Highest Rated Maps of All Time
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#1501
07th Expansion - lixAxil
Insane 4.64*
Apr 14th, 2012
La Cataline
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.64*
Apr 14th, 2012
La Cataline
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.20
from
19 votes
#1502
Kenshi Yonezu - KICK BACK (TV Size)
Extra 6.03*
Jan 12th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.03*
Jan 12th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32
from
37 votes
#1503
Kotoha - God-ish
Expert 8.37*
Apr 20th, 2022
IOException
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
Expert 8.37*
Apr 20th, 2022
IOException
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.31
from
40 votes
#1504
Camellia feat. Nanahira - Touhiron
Extra 7.15*
Feb 4th, 2019
pishifat
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 7.15*
Feb 4th, 2019
pishifat
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.85
from
19 votes
#1505
ELFENSJoN - PHANTOM
DELUSJoN 6.20*
Aug 24th, 2020
Kalibe
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
DELUSJoN 6.20*
Aug 24th, 2020
Kalibe
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.33
from
31 votes
#1506
Halozy - 143
f1n4l m3ssage 6.50*
May 5th, 2026
KomachiBaka and wordle
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
f1n4l m3ssage 6.50*
May 5th, 2026
KomachiBaka and wordle
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.30
from
41 votes
#1507
Parquet Courts - Total Football
Apathetic Collab Insane 4.93*
May 8th, 2023
big snag and Wispy
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
Apathetic Collab Insane 4.93*
May 8th, 2023
big snag and Wispy
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.36
from
24 votes
#1508
Fujii Kaze - Matsuri
Extra 5.62*
Apr 21st, 2023
AirinCat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.62*
Apr 21st, 2023
AirinCat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54
from
20 votes
#1509
Origami Angel - The Title Track
Ralkinsane 4.88*
Jun 3rd, 2023
Ralkinson
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ralkinsane 4.88*
Jun 3rd, 2023
Ralkinson
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.35
from
25 votes
#1510
DDR Mario Mix - Underground Mozart
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.83
from
19 votes
#1511
The Flashbulb - Passage D
Another D 6.06*
Oct 26th, 2019
z1085684963
finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another D 6.06*
Oct 26th, 2019
z1085684963
finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.94
from
22 votes
#1512
Wotamin - Gigantic O.T.N
Guy's Extra 6.02*
Jul 16th, 2013
Guy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Guy's Extra 6.02*
Jul 16th, 2013
Guy
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47
from
23 votes
#1513
Okui Masami - FISSION
Insane 4.88*
Apr 9th, 2014
Asagi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.88*
Apr 9th, 2014
Asagi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
from
28 votes
#1514
baker - Kimi ga Kimi ga -vocanico remix-
Extra 5.70*
Nov 1st, 2017
jonathanlfj
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
Extra 5.70*
Nov 1st, 2017
jonathanlfj
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.87
from
19 votes
#1515
Inferi - Those Who from the Heavens Came
Fengshen Yanyi 8.74*
Jun 15th, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Fengshen Yanyi 8.74*
Jun 15th, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.32
from
33 votes
#1516
[Kyoro] - Mochio-
Extreme 7.81*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
Extreme 7.81*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.33
from
33 votes
#1517
Kuripurin - Jutenija
Jutenija 4.31*
Apr 9th, 2011
qinche
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Jutenija 4.31*
Apr 9th, 2011
qinche
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.76
from
21 votes
#1518
USAO - Knight Rider
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
techTests uncommon skills., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
techTests uncommon skills., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
from
27 votes
#1519
Ama no Murakumo no Tsurugi - Close the World feat. a*ru
Expert 6.58*
Dec 16th, 2023
allein
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Expert 6.58*
Dec 16th, 2023
allein
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.97
from
19 votes
#1520
Kendrick Lamar - King Kunta
The Yams 4.36*
Aug 28th, 2019
Striderin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
The Yams 4.36*
Aug 28th, 2019
Striderin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.32
from
31 votes
#1521
sasakure.UK - Jack-the-Ripper
ReMiX 5.81*
Apr 14th, 2011
tsuka
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
ReMiX 5.81*
Apr 14th, 2011
tsuka
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.35
from
25 votes
#1522
Hashimoto Miyuki - Symphonic Love (Short Ver.)
