Highest Rated Maps of 2021
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#151
Lil Jon & The East Side Boyz - Get Low (feat. Ying Yang Twins)
THREE SIX NINE 5.42*
Mar 21st, 2021
FCL, Maria Iskariot, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
THREE SIX NINE 5.42*
Mar 21st, 2021
FCL, Maria Iskariot, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
3.44
/ 5.00 from
20 votes
#152
Sunny Day Real Estate - Seven
700 Million 6.21*
Sep 18th, 2021
zglock
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
700 Million 6.21*
Sep 18th, 2021
zglock
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.24
/ 5.00 from
21 votes
#153
Linkin Park - Breaking The Habit
LMT's Extra 6.10*
May 17th, 2021
LMT
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
LMT's Extra 6.10*
May 17th, 2021
LMT
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
/ 5.00 from
19 votes
#154
Alkome - Mind Disorder
Internal Chaos 6.92*
Aug 20th, 2021
Altai
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Internal Chaos 6.92*
Aug 20th, 2021
Altai
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.42
/ 5.00 from
19 votes
#155
Nekomata Master+ - chaos eater -IIDX edition-
NeilPerry's Extra 7.01*
Apr 14th, 2021
NeilPerry
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
NeilPerry's Extra 7.01*
Apr 14th, 2021
NeilPerry
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.88
/ 5.00 from
18 votes
#156
inabakumori - Lost Umbrella
________ 7.34*
Jun 4th, 2021
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
________ 7.34*
Jun 4th, 2021
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
3.13
/ 5.00 from
62 votes
#157
ALI - Wild Side
toothy kiss 6.80*
Dec 21st, 2021
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
toothy kiss 6.80*
Dec 21st, 2021
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
4.16
/ 5.00 from
17 votes
#158
Black Eyed Peas - Boom Boom Pow
Ultra 5.34*
Aug 22nd, 2021
moonpoint
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ultra 5.34*
Aug 22nd, 2021
moonpoint
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18
/ 5.00 from
22 votes
#159
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Acyl x captin's Extreme 6.86*
Jul 31st, 2021
captin1 and Acylica
collabA map with two or more associated mappers., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Acyl x captin's Extreme 6.86*
Jul 31st, 2021
captin1 and Acylica
collabA map with two or more associated mappers., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.12
/ 5.00 from
40 votes
#160
SEPHID - Critical Cannonball (Extended ver.)
Limit Break 7.68*
Jul 8th, 2021
DeviousPanda
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Limit Break 7.68*
Jul 8th, 2021
DeviousPanda
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.32
/ 5.00 from
20 votes
#161
Pendulum - Encoder
nihil's ocean 5.99*
Jan 24th, 2021
nhlx
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
nihil's ocean 5.99*
Jan 24th, 2021
nhlx
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
/ 5.00 from
17 votes
#162
Yorushika - Matasaburo
Green Walnut, Sour Quince and You 5.93*
Jul 4th, 2021
Ryuusei Aika
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Green Walnut, Sour Quince and You 5.93*
Jul 4th, 2021
Ryuusei Aika
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
/ 5.00 from
17 votes
#163
Akatsuki Records - KARMANATIONS
Reincarnation 6.68*
Feb 22nd, 2021
-Rik-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Reincarnation 6.68*
Feb 22nd, 2021
-Rik-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.30
/ 5.00 from
20 votes
#164
June Miller, James Marvel & MC Mota - Dominator
Armageddon 7.18*
Feb 4th, 2021
Xarr
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Armageddon 7.18*
Feb 4th, 2021
Xarr
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.29
/ 5.00 from
19 votes
#165
Maison book girl - snow irony_
wakaranai_ 5.20*
Mar 29th, 2021
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
wakaranai_ 5.20*
Mar 29th, 2021
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.10
/ 5.00 from
40 votes
#166
ELECTROCUTICA - Dependence Intension
AERIL'S INSANE 5.03*
Aug 17th, 2021
Aeril
time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
AERIL'S INSANE 5.03*
Aug 17th, 2021
Aeril
time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.95
/ 5.00 from
16 votes
#167
Dua Lipa - Levitating
Moonlight 4.96*
