Highest Rated Maps of All Time
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#1901
Ne Obliviscaris - Libera
Lachesismic Armageddon 9.76*
Dec 5th, 2018
TheKingHenry
gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Lachesismic Armageddon 9.76*
Dec 5th, 2018
TheKingHenry
gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.19
/ 5.00 from
25 votes
#1902
Fear, and Loathing in Las Vegas - Chase the Light! (TV Size)
Insane! 5.37*
May 26th, 2012
mochi
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane! 5.37*
May 26th, 2012
mochi
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.39
/ 5.00 from
20 votes
#1903
IT LIVES & Dr. Ushuu - Never Alone (ReeK's "Hitorijanai" Remix)
Absolute Ecstasy 8.43*
Apr 26th, 2022
Tocorn
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience.
Absolute Ecstasy 8.43*
Apr 26th, 2022
Tocorn
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience.
3.12
/ 5.00 from
28 votes
#1904
yak_won - Sewing Machine
Extreme 5.78*
Oct 3rd, 2015
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Extreme 5.78*
Oct 3rd, 2015
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.12
/ 5.00 from
35 votes
#1905
Tech N9ne - Worldwide Choppers
Gangsta 7.15*
Apr 20th, 2015
Blue Dragon
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
Gangsta 7.15*
Apr 20th, 2015
Blue Dragon
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.12
/ 5.00 from
58 votes
#1906
Camellia - Bassline Yatteru? w
Hey, hey you!~ 1080p 94.72*
Oct 13th, 2019
Axarious
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Hey, hey you!~ 1080p 94.72*
Oct 13th, 2019
Axarious
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.52
/ 5.00 from
15 votes
#1907
OctagonCollaboration - The Glorious Octagon of Destiny
Stunning 6.79*
Apr 30th, 2020
Blue Dragon, -kevincela-, Leader, Realazy, CalstoneLightO, Mirash, Kalibe and Senseabel
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers.
Stunning 6.79*
Apr 30th, 2020
Blue Dragon, -kevincela-, Leader, Realazy, CalstoneLightO, Mirash, Kalibe and Senseabel
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers.
4.14
/ 5.00 from
16 votes
#1908
TOMOSUKE - Macuilxochitl
HW's EX 7.85*
Jan 10th, 2022
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
HW's EX 7.85*
Jan 10th, 2022
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.16
/ 5.00 from
22 votes
#1909
gmtn. vs. kozato (fw. LUZE) - squartatrice
Skystar's Descent 6.39*
Mar 24th, 2018
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Skystar's Descent 6.39*
Mar 24th, 2018
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.65
/ 5.00 from
21 votes
#1910
Kitamura Eri - Be Starters!
Insane 4.81*
Jan 12th, 2012
xsrsbsns
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 4.81*
Jan 12th, 2012
xsrsbsns
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.99
/ 5.00 from
17 votes
#1911
Pendulum - Encoder
nihil's ocean 5.99*
Jan 24th, 2021
nhlx
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
nihil's ocean 5.99*
Jan 24th, 2021
nhlx
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
/ 5.00 from
17 votes
#1912
SHK - Violet Perfume
SHD 5.49*
Oct 10th, 2019
ktgster
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SHD 5.49*
Oct 10th, 2019
ktgster
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40
/ 5.00 from
21 votes
#1913
Yorushika - Matasaburo
Green Walnut, Sour Quince and You 5.93*
Jul 4th, 2021
Ryuusei Aika
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Green Walnut, Sour Quince and You 5.93*
Jul 4th, 2021
Ryuusei Aika
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
/ 5.00 from
17 votes
#1914
THE ORAL CIGARETTES - 5150
0212 7.31*
Aug 29th, 2018
zhu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
0212 7.31*
Aug 29th, 2018
zhu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12
/ 5.00 from
27 votes
#1915
Akatsuki Records - KARMANATIONS
Reincarnation 6.68*
Feb 22nd, 2021
-Rik-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Reincarnation 6.68*
Feb 22nd, 2021
-Rik-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.30
/ 5.00 from
20 votes
#1916
Memme - Extreme Fantasy
ExtrA 5.61*
Feb 19th, 2013
AngelHoney
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
ExtrA 5.61*
Feb 19th, 2013
AngelHoney
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.55
/ 5.00 from
20 votes
#1917
Kevin.o2SE - Red Sign
DaRRi MIx 4.15*
Oct 29th, 2008
darrihuka
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
DaRRi MIx 4.15*
Oct 29th, 2008
darrihuka
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.05
/ 5.00 from
18 votes
#1918
Kero Kero Bonito - Flamingo (WTN3 Remix)
Multi Color 5.79*
Nov 30th, 2017
Nerova Riuz GX
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Multi Color 5.79*
Nov 30th, 2017
Nerova Riuz GX
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19
/ 5.00 from
22 votes
#1919
wataame - monochrome throat
Insane 5.17*
Aug 2nd, 2013
RLC
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Insane 5.17*
Aug 2nd, 2013
RLC
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.40
/ 5.00 from
20 votes
#1920
Sound Souler - Paradise
Future 7.16*
Apr 22nd, 2018
kwk
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Future 7.16*
Apr 22nd, 2018
kwk
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38
/ 5.00 from
21 votes
#1921
EGOIST - RELOADED
RECOIL 6.58*
Sep 21st, 2017
hehe
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design.
