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Highest Rated Maps of All Time

#1501
la la larks - ego-izm
bro-ken 6.31*
Oct 15th, 2020
iBell
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.83 / 5.00 from 20 votes
#1502
JENNY ROM vs ZIPPERS - WAKA LAKA
Insane 4.16*
Nov 4th, 2007
Bonesnake
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.50 / 5.00 from 23 votes
#1503
LiSA - Rising Hope (TV Size)
Rising Hope 5.47*
Jun 7th, 2014
Chloe
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , geometric Incorporates geometric shapes within the map's visual design.
3.30 / 5.00 from 27 votes
#1504
Renard - Banned Forever
Nogard 6.07*
Jul 27th, 2010
Froslass
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.27 / 5.00 from 41 votes
#1505
Towa Tei with Sheena Ringo - APPLE
Callie's Hard 3.33*
Jun 15th, 2023
The Cube
simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.93 / 5.00 from 18 votes
#1506
ELECTROCUTICA feat. EVO+ - Moon Seeker
Lulu x Bonzi - Pulsation 6.35*
Jan 19th, 2025
Bonzi and Lulu-
collab A map with two or more associated mappers. , gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design.
3.61 / 5.00 from 18 votes
#1507
pan - Pastel Sprinkles
Extreme 7.51*
Sep 29th, 2023
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 23 votes
#1508
FictionJunction YURIKO KAIDA - here we stand in the morning dew
Insane 4.34*
Sep 20th, 2011
Lizbeth
repetition Features the use of recognizable identical patterns or gameplay elements. , progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , complex sv Features large changes in slider velocity. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 / 5.00 from 20 votes
#1509
Rango Tenge Tenge - Chicken funny
:chicken: 7.27*
Apr 9th, 2025
TheShadowOfDark
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.72 / 5.00 from 20 votes
#1510
Rabbit House - Sanctuary
Expert 6.73*
Jun 28th, 2023
funny
tournament custom A custom map for a playing tournament. , complex sv Features large changes in slider velocity. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.31 / 5.00 from 26 votes
#1511
The Fall of Troy - Mouths Like Sidewinder Missiles
Mustang & Sally 9.55*
Aug 31st, 2025
Rita Summers
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.91 / 5.00 from 18 votes
#1512
Nthonius - Trapce
Trap 5.21*
Dec 25th, 2020
Sure
gimmick Focused on a single unique design or gameplay idea. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.30 / 5.00 from 27 votes
#1513
Nanahoshi Kangengakudan - Sainou Shredder
funny's Ultra 8.88*
Jul 23rd, 2026
funny
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.30 / 5.00 from 23 votes
#1514
fiend - Morrissey
Mutilation 6.41*
Oct 30th, 2020
moonpoint
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27 / 5.00 from 39 votes
#1515
Atoguru - Itoshi Kimi wo Mitsuke ni
Insane 5.36*
Jun 5th, 2011
bakabaka
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.89 / 5.00 from 20 votes
#1516
Shoji Meguro - Kimi no Kioku (Aethral Remix)
Remembrance 6.08*
Nov 6th, 2016
Akali
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.24 / 5.00 from 74 votes
#1517
Camellia - I Can Fly In The Universe
Cosmic Joyride 7.38*
Oct 27th, 2020
Woey
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.36 / 5.00 from 24 votes
#1518
Nomy - Cocaine (Nightcore Mix)
Insane 5.62*
Jan 7th, 2012
Aleks719
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , collab A map with two or more associated mappers. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.44 / 5.00 from 22 votes
#1519
bibuko - Reizouko Mitara Pudding ga Nai
S.S 6.13*
Aug 30th, 2013
Star Stream
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
3.48 / 5.00 from 22 votes
#1520
Ayane - Endless Tears...
Plus 5.68*
Jun 13th, 2011
lkp
marathon A map with a drain time of over 5 minutes. , custom skin Utilizes custom skin elements and graphics. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
4.03 / 5.00 from 19 votes
#1521
455-38B - G e n g a o z o
(^^) 10.41*
Apr 18th, 2018
rustbell
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.28 / 5.00 from 31 votes
#1522
roop - Chatblanc
extra 5.26*
Jun 24th, 2024
wyit
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.49 / 5.00 from 22 votes
#1523
Ling Yuan yousa - Jin Li Chao
KOI 4.66*
Dec 20th, 2017
AIR
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
4.06 / 5.00 from 18 votes
#1524
Nightcore - Angel of Darkness
1211752329681777777777777777777777 6.88*
Mar 13th, 2024
chenLia
tournament custom A custom map for a playing tournament.
