log in

Highest Rated Maps of 2015

#101
Tujamo & Plastik Funk feat. Sneakbo - Dr. Who! (Smooth Remix)
Extra 5.33*
Apr 20th, 2015
Natteke
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.10 / 5.00 from 18 votes
#102
DragonForce - Defenders
Legend 6.69*
Oct 13th, 2015
Spaghetti
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.23 / 5.00 from 39 votes
#103
xi - Blue Zenith
ktgster's Extreme 6.98*
Aug 16th, 2015
ktgster
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.20 / 5.00 from 48 votes
#104
nano - Bull's eye
Skystar's Extra 6.12*
Oct 28th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.20 / 5.00 from 25 votes
#105
Paramore - Anklebiters
PritiElvis' Extreme 6.31*
Feb 10th, 2015
CalstoneLightO and Avena
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.76 / 5.00 from 18 votes
#106
Konuko - Toumei Elegy
Skystar's Tragic Love Extra 7.19*
Oct 15th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.16 / 5.00 from 66 votes
#107
Nekomata Master feat. Shimotsuki Haruka - Element of SPADA
Valor 5.38*
Jul 27th, 2015
hehe
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.37 / 5.00 from 20 votes
#108
Demetori - Furuki Yuanxian ~ Death Echo
Extra Stage Collab 6.33*
Jul 16th, 2015
happy30, Kite and Natteke
collab A map with two or more associated mappers.
3.99 / 5.00 from 17 votes
#109
UNDEAD CORPORATION - Everything will freeze
Extra 7.30*
Mar 24th, 2015
Ekoro
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.15 / 5.00 from 40 votes
#110
Expander - aura
Beyond Extreme 6.07*
Feb 10th, 2015
Midge
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
3.46 / 5.00 from 19 votes
#111
Igorrr - Tout Petit Moineau
Extra 6.42*
Apr 12th, 2015
fergas
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets.
3.93 / 5.00 from 19 votes
#112
yak_won - Sewing Machine
Extreme 5.78*
Oct 3rd, 2015
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.12 / 5.00 from 34 votes
#113
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
jyc's ULTRA 6.75*
Dec 21st, 2015
Jycool
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.77 / 5.00 from 18 votes
#114
Arctic Monkeys - Balaclava
Extreme 5.91*
Jul 17th, 2015
Avena
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12 / 5.00 from 25 votes
#115
iojjj - Deus Ex Machina
GREAT EQUALIZER IS THE DEATH 5.77*
Jul 29th, 2015
Okoayu
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38 / 5.00 from 22 votes
#116
Tech N9ne - Worldwide Choppers
Gangsta 7.15*
Apr 20th, 2015
Froslass
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.11 / 5.00 from 57 votes
#117
Duca - COLD BUTTERFLY
Insane 5.47*
Jan 7th, 2015
Zweib
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77 / 5.00 from 20 votes
#118
LIQU@. - Yotogibanashi no Kamikakushi
Miryokuteki na Shijuu Kekkai 7.73*
Aug 11th, 2015
Kyubey
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.17 / 5.00 from 24 votes
#119
AKI AKANE - Hanabira (Irus Brutalcore Breaks Remix)
The Fall of Petals 6.52*
Aug 22nd, 2015
Nokris
marathon A map with a drain time of over 5 minutes.
3.48 / 5.00 from 19 votes
#120
AKI AKANE - FIRST
Saut's Extra 6.38*
Dec 10th, 2015
Saut
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.10 / 5.00 from 33 votes
#121
Konuko - Toumei Elegy
Ultimate Reverberant Gonkanau 7.83*
Oct 15th, 2015
Awaken
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.09 / 5.00 from 66 votes
#122
40mP feat.yuikonnu - Ame to Asphalt
Insane 5.62*
Mar 5th, 2015
captin1
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36 / 5.00 from 19 votes
#123
3.90 / 5.00 from 17 votes
#124
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
ignore's EXTREME 6.63*
Dec 21st, 2015
ignorethis
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 / 5.00 from 18 votes
#125
DragonForce - The Last Journey Home
Legend 6.77*
Apr 23rd, 2015
Jenny
marathon A map with a drain time of over 5 minutes.
