy Jay
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
4.24
/ 5.00 from
10 votes
#78
2.83
/ 5.00 from
14 votes
#79
SUPER STAR -MITSURU- - She is my wife
Another 5.16*
Nov 29th, 2010
yeahyeahyeahhh
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.16*
Nov 29th, 2010
yeahyeahyeahhh
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.45
/ 5.00 from
9 votes
#80
2.80
/ 5.00 from
13 votes
#81
3.51
/ 5.00 from
10 votes
#83
4.22
/ 5.00 from
9 votes
#87
Silver Forest - Mahoushoujyo to Kuroneko no Rondo
Last Spell 3.93*
Aug 22nd, 2010
soulfear
finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Last Spell 3.93*
Aug 22nd, 2010
soulfear
finger controlUses complex applications of rhythms in order to test the player's tapping ability.
4.11
/ 5.00 from
9 votes
#88
Susumu Hirasawa - Aurora 2
KIRBY Mix 5.76*
Jun 3rd, 2010
Starrodkirby86
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
KIRBY Mix 5.76*
Jun 3rd, 2010
Starrodkirby86
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
2.80
/ 5.00 from
13 votes
#89
Yasuharu Takanashi - Fairy Tail Main Theme
KIRBY Mix 4.78*
Jun 6th, 2010
Starrodkirby86
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
KIRBY Mix 4.78*
Jun 6th, 2010
Starrodkirby86
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.21
/ 5.00 from
9 votes
#91
PokeRemixStudio - Primal Dialga Remix
Vs. Primal Dialga 4.81*
Nov 11th, 2010
NaomiMinette
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Vs. Primal Dialga 4.81*
Nov 11th, 2010
NaomiMinette
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.88
/ 5.00 from
8 votes
#93
Max Coveri - Running in the 90's
Insane 5.10*
Dec 31st, 2010
Gabi
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 5.10*
Dec 31st, 2010
Gabi
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.43
/ 5.00 from
9 votes
#94
Kuraki Mai - Key To My Heart
simplistiC 4.91*
Sep 21st, 2010
simplistiC
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
simplistiC 4.91*
Sep 21st, 2010
simplistiC
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.64
/ 5.00 from
8 votes
#95
IOSYS - Miracle-Hinacle
Miracle-Lolicle 4.36*
Oct 25th, 2010
orioncomet
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., freeformAn unrestrained and loose approach towards visual structure.
Miracle-Lolicle 4.36*
Oct 25th, 2010
orioncomet
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., freeformAn unrestrained and loose approach towards visual structure.
3.10
/ 5.00 from
9 votes
#96
Nico Nico Douga - Haruhi of The Sprite Tribe
DJPop's Insane 5.27*
Jun 13th, 2010
DJPop
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
DJPop's Insane 5.27*
Jun 13th, 2010
DJPop
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.78
/ 5.00 from
12 votes
#97
3.70
/ 5.00 from
8 votes
#100
2.91
/ 5.00 from
9 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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