Highest Rated Maps of 2012
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#101
44teru-k remixed wa. - Higanbana Daini -Shuusei no Lycoris-
Fear 5.94*
Jun 3rd, 2012
soulfear
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Fear 5.94*
Jun 3rd, 2012
soulfear
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.42
/ 5.00 from
20 votes
#102
The Ghost Of 3.13 - Forgotten
grumd 6.72*
Sep 22nd, 2012
grumd
simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., distance snappedUses osu's in-built distance snap feature for most/all of the map.
grumd 6.72*
Sep 22nd, 2012
grumd
simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.03
/ 5.00 from
24 votes
#103
VY1 - Cyber Thunder Cider
Cider 5.78*
Jun 15th, 2012
tutuhaha
geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Cider 5.78*
Jun 15th, 2012
tutuhaha
geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.95
/ 5.00 from
16 votes
#104
Sound Horizon - Raijin no Migiude
Insane 5.69*
Feb 24th, 2012
_Kiva
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics.
Insane 5.69*
Feb 24th, 2012
_Kiva
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics.
3.34
/ 5.00 from
19 votes
#105
SHK - Identity Part 4
Another 4.39*
Feb 20th, 2012
fartownik
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Another 4.39*
Feb 20th, 2012
fartownik
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.01
/ 5.00 from
24 votes
#106
Susumu Hirasawa - Bandiria Travellers
Insane 5.72*
May 26th, 2012
jesse1412
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs.
Insane 5.72*
May 26th, 2012
jesse1412
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs.
3.22
/ 5.00 from
20 votes
#107
Rohi - Kodoku Egoism
Nold 5.72*
Dec 20th, 2012
Ulysses
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Nold 5.72*
Dec 20th, 2012
Ulysses
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.32
/ 5.00 from
19 votes
#108
Hatsune Miku - Atama no Taisou
Lucifer x 0108 6.45*
Apr 20th, 2012
Louis Cyphre and val0108
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., square aimUses patterns where circles are placed in a square arrangement.
Lucifer x 0108 6.45*
Apr 20th, 2012
Louis Cyphre and val0108
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., square aimUses patterns where circles are placed in a square arrangement.
3.07
/ 5.00 from
22 votes
#109
DJ Genericname - Dear You
Dear Rei 3.66*
Feb 21st, 2012
Reiji-RJ
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Dear Rei 3.66*
Feb 21st, 2012
Reiji-RJ
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80
/ 5.00 from
18 votes
#110
3.63
/ 5.00 from
16 votes
#111
ALiCE'S EMOTiON - Mami Mami Zone
0108 5.10*
Sep 16th, 2012
val0108
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
0108 5.10*
Sep 16th, 2012
val0108
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.73
/ 5.00 from
17 votes
#113
Kurenainagi Tabibito - Beloved Tomboyish Girl
Extended 3.90*
Jul 5th, 2012
Glass
marathonA map with a drain time of over 5 minutes.
Extended 3.90*
Jul 5th, 2012
Glass
marathonA map with a drain time of over 5 minutes.
3.88
/ 5.00 from
17 votes
#115
Rohi - Kodoku Egoism
Skystar 5.63*
Dec 20th, 2012
Skystar
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Skystar 5.63*
Dec 20th, 2012
Skystar
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.23
/ 5.00 from
20 votes
#116
Yousei Teikoku - Kokou no Sousei
Collab 6.00*
Feb 10th, 2012
Teras and Saten
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Collab 6.00*
Feb 10th, 2012
Teras and Saten
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.52
/ 5.00 from
17 votes
#117
Julian Smith - Racist Coffee
Insane 4.13*
Feb 19th, 2012
RobotoRaccoon
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 4.13*
Feb 19th, 2012
RobotoRaccoon
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.11
/ 5.00 from
20 votes
#118
sakuzyo feat. Hatsune Miku - ChaiN De/structioN
Loneliness 5.09*
May 31st, 2012
Shiirn
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Loneliness 5.09*
May 31st, 2012
Shiirn
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.83
/ 5.00 from
17 votes
#119
SAVE THE QUEEN - EX-Termination
Combustion 6.70*
Oct 3rd, 2012
Jenny
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Combustion 6.70*
Oct 3rd, 2012
Jenny
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.32
/ 5.00 from
18 votes
#120
Owl City - Hello Seattle (Remix)
Goodbye 5.05*
Jul 5th, 2012
JauiPlaY
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes.