4.22 / 5.00 from 17 votes
#1525
A.SAKA - Nanatsu Issenzakura
fanzhen's Another 5.34*
May 25th, 2015
fanzhen0019
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.96 / 5.00 from 23 votes
#1526
Hatsune Miku - Homework Crisis
Let's Jump!! 6.12*
Aug 22nd, 2011
val0108
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.29 / 5.00 from 28 votes
#1527
leroy - ricky bobby
lx 6.22*
Dec 19th, 2023
moonpoint
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design.
3.28 / 5.00 from 31 votes
#1528
wac - neu
niente 7.21*
Sep 25th, 2024
sstari
gungathon A map with a drain time of over 10 minutes.
3.28 / 5.00 from 26 votes
#1529
Ryokuoushoku Shakai - Alice
Extra 6.04*
Sep 20th, 2022
CoLouRed GlaZeE
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.97 / 5.00 from 20 votes
#1530
Thank You Scientist - Mr. Invisible
Insane 5.02*
Jun 2nd, 2020
Nowaie
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , storyboard Contains a storyboard that enhances gameplay experience.
3.80 / 5.00 from 19 votes
#1531
Annabel - lilac slumber -cosmic ver.-
extra 5.88*
Jul 8th, 2022
PandaHero
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.88 / 5.00 from 20 votes
#1532
Sakamoto Maaya - Dokuhaku
Monologue 6.28*
Apr 30th, 2021
Kalibe
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.27 / 5.00 from 33 votes
#1533
Seeed - Ding
Deramok's Hidden Extra 4.89*
Sep 2nd, 2018
Deramok
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.35 / 5.00 from 21 votes
#1534
Thalia - Arrasando
Experto 5.63*
Mar 18th, 2023
Krisom
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.46 / 5.00 from 20 votes
#1535
DJ YOSHITAKA - Elisha
Another 5.60*
Feb 4th, 2023
herestotheroc
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.25 / 5.00 from 45 votes
#1536
Warak - REANIMATE
LV. 10.1 5.50*
Oct 13th, 2014
Skystar
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.37 / 5.00 from 24 votes
#1537
Helblinde - The Solace of Oblivion
Aspire 262.01*
Apr 3rd, 2017
ProfessionalBox
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , aspire Employs intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
3.27 / 5.00 from 29 votes
#1538
Asriel - Kegare Naki Yume
Epilogue 8.36*
Dec 6th, 2015
Settia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.62 / 5.00 from 20 votes
#1539
Camellia - Ryuuseigun
2048 6.91*
Aug 11th, 2024
Atlust
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.23 / 5.00 from 62 votes
#1540
SOUND HOLIC feat. Nana Takahashi - XINOBIKILL
Another 7.73*
May 20th, 2018
Yusomi
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , slidershapes Uses a large variety of slider designs.
3.95 / 5.00 from 18 votes
#1541
Fujijo Seitokai Shikkou-bu - Best FriendS
Insane 4.83*
Feb 15th, 2015
No Dap
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.28 / 5.00 from 27 votes
#1542
Shibayan feat. 3L - Getsurei 11.3 no Candle Magic
Lunatic 4.57*
Oct 13th, 2013
11t
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.04 / 5.00 from 18 votes
#1543
TJ.hangneil - Apollo
TheDarkSideOfTheMoon 10.48*
May 31st, 2022
kiddly
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.25 / 5.00 from 42 votes
#1544
Rita - dorchadas
Mirash's Insane 4.36*
Jun 22nd, 2017
Mirash
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.95 / 5.00 from 21 votes
#1545
Bjork - Pagan Poetry
Swirling Black Lilies Totally Ripe 4.91*
Mar 8th, 2023
jas
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , complex sv Features large changes in slider velocity. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design.
3.23 / 5.00 from 57 votes
#1546
DNCE - Cake by the Ocean
start living dangerously 7.16*
Mar 20th, 2016
Axarious
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.25 / 5.00 from 41 votes
#1547
Camellia - Luin of Celtchar
Lance 7.01*
Dec 6th, 2022
Mao
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.66 / 5.00 from 19 votes
#1548
Pmarusama. - S'il vous President
YFu's P-P-P-President Executive ... 6.56*
Jan 4th, 2023
yf_bmp
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs.
3.51 / 5.00 from 21 votes
#1549
Big Boi - Shine Blockas feat. Gucci Mane
My High 4.87*
Aug 9th, 2023
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 / 5.00 from 20 votes
#1550
Shintani Ryoko - Wonderful World
Insane 5.27*
Aug 10th, 2012
Laurier
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.84 / 5.00 from 20 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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