RECOIL 6.58*
Sep 21st, 2017
hehe
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design.
3.11
/ 5.00 from
42 votes
#1922
Hanatan - Raspberry*Monster
Extra 6.43*
Mar 31st, 2023
toybot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Extra 6.43*
Mar 31st, 2023
toybot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.30
/ 5.00 from
23 votes
#1923
S3RL feat Harri Rush - Nostalgic (Nightcore Mix)
Regou's Extra 6.81*
May 10th, 2018
Regou
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Regou's Extra 6.81*
May 10th, 2018
Regou
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58
/ 5.00 from
18 votes
#1924
U - Ha-tenya?
Insane 5.17*
Feb 13th, 2012
biwako
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 5.17*
Feb 13th, 2012
biwako
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.73
/ 5.00 from
17 votes
#1925
Shibayan feat. Mei Ayakura - R.I.N.
Corpse Cart Racist 6.29*
Sep 23rd, 2023
Sanch-KK and Tannhauser
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Corpse Cart Racist 6.29*
Sep 23rd, 2023
Sanch-KK and Tannhauser
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.81
/ 5.00 from
19 votes
#1926
Renard - Because Maybe! pt. 3
Marathon 7.21*
Mar 24th, 2013
Blue Dragon
gungathonA map with a drain time of over 10 minutes., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
Marathon 7.21*
Mar 24th, 2013
Blue Dragon
gungathonA map with a drain time of over 10 minutes., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.20
/ 5.00 from
22 votes
#1927
Given - Fuyu no Hanashi
All that you've left behind, has... 7.19*
Feb 5th, 2022
Yudragen
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
All that you've left behind, has... 7.19*
Feb 5th, 2022
Yudragen
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.11
/ 5.00 from
24 votes
#1928
PLASTIC GIRL IN CLOSET - VAMPIRE
Come with me to the sparkling se... 5.54*
Mar 20th, 2024
danissima
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Come with me to the sparkling se... 5.54*
Mar 20th, 2024
danissima
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.25
/ 5.00 from
22 votes
#1929
Celldweller - Switchback
Expert 6.51*
Jan 29th, 2020
PandaHero
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Expert 6.51*
Jan 29th, 2020
PandaHero
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.91
/ 5.00 from
18 votes
#1930
Trerey-U + NIWASHI - Hisui
Extravaganza 8.27*
Apr 23rd, 2022
The Cube
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Extravaganza 8.27*
Apr 23rd, 2022
The Cube
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.64
/ 5.00 from
20 votes
#1931
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
ignore's EXTREME 6.63*
Dec 21st, 2015
ignorethis
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
ignore's EXTREME 6.63*
Dec 21st, 2015
ignorethis
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
/ 5.00 from
18 votes
#1932
Iyowa feat. Adachi Rei - Heat abnormal
OGLE-2005-BLG-390Lb 8.52*
Jan 11th, 2024
Ryuusei Aika
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
OGLE-2005-BLG-390Lb 8.52*
Jan 11th, 2024
Ryuusei Aika
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.11
/ 5.00 from
72 votes
#1933
Silentroom - NULCTRL
MAO'S EXPERIMENT 7.13*
Apr 21st, 2023
Mao
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
MAO'S EXPERIMENT 7.13*
Apr 21st, 2023
Mao
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.11
/ 5.00 from
43 votes
#1934
Razihel & Virtual Riot - One For All, All For One
Together We've Fallen 5.91*
Jul 17th, 2015
Ciyus Miapah
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Together We've Fallen 5.91*
Jul 17th, 2015
Ciyus Miapah
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.50
/ 5.00 from
17 votes
#1935
witch's slave - artefatto vita
Master 7.84*
Nov 5th, 2016
09kami
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design.