3.40 / 5.00 from 19 votes
#126
SoundTeMP - Dreamer's Dream
PRESSURE 5.11*
Oct 5th, 2015
P A N
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05 / 5.00 from 31 votes
#127
Konomi Suzuki - Absolute Soul [Full Ver]
Absolute Soul 4.74*
Mar 2nd, 2015
hotami
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.51 / 5.00 from 18 votes
#128
Nanjo Yoshino x Kayano Ai (as Shirabe Tsukuyomi x Kirika Akatsuki) - Edge Works of Goddess ZABABA
Death Melody 6.70*
Mar 21st, 2015
blissfulyoshi
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.02 / 5.00 from 24 votes
#129
M2U - Masquerade
Extra 6.02*
Aug 1st, 2015
Zweib
3.59 / 5.00 from 17 votes
#130
Foreground Eclipse - To The Terminus
Skystar's Extra 7.08*
Aug 16th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.41 / 5.00 from 19 votes
#131
Seiryu - Critical Crystal
Ultra 6.76*
Aug 2nd, 2015
Avena
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.01 / 5.00 from 22 votes
#132
DJ TOTTO feat. *spiLa* - illumina
radiance 6.19*
Dec 13th, 2015
hehe
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.39 / 5.00 from 19 votes
#134
FELT - Crumbling
Broken 5.46*
Aug 14th, 2015
happy30
marathon A map with a drain time of over 5 minutes.
3.94 / 5.00 from 15 votes
#135
Eagle - Reflux
tyui 6.58*
Dec 8th, 2015
rrtyui
3.61 / 5.00 from 17 votes
#136
Kozato - Tsuki -Yue-
O 7.13*
Jun 9th, 2015
ktgster
circle only Restricts object choice to circles only.
3.98 / 5.00 from 17 votes
#137
FujuniseikouyuuP - Make a Loser
0108 style 6.34*
Feb 22nd, 2015
val0108
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.89 / 5.00 from 18 votes
#138
Spawn Of Possession - Apparition
Blind Faith 9.02*
Sep 24th, 2015
Mazzerin
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , storyboard Contains a storyboard that enhances gameplay experience. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.01 / 5.00 from 47 votes
#139
3L - Endless night
Eternal 4.96*
May 31st, 2015
sjoy
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes.
3.24 / 5.00 from 18 votes
#140
HoneyWorks - Miraizu feat.Aida Miou(CV:Toyosaki Aki)
Special 5.62*
Jun 20th, 2015
Fycho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.02 / 5.00 from 70 votes
#141
yuikonnu - AOI-IRO STEP
Skystar's Extra 6.08*
Feb 17th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
3.65 / 5.00 from 18 votes
#142
3.75 / 5.00 from 16 votes
#143
Yuyoyuppe - AiAe
Eternal 6.29*
Mar 30th, 2015
Ciyus Miapah
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
2.99 / 5.00 from 37 votes
#144
FLOWxGRANRODEO - 7 -seven- -TV SIZE -
Expert 5.32*
Mar 31st, 2015
xxdeathx
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
2.98 / 5.00 from 37 votes
#145
3.55 / 5.00 from 16 votes
#146
DystopiaGround - AugoEidEs
oyasumi 7.64*
Aug 16th, 2015
nhlx
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.99 / 5.00 from 42 votes
#147
Hitori Tori - perthed again (yambabom remix)
Frey's Insane 5.58*
May 5th, 2015
Frey
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.84 / 5.00 from 16 votes
#148
NU-KO - Pochiko no Shiawase na Nichijou
Startrick no Shiawase na Nichijou 7.10*
Oct 13th, 2015
Startrick
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.51 / 5.00 from 19 votes
#149
Iris Freyja(CV:Hidaka Rina), Mononobe Mitsuki(CV:Numakura Manami) - Ray of bullet
Skystar's Extra 5.56*
Mar 17th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.59 / 5.00 from 17 votes
#150
Erio o Kamattechan - os-Uchuujin(Asterisk Makina Remix)
Mattress Actress 6.01*
Jul 27th, 2015
hehe
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , freeform An unrestrained and loose approach towards visual structure.
2.96 / 5.00 from 34 votes
Filters
maps of
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
labs | discord | github | rules | descriptors | edit queue
2.3571979999542s