Highest Rated Maps of 2024
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#51
Sasuke Haraguchi feat. Kasane Teto - Igaku
Yup 6.97*
Aug 29th, 2024
Pyo
complex sv Features large changes in slider velocity. , gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
Yup 6.97*
Aug 29th, 2024
Pyo
complex sv Features large changes in slider velocity. , gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.58
/ 5.00 from
48 votes
#52
SymaG - Fuckin' Friday
REAL 7.44*
Apr 4th, 2024
melonboy
tournament custom A custom map for a playing tournament.
REAL 7.44*
Apr 4th, 2024
melonboy
tournament custom A custom map for a playing tournament.
3.95
/ 5.00 from
21 votes
#53
kous - Sumire no Ehon (siinamota yoiko no nurie Remix)
Hepatica 5.76*
Jan 4th, 2024
Renumi
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design.
Hepatica 5.76*
Jan 4th, 2024
Renumi
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design.
3.54
/ 5.00 from
55 votes
#54
zts - miragecoordinator
Collab 4.84*
Feb 25th, 2024
Kecco, -kevincela-, Reiji-RJ, Leader, Damnae and Nemis
collab A map with two or more associated mappers. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
Collab 4.84*
Feb 25th, 2024
Kecco, -kevincela-, Reiji-RJ, Leader, Damnae and Nemis
collab A map with two or more associated mappers. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.63
/ 5.00 from
35 votes
#55
Sobrem x Silentroom - Random
yf's Sonata Movements 7.55*
Apr 21st, 2024
yf_bmp
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets.
yf's Sonata Movements 7.55*
Apr 21st, 2024
yf_bmp
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets.
3.61
/ 5.00 from
37 votes
#56
Hum - Stars
Orbit 5.77*
Feb 5th, 2024
wyit
marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Orbit 5.77*
Feb 5th, 2024
wyit
marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.48
/ 5.00 from
79 votes
#57
Nekomata Master+ - Spiral2005
Superstar 5.08*
Mar 26th, 2024
Chaoslitz
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , tournament custom A custom map for a playing tournament.
Superstar 5.08*
Mar 26th, 2024
Chaoslitz
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , tournament custom A custom map for a playing tournament.
3.57
/ 5.00 from
41 votes
#58
kors k - Love Is Eternity (Original Extended Ver.)
Marathon 5.73*
Dec 30th, 2024
aspen
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design.
Marathon 5.73*
Dec 30th, 2024
aspen
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design.
3.49
/ 5.00 from
64 votes
#59
New Order - Blue Monday
How does it feel? 5.74*
Jun 6th, 2024
Froslass
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
How does it feel? 5.74*
Jun 6th, 2024
Froslass
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.57
/ 5.00 from
37 votes
#60
Sampling Masters MEGA - Rotter Tarmination
Another 7.55*
Apr 7th, 2024
Luscent
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 7.55*
Apr 7th, 2024
Luscent
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64
/ 5.00 from
26 votes
#61
Chat Pile - grimace_smoking_weed.jpeg
psychosis 5.60*
Oct 23rd, 2024
a bat
marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
psychosis 5.60*
Oct 23rd, 2024
a bat
marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.49
/ 5.00 from
64 votes
#62
Five Star Hotel - Parallel Deserts
FFFIVEFIVEFIVEFIVEFIVEFIVEFIVEFIVE 6.90*
Jun 22nd, 2024
zglock
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
FFFIVEFIVEFIVEFIVEFIVEFIVEFIVEFIVE 6.90*
Jun 22nd, 2024
zglock
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.55
/ 5.00 from
35 votes
#63
nobodyknows+ - Imaike Samba
Expert 6.77*
Nov 19th, 2024
Deca
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Expert 6.77*
Nov 19th, 2024
Deca
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.58
/ 5.00 from
31 votes
#64
Camellia - Routing
ScubDomino's Special 6.31*
May 15th, 2024
Scub
tech Tests uncommon skills. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
ScubDomino's Special 6.31*
May 15th, 2024
Scub
tech Tests uncommon skills. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54
/ 5.00 from
35 votes
#65
moff-P - flash back,0217
insane 4.50*
Jan 20th, 2024
fllecc
simple Accessible and straightforward map design.
insane 4.50*
Jan 20th, 2024
fllecc
simple Accessible and straightforward map design.
3.61
/ 5.00 from
24 votes
#66
Sonoda Umi (CV: Mimori Suzuko) - Yuuki no Reason
Expert 6.13*
May 17th, 2024
Guy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Expert 6.13*
May 17th, 2024
Guy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.62
/ 5.00 from
25 votes
#67
t+pazolite feat. Rizna - Distorted Lovesong (Full Ver.)