Goodbye 5.05*
Jul 5th, 2012
JauiPlaY
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes.
3.15
/ 5.00 from
19 votes
#121
Hatsune Miku - Atama no Taisou
Nogard 7.76*
Apr 20th, 2012
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., square aimUses patterns where circles are placed in a square arrangement.
Nogard 7.76*
Apr 20th, 2012
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., square aimUses patterns where circles are placed in a square arrangement.
2.96
/ 5.00 from
47 votes
#123
Rita - Dream Walker
Insane 5.22*
Sep 8th, 2012
Quilt
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 5.22*
Sep 8th, 2012
Quilt
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.61
/ 5.00 from
17 votes
#124
3.92
/ 5.00 from
15 votes
#125
Kola Kid - can't hide your love
Can 5.37*
Jan 25th, 2012
Ulysses
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Can 5.37*
Jan 25th, 2012
Ulysses
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.33
/ 5.00 from
19 votes
#126
Syrufit ft. Mei Ayakura - Moonlight Maiden
Marathon 4.32*
Oct 28th, 2012
Glass, Ekoro and Jenny
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Marathon 4.32*
Oct 28th, 2012
Glass, Ekoro and Jenny
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.69
/ 5.00 from
16 votes
#128
Memme - BSPower Explosion
0108 5.93*
Aug 9th, 2012
val0108
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
0108 5.93*
Aug 9th, 2012
val0108
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.46
/ 5.00 from
17 votes
#129
Rohi - Kodoku Egoism
Rin 5.66*
Dec 20th, 2012
NatsumeRin
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Rin 5.66*
Dec 20th, 2012
NatsumeRin
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79
/ 5.00 from
15 votes
#133
Shibayan - Shock!! (S.S.H. Arrangement)
Exceed 7.12*
Jul 18th, 2012
Snow Note
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Exceed 7.12*
Jul 18th, 2012
Snow Note
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.98
/ 5.00 from
14 votes
#135
Komiya Mao - Midnight Driving
Another 4.42*
Jan 8th, 2012
Alace
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Another 4.42*
Jan 8th, 2012
Alace
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
4.00
/ 5.00 from
15 votes
#136
3.50
/ 5.00 from
15 votes
#137
Mitani Nana - Shiroi Yuki no Princess ha ...
Collab 5.08*
Jan 15th, 2012
Kotone and bakabaka
collabA map with two or more associated mappers.
Collab 5.08*
Jan 15th, 2012
Kotone and bakabaka
collabA map with two or more associated mappers.
3.88
/ 5.00 from
13 votes
#139
S-C-U - yellow head joe
Extreme 5.35*
Jun 19th, 2012
LKs
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extreme 5.35*
Jun 19th, 2012
LKs
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.11
/ 5.00 from
17 votes
#140
4.10
/ 5.00 from
13 votes
#143
Tatsh - HEAVENLY MOON
Extreme 6.08*
Apr 23rd, 2012
Gabi
square aimUses patterns where circles are placed in a square arrangement.
Extreme 6.08*
Apr 23rd, 2012
Gabi
square aimUses patterns where circles are placed in a square arrangement.
3.39
/ 5.00 from
16 votes
#144
KIEN - La Grand Bleu
SHD 5.15*
May 8th, 2012
Snow Note
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
SHD 5.15*
May 8th, 2012
Snow Note
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.87
/ 5.00 from
35 votes
#146
xi - Time files
Another 6.28*
May 21st, 2012
gowww
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 6.28*
May 21st, 2012
gowww
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30
/ 5.00 from
15 votes
#147
Hatsune Miku - Dance of many
Dance 5.60*
May 3rd, 2012
LKs
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Dance 5.60*
May 3rd, 2012
LKs
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.10
/ 5.00 from
14 votes
#148
S3RL - Pika Girl
Insane 4.69*
Feb 9th, 2012
Takuya
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.69*
Feb 9th, 2012
Takuya
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.82
/ 5.00 from
27 votes
#149
daniwellP - Nyanyanyanyanyanyanya!
Insane 5.41*
Jan 16th, 2012
theowest
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Insane 5.41*
Jan 16th, 2012
theowest
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.92
/ 5.00 from
18 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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