Apr 30th, 2021
Asphyxia
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Moonlight 4.96*
Apr 30th, 2021
Asphyxia
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78
/ 5.00 from
17 votes
#168
P4koo - Forbidden Light
ak74 & Garden's Ultra 6.79*
Jan 15th, 2021
ak74 and Garden
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ak74 & Garden's Ultra 6.79*
Jan 15th, 2021
ak74 and Garden
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.04
/ 5.00 from
16 votes
#169
meganeko - Feral (osu! edit)
Veracious 7.62*
Jan 12th, 2021
Respirte
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Veracious 7.62*
Jan 12th, 2021
Respirte
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.08
/ 5.00 from
26 votes
#170
toe - Goodbye
alone 5.44*
Oct 17th, 2021
Heroine
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
alone 5.44*
Oct 17th, 2021
Heroine
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66
/ 5.00 from
17 votes
#171
Ricky Martin - Livin' La Vida Loca
pishi's Lord Farquaad Insane 5.04*
Sep 1st, 2021
pishifat
simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
pishi's Lord Farquaad Insane 5.04*
Sep 1st, 2021
pishifat
simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.00
/ 5.00 from
18 votes
#172
zts - dreamenddischarger
Liquidation 5.91*
Jun 18th, 2021
KeigoClear
marathonA map with a drain time of over 5 minutes.
Liquidation 5.91*
Jun 18th, 2021
KeigoClear
marathonA map with a drain time of over 5 minutes.
3.85
/ 5.00 from
18 votes
#173
Dio feat. Sef - Aye
broek laag, pet laag, jep iedere... 5.31*
Nov 18th, 2021
AJT
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
broek laag, pet laag, jep iedere... 5.31*
Nov 18th, 2021
AJT
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.07
/ 5.00 from
41 votes
#174
SIDxRAM - RAMSING
0PPINOSU'S ANOTHER 6.19*
Jan 23rd, 2021
0ppInOsu
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
0PPINOSU'S ANOTHER 6.19*
Jan 23rd, 2021
0ppInOsu
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.21
/ 5.00 from
20 votes
#175
Ayane - Azurite no Hitsugi
Tears 5.97*
Mar 20th, 2021
Fushimi Rio
marathonA map with a drain time of over 5 minutes.
Tears 5.97*
Mar 20th, 2021
Fushimi Rio
marathonA map with a drain time of over 5 minutes.
4.04
/ 5.00 from
18 votes
#176
Virt - Choppastyle
KIRBY Mix 5.65*
Mar 4th, 2021
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
KIRBY Mix 5.65*
Mar 4th, 2021
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.50
/ 5.00 from
18 votes
#177
M2U - Felis
Beyond 6.32*
Aug 24th, 2021
IOException
tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
Beyond 6.32*
Aug 24th, 2021
IOException
tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.53
/ 5.00 from
18 votes
#178
SIDxRAM - RAMSING
FIRIS' EXTREME 6.68*
Jan 23rd, 2021
Suisei Hosimati
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
FIRIS' EXTREME 6.68*
Jan 23rd, 2021
Suisei Hosimati
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.05
/ 5.00 from
23 votes
#179
HISATOMI - lullaby (feat. KIRA) (uet Remix)
one more before i go... 7.89*
Oct 27th, 2021
sheluvlando_3
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes.
one more before i go... 7.89*
Oct 27th, 2021
sheluvlando_3
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes.
3.05
/ 5.00 from
33 votes
#180
Sakamoto Shoichiro - Eye of Aeon
Expert 5.94*
Oct 24th, 2021
dasdwqdf
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.94*
Oct 24th, 2021
dasdwqdf
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
/ 5.00 from
18 votes
#181
bbno$ & Rich Brian - edamame
low-hanging fruit 7.53*
Sep 29th, 2021
Nijika Ijichi
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
low-hanging fruit 7.53*
Sep 29th, 2021
Nijika Ijichi
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.09
/ 5.00 from
21 votes
#182
fripSide - black bullet
extinction 5.34*
Nov 21st, 2021
Luscent
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
extinction 5.34*
Nov 21st, 2021
Luscent
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96
/ 5.00 from
17 votes
#183
Hiina - Aishite
Special 5.84*
Dec 11th, 2021
ktgster
gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Special 5.84*
Dec 11th, 2021
ktgster
gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.16
/ 5.00 from
21 votes
#184
Asaka - Eternal Star
Eternity 5.43*
Mar 31st, 2021
Luscent
tournament customA custom map for a playing tournament.