.. / .-.. --- ...- . / -.-- --- ..- 9.59*
Dec 29th, 2024
Froslass
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
.. / .-.. --- ...- . / -.-- --- ..- 9.59*
Dec 29th, 2024
Froslass
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.63
/ 5.00 from
22 votes
#68
SWAN K feat. Asuka M - LOVE B.B.B
dksslqj's Another 5.53*
Jul 29th, 2024
Nakagawa-Kanon
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
dksslqj's Another 5.53*
Jul 29th, 2024
Nakagawa-Kanon
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.57
/ 5.00 from
28 votes
#69
SWAN K feat. Asuka M - LOVE B.B.B
LIA's Extreme 6.60*
Jul 29th, 2024
chenLia
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
LIA's Extreme 6.60*
Jul 29th, 2024
chenLia
tech Tests uncommon skills. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
3.50
/ 5.00 from
41 votes
#70
Thirty Seconds To Mars - The Kill (Bury Me)
Heartbroken Extra 6.11*
Sep 3rd, 2024
kelinimo
storyboard Contains a storyboard that enhances gameplay experience.
Heartbroken Extra 6.11*
Sep 3rd, 2024
kelinimo
storyboard Contains a storyboard that enhances gameplay experience.
3.61
/ 5.00 from
22 votes
#71
Soleily - Renatus
Reborn 6.48*
Jan 18th, 2024
pewdekz
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Reborn 6.48*
Jan 18th, 2024
pewdekz
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.48
/ 5.00 from
45 votes
#72
Serani Poji - where is smiley?
? 5.08*
Jun 18th, 2024
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
? 5.08*
Jun 18th, 2024
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59
/ 5.00 from
27 votes
#73
Hanatan - Omoide Kakera
Senseabel's Irregular 6.72*
Sep 3rd, 2024
Senseabel
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Senseabel's Irregular 6.72*
Sep 3rd, 2024
Senseabel
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.53
/ 5.00 from
32 votes
#74
ILLIT - Magnetic
You, you, you, you 5.42*
Apr 6th, 2024
mnyui
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
You, you, you, you 5.42*
Apr 6th, 2024
mnyui
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56
/ 5.00 from
26 votes
#75
Playboi Carti - R.I.P. (Cut Ver.)
DIE LIT 5.94*
Nov 2nd, 2024
jamesjan3
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
DIE LIT 5.94*
Nov 2nd, 2024
jamesjan3
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.56
/ 5.00 from
22 votes
#76
tv room - Take A Hike
the cool reprieve of a summer su... 6.59*
Apr 4th, 2024
piklopedia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
the cool reprieve of a summer su... 6.59*
Apr 4th, 2024
piklopedia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.55
/ 5.00 from
27 votes
#77
LSD and the Search for God - Starting Over
Insane 4.30*
Apr 18th, 2024
fllecc
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Insane 4.30*
Apr 18th, 2024
fllecc
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.85
/ 5.00 from
21 votes
#78
-45 - Crimsonic dimension
Phantasm 5.37*
Feb 7th, 2024
Sanch-KK
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes.
Phantasm 5.37*
Feb 7th, 2024
Sanch-KK
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes.
3.38
/ 5.00 from
96 votes
#79
Nero vs. After School - Sound In Motion vs. AH
Extra 6.12*
Apr 23rd, 2024
galvenize
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.12*
Apr 23rd, 2024
galvenize
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
/ 5.00 from
41 votes
#80
Parannoul - Gold River
nnoul 6.81*
Oct 31st, 2024
dakiwii
marathon A map with a drain time of over 5 minutes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
nnoul 6.81*
Oct 31st, 2024
dakiwii
marathon A map with a drain time of over 5 minutes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.50
/ 5.00 from
25 votes
#81
Horie Yui - Asymmetry
Collab Extra 5.69*
May 16th, 2024
ShiraKai and N a s y a
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design.
Collab Extra 5.69*
May 16th, 2024
ShiraKai and N a s y a
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design.
