log in

Highest Rated Maps of 2014

#151
3.45 from 13 votes
#152
-45 - A
Hyper 4.20*
Jun 4th, 2014
Leiwa
3.86 from 11 votes
#153
Jin ft. MARiA from GARNiDELiA - daze (TV Size)
Insane 5.85*
Jun 10th, 2014
Regou
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., playfield usageIncludes deliberate use of the playfield within the map design.
3.76 from 13 votes
#154
Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
DARKNESS 6.14*
Jun 18th, 2014
wcx19911123
techTests uncommon skills., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
2.81 from 21 votes
#155
3.23 from 15 votes
#156
EastNewSound - Futarigoto
Marathon 4.99*
Jul 6th, 2014
Vass_Bass
marathonA map with a drain time of over 5 minutes.
3.89 from 12 votes
#158
3.28 from 14 votes
#159
kors k - Dot
korzhik 4.91*
Nov 3rd, 2014
IceBeam and Reiji-RJ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.02 from 11 votes
#160
3.21 from 12 votes
#162
a_hisa - Cheshire,s dance
Hyper 5.28*
Apr 13th, 2014
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.20 from 11 votes
#163
Halozy - Paranoid Lost
Yuraki 5.61*
Dec 15th, 2014
sjoy
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.57 from 11 votes
#164
LiSA - Rising Hope (TV Size)
Kiiwa's Insane 5.05*
Jun 7th, 2014
Kiiwa
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.30 from 14 votes
#165
Fear, and Loathing in Las Vegas - Rave-up Tonight
Extra 6.05*
Nov 21st, 2014
lightr
progressionContains a gradual advancement in difficulty or concept across the map.
3.70 from 12 votes
#166
Foreground Eclipse - Noble
Dear you 4.82*
Jun 18th, 2014
keeeeeeko
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.29 from 13 votes
#167
Pendulum - Watercolour (Radio Edit)
Insane 5.19*
Jun 23rd, 2014
AlexaBM
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.26 from 13 votes
#168
Knife Party - Bonfire
Rage 4.69*
Aug 18th, 2014
69653863
storyboardContains a storyboard that enhances gameplay experience.
3.47 from 12 votes
#169
Aoi Eir - IGNITE (TV size ver.)
Insane 4.97*
Jul 17th, 2014
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.85 from 16 votes
#170
ETIA. - Claiomh Solais
Eternal 6.58*
Aug 29th, 2014
Zare
storyboardContains a storyboard that enhances gameplay experience.
3.71 from 13 votes
#171
kors k - Insane Techniques
Azer's Extra 5.03*
Jun 6th, 2014
Azer
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.00 from 14 votes
#172
Hanatan - Shiwa
Insane 4.89*
Jan 20th, 2014
Beige
storyboardContains a storyboard that enhances gameplay experience.
4.08 from 12 votes
#173
3LAU - Jagger Bomb
Deagle God 2.94*
Aug 10th, 2014
Mara
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.22 from 12 votes
#174
3.56 from 12 votes
#175
3.73 from 12 votes
#176
Yooh - salvation
Another 5.59*
Oct 19th, 2014
ktgster
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.71 from 11 votes
#177
ChouCho - My dear friend
Insane 4.42*
Oct 4th, 2014
Frostmourne and Delis
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.95 from 10 votes
#178
3.58 from 11 votes
#179
3.55 from 10 votes
#180
AKINO with bless4 - EXTRA MAGIC HOUR
Extra Magic Hour 5.71*
Dec 8th, 2014
koreapenguin
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.28 from 11 votes
#181
EastNewSound - Eisou Youga ~Meikyou Shisui~
Lunatic 4.79*
Mar 1st, 2014
Forseen
simpleAccessible and straightforward map design.
3.18 from 15 votes
#182
3.24 from 12 votes
#183
Noisia - Stigma
Nsane 5.22*
Jun 15th, 2014
Natteke
storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.55 from 10 votes
#184
Kalafina - Kimi no Gin no Niwa
Insane 4.67*
Oct 13th, 2014
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience.
3.86 from 11 votes
#185
3.43 from 13 votes
#186
Chase and Status ft. Plan B - End Credits
Insane 4.76*
Sep 6th, 2014
Kyshiro
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.82 from 10 votes
#187
Remixed by DJ Command - Mermaid girl -Akiba Koubou MIX-
Black Another 5.38*
Mar 6th, 2014
Avena
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.44 from 12 votes
#188
Horie Yui - Vanilla Salt
Collab 4.58*
Oct 8th, 2014
spboxer3, DarknessAngel and Loneight
collabA map with two or more associated mappers.
3.09 from 11 votes
#189
3.80 from 13 votes
#190
3.53 from 11 votes
#191
3.92 from 10 votes
#192
fripSide - black bullet (TV Size)
HanzveRsible's Extra 5.06*
May 10th, 2014
Irreversible and HanzeR
collabA map with two or more associated mappers.
3.63 from 11 votes
#193
Sadohara Kaori - Day to Story (TV Size)
Insane 4.90*
Jun 11th, 2014
N a s y a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.11 from 10 votes
#194
Venetian Snares - Hajnal
broken 6.12*
Dec 27th, 2014
Blue Dragon
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.98 from 12 votes
#195
3.99 from 10 votes
#196
2.91 from 12 votes
#197
Dirty Androids - City Never Sleeps
Special 5.35*
Dec 25th, 2014
Frey
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98 from 9 votes
#198
3.57 from 11 votes
#199
Kuba Oms - My Love
Hard 2.57*
May 5th, 2014
Beige
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.38 from 10 votes
#200
3.69 from 10 votes
Filters
maps of
Filter tips Enter includes
Shift+Enter excludes
Up/Down navigate suggestions
Escape closes suggestions
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it): sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0
Prefix a search with user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality. Click here to read more!
labs | discord | github | rules | descriptors | edit queue
0.22685194015503s