Master 7.84*
Nov 5th, 2016
09kami
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design.
3.57
/ 5.00 from
18 votes
#1936
MIDORI - YUKIKO san
total annihilation 7.00*
May 23rd, 2026
Mangie_
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
total annihilation 7.00*
May 23rd, 2026
Mangie_
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.50
/ 5.00 from
19 votes
#1937
Polyphia - ABC feat. Sophia Black
Phonetic 6.28*
Mar 22nd, 2023
Mir
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
Phonetic 6.28*
Mar 22nd, 2023
Mir
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.11
/ 5.00 from
40 votes
#1938
American Football - Never Meant
Insane 4.53*
Nov 8th, 2019
vrnl
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
Insane 4.53*
Nov 8th, 2019
vrnl
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.11
/ 5.00 from
24 votes
#1939
June Miller, James Marvel & MC Mota - Dominator
Armageddon 7.18*
Feb 4th, 2021
Xarr
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Armageddon 7.18*
Feb 4th, 2021
Xarr
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.29
/ 5.00 from
19 votes
#1940
3.66
/ 5.00 from
19 votes
#1941
Camellia - feel my conscious
awake 6.19*
Sep 5th, 2016
pocket-
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
awake 6.19*
Sep 5th, 2016
pocket-
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.17
/ 5.00 from
17 votes
#1942
Pool Kids - $5 Subtweet
expert 5.31*
Nov 29th, 2022
pishifat
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
expert 5.31*
Nov 29th, 2022
pishifat
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.76
/ 5.00 from
18 votes
#1943
LIQU@. - Yotogibanashi no Kamikakushi
Miryokuteki na Shijuu Kekkai 7.73*
Aug 11th, 2015
Kyubey
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Miryokuteki na Shijuu Kekkai 7.73*
Aug 11th, 2015
Kyubey
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.17
/ 5.00 from
24 votes
#1944
iconoclasm - perditus paradisus
Kaiden 7.91*
Aug 10th, 2020
kiddly
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kaiden 7.91*
Aug 10th, 2020
kiddly
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.21
/ 5.00 from
20 votes
#1945
android52 - super anime groove 3d world
Insane 4.38*
Oct 9th, 2017
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Insane 4.38*
Oct 9th, 2017
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.19
/ 5.00 from
17 votes
#1946
Shawn Wasabi + YDG - Burnt Rice (feat. YUNG GEMMY)
Lemon 7.33*
Dec 31st, 2018
Scub
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lemon 7.33*
Dec 31st, 2018
Scub
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., chaoticUnpredictable map design, often testing unusual skillsets., gimmickFocused on a single unique design or gameplay idea., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.69
/ 5.00 from
17 votes
#1947
leroy - the dariacore to YTP pipeline
life sucks 6.31*
Feb 5th, 2022
Silverboxer
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
life sucks 6.31*
Feb 5th, 2022
Silverboxer
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.10
/ 5.00 from
25 votes
#1948
LiSA - ADAMAS
Binary 7.77*
Oct 25th, 2018
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Binary 7.77*
Oct 25th, 2018
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.10
/ 5.00 from
61 votes
#1949
Radiohead - Jigsaw Falling Into Place
Insane 5.51*
Sep 2nd, 2024
startone
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
Insane 5.51*
Sep 2nd, 2024
startone
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.10
/ 5.00 from
26 votes
#1950
Maison book girl - snow irony_
wakaranai_ 5.20*
Mar 29th, 2021
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
wakaranai_ 5.20*
Mar 29th, 2021
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.10
/ 5.00 from
40 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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