3.51
/ 5.00 from
24 votes
#82
Sakuzyo feat. Hatsune Miku - ChaiN De/structioN (siilento's solid remix)
Expert 5.83*
Feb 5th, 2024
toybot
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Expert 5.83*
Feb 5th, 2024
toybot
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.47
/ 5.00 from
31 votes
#83
tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix)
fanzhen's Extra 6.74*
Apr 8th, 2024
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
fanzhen's Extra 6.74*
Apr 8th, 2024
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.45
/ 5.00 from
31 votes
#84
irohaRingo feat. flower - Why I hate you
Verdict 10.38*
Dec 16th, 2024
Ryuusei Aika
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Verdict 10.38*
Dec 16th, 2024
Ryuusei Aika
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.47
/ 5.00 from
27 votes
#85
BilliumMoto - Amethyst Aurora
Feather Flash 8.46*
Sep 18th, 2024
fanzhen0019
tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Feather Flash 8.46*
Sep 18th, 2024
fanzhen0019
tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.57
/ 5.00 from
20 votes
#86
void - Just Hold on (To All Fighters)
pip & enryotoki's euphoric liese... 6.91*
Apr 2nd, 2024
pip and enryotoki
collab A map with two or more associated mappers. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
pip & enryotoki's euphoric liese... 6.91*
Apr 2nd, 2024
pip and enryotoki
collab A map with two or more associated mappers. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.36
/ 5.00 from
67 votes
#87
Little Non - Hanamaru*Sensation
AMA's*Extra 6.81*
Dec 12th, 2024
Mirash, allein and App
collab A map with two or more associated mappers. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
AMA's*Extra 6.81*
Dec 12th, 2024
Mirash, allein and App
collab A map with two or more associated mappers. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.50
/ 5.00 from
26 votes
#88
SWAN K feat. Asuka M - LOVE B.B.B
rHO's Mercury in Pisces 6.89*
Jul 29th, 2024
choke enough
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
rHO's Mercury in Pisces 6.89*
Jul 29th, 2024
choke enough
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.39
/ 5.00 from
45 votes
#89
Beyonce - CUFF IT
Effervescent 5.35*
Feb 11th, 2024
DeviousPanda
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
Effervescent 5.35*
Feb 11th, 2024
DeviousPanda
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
3.43
/ 5.00 from
35 votes
#90
NSMZQ - cream
aaaaaaaa 6.23*
Nov 21st, 2024
Chugger
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
aaaaaaaa 6.23*
Nov 21st, 2024
Chugger
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
4.44
/ 5.00 from
21 votes
#91
Camellia - Literal Crystal In The Cyphisonia
2053 7.80*
Oct 3rd, 2024
Atlust
marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2053 7.80*
Oct 3rd, 2024
Atlust
marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.46
/ 5.00 from
22 votes
#92
25-ji, Nightcord de. x KAITO - Heat abnormal
El Nino 6.93*
Aug 9th, 2024
Mocaotic
repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
El Nino 6.93*
Aug 9th, 2024
Mocaotic
repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
3.43
/ 5.00 from
29 votes
#93
Jea - snows ~Soshite Kiseki~
Last Regrets 7.75*
Jul 9th, 2024
TheShadowOfDark
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , repetition Features the use of recognizable identical patterns or gameplay elements.
Last Regrets 7.75*
Jul 9th, 2024
TheShadowOfDark
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , repetition Features the use of recognizable identical patterns or gameplay elements.
3.42
/ 5.00 from
30 votes
#94
tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix)
Nathan's Extra 6.08*
Apr 8th, 2024
Nathan
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
Nathan's Extra 6.08*
Apr 8th, 2024
Nathan
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.69
/ 5.00 from
20 votes
#95
USAO - Knight Rider
RLC's Extra 6.30*
Oct 24th, 2024
RLC
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
RLC's Extra 6.30*
Oct 24th, 2024
RLC
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42
/ 5.00 from
27 votes
#96
Diao Ye Zong feat. Kushi - Yuumeikyou o Wakatsu Koto
Resurrection Butterfly 7.86*
Jul 27th, 2024
Heilia
marathon A map with a drain time of over 5 minutes.
Resurrection Butterfly 7.86*
Jul 27th, 2024
Heilia
marathon A map with a drain time of over 5 minutes.
3.32
/ 5.00 from
49 votes
#97
jun - KIMONO <3 PRINCESS
Extra 5.65*
Jan 6th, 2024
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 5.65*
Jan 6th, 2024
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.35
/ 5.00 from
38 votes
#98
Hakushi Hasegawa - Scary Point
Cube 6.20*
Jan 17th, 2024
zglock
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Cube 6.20*
Jan 17th, 2024
zglock
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.35
/ 5.00 from
37 votes
#99
Jean Sibelius - Violin Concerto, Op. 47
Allegro moderato - Adagio di mol... 8.04*
Dec 5th, 2024
TheKingHenry
gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Allegro moderato - Adagio di mol... 8.04*
Dec 5th, 2024
TheKingHenry
gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.32
/ 5.00 from
39 votes
#100
bye2 - onionfriends2004
deru? 7.48*
Jan 17th, 2024
Cofffelo and Mekagamez
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
deru? 7.48*
Jan 17th, 2024
Cofffelo and Mekagamez
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.35
/ 5.00 from
33 votes
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