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Highest Rated Maps of 2008

#151
NicoNicoDouga - Nice Boat.
Hard 3.70*
Aug 5th, 2008
Neo@lex
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.50 / 5.00 from 3 votes
#152
3.50 / 5.00 from 3 votes
#153
Jackson Five - ABC
Hard Rock! 3.15*
Feb 16th, 2008
eyup
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
2.08 / 5.00 from 5 votes
#154
Lipps Inc. - Funkytown
Insane 3.30*
Feb 19th, 2008
Mifune24
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid.
3.33 / 5.00 from 3 votes
#155
Hazel Nuts Chocolate - Love + Piece + Icecream
Insane 4.22*
May 4th, 2008
mtmcl
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
3.33 / 5.00 from 3 votes
#156
2.13 / 5.00 from 4 votes
#157
- Chip N' Dale Rescue Rangers Intro
Insane 2.84*
Apr 20th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.13 / 5.00 from 4 votes
#158
Blind Stare - Shotgun Symphony
Insane 4.27*
Jan 25th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes.
2.16 / 5.00 from 5 votes
#159
Ricky Martin - Livin' la Vida Loca
Normal 2.97*
Mar 14th, 2008
Kharl
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
3.17 / 5.00 from 3 votes
#160
Caramell - Caramelldansen (Speedycake Remix)
Hard 2.71*
May 4th, 2008
MaxwellDemon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.17 / 5.00 from 3 votes
#161
Caramell - Caramelldansen (Speedycake Remix)
Insane 3.09*
May 4th, 2008
MaxwellDemon
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
3.17 / 5.00 from 3 votes
#162
Hazel Nuts Chocolate - Love + Piece + Icecream
Hard 3.95*
May 4th, 2008
mtmcl
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.17 / 5.00 from 3 votes
#163
Leah - Calling
Hard 3.65*
May 7th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.17 / 5.00 from 3 votes
#164
KOTOKO - Ketsudan no Entrance
Hard 3.55*
May 18th, 2008
James
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.17 / 5.00 from 3 votes
#165
D'Mite - Read a Book
Graduate 3.06*
May 3rd, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
2.19 / 5.00 from 4 votes
#166
Joby Talbot - Journey of the Sorcerer
Insane 3.35*
May 10th, 2008
MOOMANiBE
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.50 / 5.00 from 4 votes
#167
Omega - MAX 300
Heavy 4.03*
May 4th, 2008
Duoprism
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.18 / 5.00 from 4 votes
#168
Hatsune Miku - Kurutto Odotte
Hard 4.68*
Aug 11th, 2008
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
4.26 / 5.00 from 3 votes
#169
nobodyknows+ - Kokoro Odoru
Insane 3.33*
Mar 22nd, 2008
Kai
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.20 / 5.00 from 4 votes
#170
The Village People - Y.M.C.A.
Hard Rock! 3.32*
Feb 16th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.00 / 5.00 from 3 votes
#171
The Village People - Y.M.C.A.
Sweatin' 3.05*
Feb 16th, 2008
Rolled
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.00 / 5.00 from 3 votes
#172
Kawada Mami - Sense
Hard 2.95*
Apr 17th, 2008
James
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.00 / 5.00 from 3 votes
#173
Ayana - Last Regrets -Xmas Dance Mix-
Hard 2.60*
Feb 12th, 2008
Card N'FoRcE
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.17 / 5.00 from 4 votes
#174
Home Made Kazoku - Shonen Heart
Hard 3.53*
Mar 4th, 2008
ZZT the Fifth
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.00 / 5.00 from 5 votes
#175
Leah - Calling
Normal 2.99*
May 7th, 2008
awp
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.83 / 5.00 from 3 votes
#176
2.11 / 5.00 from 4 votes
#177
Porno Graffitti - Music Hour
Insane 3.41*
Feb 28th, 2008
m980
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.11 / 5.00 from 4 votes
#178
2.00 / 5.00 from 4 votes
#179
Wierd Al Yankovic - A Complicated Song
Hard 3.31*
Apr 29th, 2008
James
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
2.05 / 5.00 from 4 votes
#180
2.04 / 5.00 from 4 votes
#181
m-flo - Luvotomy
Hard 2.90*
Feb 9th, 2008
chan
marathonA map with a drain time of over 5 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.00 / 5.00 from 5 votes
#182
The Village People - Y.M.C.A.
Breezin' 2.09*
Feb 16th, 2008
Rolled
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.67 / 5.00 from 3 votes
#183
The Village People - Y.M.C.A.
Cruisin' 2.36*
Feb 16th, 2008
Rolled
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.67 / 5.00 from 3 votes
#184
Manzo - My-Pace Daiou
Insane 3.69*
Mar 2nd, 2008
Terrapin
simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.67 / 5.00 from 3 votes
#185
2.67 / 5.00 from 3 votes
#186
One Republic - Apologize
Hard 2.17*
Mar 6th, 2008
Slezak
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
2.67 / 5.00 from 3 votes
#187
nobodyknows+ - Kokoro Odoru
Hard 2.82*
Mar 22nd, 2008
Kai
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design.
2.67 / 5.00 from 3 votes
#188
2.12 / 5.00 from 4 votes
#189
DragonForce - Through The Fire And Flames
Expert 4.53*
Jul 5th, 2008
kingcobra52
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
1.98 / 5.00 from 5 votes
#190
Sukima Switch - Kireida
Insane 3.67*
Feb 4th, 2008
Egg1991
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.44 / 5.00 from 3 votes
#191
Magical Trick Society - The Steel Samurai
Insane 4.78*
Jul 28th, 2008
machol30
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.44 / 5.00 from 3 votes
#192
TERRA - Dance Dance Revolution NON STOP MEGAMIX
Marathon 4.11*
Sep 6th, 2008
James
gungathonA map with a drain time of over 10 minutes.
3.44 / 5.00 from 3 votes
#193
Burger King - Tendercrisp Bacon Cheddar Ranch
Hard 2.50*
Jul 12th, 2008
kingcobra52
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.03 / 5.00 from 4 votes
#194
A Flock Of Seagulls - I Ran (So Far Away)
I Ran (So Far Away) 3.63*
Aug 21st, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.88 / 5.00 from 3 votes
#195
The Fall Of Troy - Oh, The Casino!
Insane 3.80*
Aug 24th, 2008
CheeseWarlock
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.17 / 5.00 from 4 votes
#196
- Super Mario Bros. Super Show Theme
Insane 3.47*
Mar 4th, 2008
Mifune24
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.50 / 5.00 from 3 votes
#197
Danny Elfman - Wonka's Welcome Song
Marshmallow 1.95*
Mar 29th, 2008
Sinistro
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.50 / 5.00 from 3 votes
#198
m-flo - Luvotomy
Easy 2.19*
Feb 9th, 2008
chan
marathonA map with a drain time of over 5 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.26 / 5.00 from 4 votes
#199
1.97 / 5.00 from 4 votes
#200
2.14 / 5.00 from 4 votes
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