Cookiezi's Insane 4.53*
May 6th, 2012
chocomint
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Cookiezi's Insane 4.53*
May 6th, 2012
chocomint
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.56
from
21 votes
#1523
DJ YOSHITAKA - CaptivAte Compilation
Marathon 5.49*
Jan 7th, 2012
Lesjuh
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Marathon 5.49*
Jan 7th, 2012
Lesjuh
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.20
from
22 votes
#1524
Lusumi - /data_eraser.wav
/hehefunny_404.osu 8.11*
Apr 16th, 2026
hehe and hector
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., chaoticUnpredictable map design, often testing unusual skillsets., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
/hehefunny_404.osu 8.11*
Apr 16th, 2026
hehe and hector
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., chaoticUnpredictable map design, often testing unusual skillsets., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.32
from
28 votes
#1525
Bentham - TONIGHT
Joel 7.19*
Mar 18th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Joel 7.19*
Mar 18th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
from
27 votes
#1526
RD-Sounds feat. Meramipop/nayuta - Shiten
To Heaven 6.42*
Aug 19th, 2021
tokiko
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
To Heaven 6.42*
Aug 19th, 2021
tokiko
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43
from
21 votes
#1527
Pmarusama. - S'il vous President
nika mika's emoji Extreme 5.69*
Jan 4th, 2023
nika mika
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
nika mika's emoji Extreme 5.69*
Jan 4th, 2023
nika mika
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.35
from
26 votes
#1528
raito - Blood Drain -Again-
Expert 5.59*
Sep 6th, 2020
DeviousPanda
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Expert 5.59*
Sep 6th, 2020
DeviousPanda
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.34
from
28 votes
#1529
LeaF - Calamity Fortune
SCV's Lunatic 5.38*
Jun 30th, 2013
HelloSCV
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
SCV's Lunatic 5.38*
Jun 30th, 2013
HelloSCV
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.50
from
22 votes
#1530
LiSA - Rising Hope (TV Size)
Rising Hope 5.47*
Jun 7th, 2014
Chloe
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Rising Hope 5.47*
Jun 7th, 2014
Chloe
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32
from
30 votes
#1531
bermei.inazawa feat. Chata - Hippopotamus
445 4.91*
Apr 3rd, 2026
Charles445
freeformAn unrestrained and loose approach towards visual structure., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
445 4.91*
Apr 3rd, 2026
Charles445
freeformAn unrestrained and loose approach towards visual structure., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.44
from
20 votes
#1532
F9 - Kagaribito
Extreme feat. a_Blue 6.87*
Aug 22nd, 2022
YaMaDarknesss and ponbot
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Extreme feat. a_Blue 6.87*
Aug 22nd, 2022
YaMaDarknesss and ponbot
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.92
from
21 votes
#1533
Neonlight - Power Hour (2020 Remaster)
Eclectic 6.92*
May 14th, 2026
KomachiBaka
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
Eclectic 6.92*
May 14th, 2026
KomachiBaka
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
3.33
from
25 votes
#1534
Guns N' Roses - Welcome To The Jungle
Appetite For Destruction 7.77*
Sep 25th, 2026
1103
freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
Appetite For Destruction 7.77*
Sep 25th, 2026
1103
freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
3.35
from
22 votes
#1535
Cocteau Twins - Kookaburra
Ethereal 6.32*
Feb 8th, 2023
Fsjallink and App
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Ethereal 6.32*
Feb 8th, 2023
Fsjallink and App
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.29
from
47 votes
#1536
IOSYS - Hinarin no Yakui Kankei (Edit ver.)
