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Highest Rated Maps of All Time

#951
Maeda Jun - Sea,You Next
Umi 2.68*
Feb 11th, 2023
kodama
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.52 from 52 votes
#952
Linkin Park - Living Things
Marathon 6.05*
Mar 11th, 2017
pw384
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
3.65 from 27 votes
#953
jippusu - Mushikui Saikede Rhythm
Skystar 6.19*
May 25th, 2013
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63 from 32 votes
#954
Sampling Masters MEGA - Rotter Tarmination
Another 7.55*
Apr 7th, 2024
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 from 27 votes
#955
Yin Lin & Aki A Jie - Qian Si Xi
yore 5.01*
Dec 29th, 2019
AIR
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
3.66 from 29 votes
#956
Scott Brown - Go Berzerk
Another 5.64*
Jul 17th, 2010
yeahyeahyeahhh
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.70 from 26 votes
#957
Louis Cole - Park Your Car on My Face
gurl 6.63*
Mar 30th, 2026
Hamano and tenuto
complex svFeatures large changes in slider velocity., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
3.54 from 43 votes
#958
Ryokuoushoku Shakai - LADYBUG
Rebirth 6.11*
May 15th, 2021
RLC
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 from 36 votes
#959
yuikonnu - caramel heaven
Skystar's Caramel 6.71*
Dec 30th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48 from 83 votes
#960
Eagle - S!ck
! 6.01*
Jan 8th, 2022
Heilia
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.59 from 34 votes
#961
Wobbly - Yo Yo Yo Yoyo Yo, Hey... / Uhh, Hey Eh. Check It Check It
Insane 6.57*
Feb 2nd, 2022
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., multi-songContains multiple songs within the audio.
3.55 from 41 votes
#962
Chat Pile - grimace_smoking_weed.jpeg
psychosis 5.60*
Oct 23rd, 2024
a bat
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.50 from 65 votes
#963
Renard - Because Maybe! pt. 3
Marathon 8.89*
Feb 18th, 2020
Blue Dragon
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.68 from 25 votes
#964
t+pazolite - seedy try
-kevincela-'s Xtra 6.58*
Jul 5th, 2022
-kevincela-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.68 from 24 votes
#965
raito - Blood Drain -Again-
Halgoh's Etherlite Shift 6.54*
Sep 6th, 2020
Halgoh
slidershapesUses a large variety of slider designs., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.55 from 44 votes
#966
ALiCE'S EMOTiON - Dark Flight Dreamer
Dreamer 6.32*
Oct 24th, 2015
Sakaue Nachi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.47 from 78 votes
#967
t+pazolite - Gumbarlzo!
MOVE TO THE FUNKY BEAT! 9.13*
Dec 23rd, 2025
captin1, RLC, yf_bmp, Acylica, rollpan and Mattay
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60 from 31 votes
#968
NUITO - Intrjctn + NeKoMaJiN Vs
ROCKyou DEATH 7.76*
Mar 6th, 2023
wyit and blixys
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
3.54 from 41 votes
#969
Susumu Hirasawa - Big Brother
KIRBY Mix 5.74*
Jan 10th, 2010
Starrodkirby86
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.63 from 29 votes
#970
James Landino - Hide And Seek
Extra 5.68*
May 31st, 2019
Mirash
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.65 from 28 votes
#971
Natsume Chiaki - Hanairo Biyori
Awaken's Challenge 6.95*
Dec 23rd, 2014
Awaken
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 from 61 votes
#972
Silentroom - NULCTRL (factal Remix)
fluid 7.03*
Sep 12th, 2020
Xarr
techTests uncommon skills., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.60 from 31 votes
#973
twenty one pilots - Levitate
Vulture 6.14*
Feb 11th, 2020
Mao
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
3.86 from 22 votes
#974
Hayakore Tatsumi - The Last Blue Sky
Beautiful Sky 7.35*
Jan 19th, 2025
Mattay
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55 from 42 votes
#975
nobodyknows+ - Imaike Samba
Expert 6.77*
Nov 19th, 2024
Deca
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.60 from 32 votes
#976
xi - Bad Elixir
Idealism 7.21*
Feb 17th, 2019
Cherry Blossom
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.63 from 26 votes
#977
My Chemical Romance - Welcome To The Black Parade
MORTIS 6.93*
Dec 11th, 2021
moph
tournament customA custom map for a playing tournament., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45 from 91 votes
#978
F A K E S - Last Words
werf's Extra 6.61*
Sep 18th, 2022
waefwerf
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.60 from 31 votes
#979
yax03 - down
G O D 8.89*
May 15th, 2026
aspen
chaoticUnpredictable map design, often testing unusual skillsets., marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., staminaTests a player's ability to tap dense rhythms over long periods of time., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.43 from 124 votes
#980
The Dismemberment Plan - Gyroscope
Torque 6.75*
Nov 23rd, 2021
zglock
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., slidershapesUses a large variety of slider designs.