Eternity 5.43*
Mar 31st, 2021
Luscent
tournament customA custom map for a playing tournament.
3.82
/ 5.00 from
17 votes
#185
Camellia - Chirality
Self Destruct 8.03*
Dec 23rd, 2021
funny
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Self Destruct 8.03*
Dec 23rd, 2021
funny
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.18
/ 5.00 from
21 votes
#186
Zmey Gorynich - Sorochinskaya Yarmarka
Seni's Extreme 7.51*
Oct 10th, 2021
Seni
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Seni's Extreme 7.51*
Oct 10th, 2021
Seni
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.03
/ 5.00 from
21 votes
#187
Hakushi Hasegawa - Sabaku de
iPhone Six Plus 7.13*
Aug 27th, 2021
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
iPhone Six Plus 7.13*
Aug 27th, 2021
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.05
/ 5.00 from
116 votes
#188
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Without a word I walked away 5.66*
Apr 26th, 2021
too
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slidershapesUses a large variety of slider designs.
Without a word I walked away 5.66*
Apr 26th, 2021
too
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slidershapesUses a large variety of slider designs.
3.39
/ 5.00 from
20 votes
#189
Nelga - Ideal -tRuE blooD-
tRuE exTrA 6.63*
Dec 7th, 2021
Fushimi Rio
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
tRuE exTrA 6.63*
Dec 7th, 2021
Fushimi Rio
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.74
/ 5.00 from
19 votes
#190
TOOL - Stinkfist
never satisfied 5.86*
Jan 4th, 2021
WashedUp Player
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
never satisfied 5.86*
Jan 4th, 2021
WashedUp Player
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.83
/ 5.00 from
17 votes
#191
KINEMA106 - N.M.W
NO MORE WAR 6.86*
Dec 9th, 2021
Mordred
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
NO MORE WAR 6.86*
Dec 9th, 2021
Mordred
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
/ 5.00 from
20 votes
#192
The Cure - The Last Day Of Summer
Insane 4.32*
Apr 28th, 2021
PandaHero and Mirash
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Insane 4.32*
Apr 28th, 2021
PandaHero and Mirash
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.99
/ 5.00 from
20 votes
#194
Chikamori Kayako - Kigurumi Sungeki
Delis' Insane 5.39*
May 6th, 2021
Delis
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Delis' Insane 5.39*
May 6th, 2021
Delis
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.75
/ 5.00 from
18 votes
#195
Aitsuki Nakuru & Kabocha - Lilith
Vigor 7.51*
Aug 10th, 2021
eclessia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Vigor 7.51*
Aug 10th, 2021
eclessia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.99
/ 5.00 from
27 votes
#196
Masked Wolf - Astronaut In The Ocean
Sheesh 6.46*
Aug 3rd, 2021
Fursum
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Sheesh 6.46*
Aug 3rd, 2021
Fursum
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.28
/ 5.00 from
19 votes
#197
Giga feat. Reol - BRING IT ON
HW's AnOther 6.11*
Mar 26th, 2021
Hollow Wings
playfield constraintRestricts object placement to a certain part of the playfield., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
HW's AnOther 6.11*
Mar 26th, 2021
Hollow Wings
playfield constraintRestricts object placement to a certain part of the playfield., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59
/ 5.00 from
16 votes
#198
x0o0x_ - Big Brother
Thoughtcrime 6.79*
Jan 8th, 2021
Luscent
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Thoughtcrime 6.79*
Jan 8th, 2021
Luscent
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.23
/ 5.00 from
21 votes
#200
Good Charlotte - The Anthem
StarCastler's Insane 4.77*
Jun 13th, 2021
StarCastler
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia.
StarCastler's Insane 4.77*
Jun 13th, 2021
StarCastler
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia.
3.89
/ 5.00 from
15 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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