Amateurre's Extra 6.26*
Dec 7th, 2023
Amateurre
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Amateurre's Extra 6.26*
Dec 7th, 2023
Amateurre
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
from
22 votes
#1537
wintermute - Alchemy
Insane 5.10*
Jan 24th, 2022
Renumi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.10*
Jan 24th, 2022
Renumi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
4.17
from
20 votes
#1538
Nanahoshi Kangengakudan feat.Matsushita - Dance Number o Tomo ni
Dance Number 5.91*
Sep 16th, 2016
pkk
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Dance Number 5.91*
Sep 16th, 2016
pkk
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.35
from
24 votes
#1539
xi - FREEDOM DiVE
nihil's FOUR DIMENSIONS 8.30*
Jan 17th, 2025
nhlx
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
nihil's FOUR DIMENSIONS 8.30*
Jan 17th, 2025
nhlx
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.27
from
59 votes
#1540
Towa Tei with Sheena Ringo - APPLE
Callie's Hard 3.33*
Jun 15th, 2023
The Cube
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Callie's Hard 3.33*
Jun 15th, 2023
The Cube
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.93
from
18 votes
#1541
Takeuchi Mariya - Plastic Love (Night Tempo 100% Pure Remastered)
Discoteque 4.90*
Nov 15th, 2018
fartownik
chaoticUnpredictable map design, often testing unusual skillsets., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Discoteque 4.90*
Nov 15th, 2018
fartownik
chaoticUnpredictable map design, often testing unusual skillsets., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.34
from
27 votes
#1542
A crow is white - 9-banme no "?"
Impasse 7.01*
Sep 21st, 2026
Weoweet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Impasse 7.01*
Sep 21st, 2026
Weoweet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.59
from
21 votes
#1543
Halozy - Paranoid Lost
The Mapping Odyssey 7.30*
May 24th, 2024
xbopost and Frakturehawkens
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest.
The Mapping Odyssey 7.30*
May 24th, 2024
xbopost and Frakturehawkens
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest.
4.22
from
17 votes
#1544
KAMELOT - Liar Liar (Wasteland Monarchy)
Dark 6.60*
Nov 4th, 2017
LMT
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Dark 6.60*
Nov 4th, 2017
LMT
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.65
from
22 votes
#1545
Hatsune Miku - Homework Crisis
Let's Jump!! 6.12*
Aug 22nd, 2011
val0108
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience.
Let's Jump!! 6.12*
Aug 22nd, 2011
val0108
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience.
3.32
from
30 votes
#1546
paraoka - Manima ni (Short Ver.)
0108 5.53*
Jan 13th, 2012
val0108
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., square aimUses patterns where circles are placed in a square arrangement.
0108 5.53*
Jan 13th, 2012
val0108
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., square aimUses patterns where circles are placed in a square arrangement.
3.85
from
19 votes
#1547
Sleeping Pola - kuuchuubunkai
yuu_u7 8.95*
Jan 5th, 2024
Raijodo
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., staminaTests a player's ability to tap dense rhythms over long periods of time., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
yuu_u7 8.95*
Jan 5th, 2024
Raijodo
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., staminaTests a player's ability to tap dense rhythms over long periods of time., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.31
from
31 votes
#1548
Rin - Hyperion
539kg/m^3 5.46*
Jun 26th, 2026
Lv9
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
539kg/m^3 5.46*
Jun 26th, 2026
Lv9
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
from
20 votes
#1549
Sonic Coaster Pop - Super Speed POP*STAR
Accelerate! 6.83*
Jan 1st, 2023
dsco
hexgridObjects are placed along a hexagonal grid., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Accelerate! 6.83*
Jan 1st, 2023
dsco
hexgridObjects are placed along a hexagonal grid., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.25
from
82 votes
#1550
BUD VIRGIN LOGIC - x Senritsu -Schlehit Melodie-
Kneel Before Me 7.34*
Nov 7th, 2021
Mordred
tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kneel Before Me 7.34*
Nov 7th, 2021
Mordred
tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.46
from
21 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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