3.54 from 44 votes
#981
OctagonCollaboration - 8 Sides of Nico Nico Douga
Marathon 5.93*
Jul 16th, 2014
Charles445
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
4.01 from 22 votes
#982
Dareharu - Karma
Birthday 5.81*
Mar 6th, 2020
Axarious
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.13 from 21 votes
#983
Michael Jackson - Billie Jean
The One 7.17*
Nov 30th, 2022
dsco
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., gimmickFocused on a single unique design or gameplay idea., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 from 51 votes
#984
O-Life Japan - Yakujinsama no Couple Dance
Lunatic 5.95*
Aug 16th, 2011
ignorethis
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.91 from 23 votes
#985
MASS OF THE FERMENTING DREGS - New Order
Expert 5.81*
Dec 5th, 2023
allein
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 from 39 votes
#986
AVTechNO!xTreow - DYE/Re:flection+
RGB 6.47*
Aug 3rd, 2017
dsco
marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.46 from 85 votes
#987
RADWIMPS - Hyperventilation
Agatsu's Expert 6.29*
Sep 14th, 2023
Agatsu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.55 from 38 votes
#988
Sobrem x Silentroom - Random
yf's Sonata Movements 7.55*
Apr 21st, 2024
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.56 from 39 votes
#989
nobodyknows+ - Kokoro Odoru
Dance! 6.21*
Oct 9th, 2019
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 from 31 votes
#990
Reid Speed & Ahee - Overtaken (feat. Heartwurkz)
Tonight is All Mine 6.00*
Jul 16th, 2019
Rue
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
3.68 from 23 votes
#991
cadode - Kaika
Shadows 5.18*
May 20th, 2022
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54 from 40 votes
#992
Susumu Hirasawa - The Girl in Byakkoya
Paprika 5.54*
Jun 6th, 2020
Pata-Mon
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.05 from 20 votes
#993
ZUN - Touhou 7 Nonstop Medley
Perfect Cherry Blossom 5.26*
Aug 8th, 2023
Dailycare, Enon, Luscent and Down
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., multi-songContains multiple songs within the audio.
3.63 from 25 votes
#994
FUJIN CLUB - Tabi to Ferry
Xilver's Extra 5.22*
Mar 12th, 2018
Xilver15
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
3.66 from 24 votes
#995
Sentire - Arcadia (Short Ver.)
Impossible 8.94*
Apr 15th, 2025
App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.59 from 35 votes
#996
sakanaction - Shin Takarajima
Insane 4.79*
Jul 17th, 2020
Fixxis
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.71 from 24 votes
#997
HOME MADE KAZOKU - Shounen Heart (TV Size)
Bloom 5.82*
Dec 26th, 2021
jieusieu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80 from 24 votes
#998
kors k - Love Is Eternity (Original Extended Ver.)
Marathon 5.73*
Dec 30th, 2024
aspen
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.47 from 65 votes
#999
lexycat - glitter *.+^
Shine! 6.26*
Jan 30th, 2026
Chromasia
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.54 from 37 votes
#1000
Kinoshita - Norowareta Sei / Shukufuku Sareta Sei (the confusion)
july 20 5.26*
Jun 12th, 2021
Mirash
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.76 from 25 votes
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