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Highest Rated Maps of All Time

#2151
Diao Ye Zong feat. Meramipop - Chirei "Gensoukyou Engi Fuujirareshi Youkai-tachi no Page"
Delve 8.10*
Mar 9th, 2019
Halfslashed
marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure.
3.03 / 5.00 from 43 votes
#2152
Camellia feat. Nanahira - Bassdrop Freaks (2018 "Redrop" ver.)
Beisu Doroppu 6.74*
Jul 31st, 2018
Mir
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.01 / 5.00 from 23 votes
#2153
3.68 / 5.00 from 16 votes
#2154
June Miller, James Marvel & MC Mota - Dominator
Armageddon 7.18*
Feb 4th, 2021
Xarr
slidershapes Uses a large variety of slider designs.
3.25 / 5.00 from 18 votes
#2155
The Brave Little Abacus - 45 Minutes from "Somewhere Out There"
Ten Years Past 6.28*
Jun 6th, 2022
zglock
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68 / 5.00 from 18 votes
#2156
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraint Restricts object placement to a certain part of the playfield. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , video gimmick Employs patterning that closely references the included background video. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
3.95 / 5.00 from 17 votes
#2157
Black Eyed Peas - DOUBLE D'Z (feat. J. Rey Soul)
Holy Fuck, Holy Fucking Fuck 6.38*
Mar 9th, 2023
wafer
repetition Features the use of recognizable identical patterns or gameplay elements.
3.02 / 5.00 from 29 votes
#2158
The Ghost Of 3.13 - Forgotten
grumd 6.72*
Sep 22nd, 2012
grumd
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.01 / 5.00 from 23 votes
#2159
zts - miragecoordinator
Insane 4.96*
Sep 11th, 2017
Mirash
marathon A map with a drain time of over 5 minutes.
3.44 / 5.00 from 17 votes
#2160
Green Day - Bang Bang
Luscent's Extreme 7.47*
Aug 31st, 2024
Luscent
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
3.03 / 5.00 from 35 votes
#2161
Telekinesis - The Monk
Technique Of Shadow 5.30*
Jan 5th, 2016
FCL
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40 / 5.00 from 19 votes
#2162
Sobrem x Silentroom - Random
revoh's Expert 7.39*
Apr 21st, 2024
revoh
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , tournament custom A custom map for a playing tournament.
3.18 / 5.00 from 23 votes
#2163
Euchaeta - Kokoro
Mirash's Extra 5.97*
Mar 23rd, 2018
Mirash
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
4.00 / 5.00 from 17 votes
#2164
SHK - Identity Part 4
Another 4.39*
Feb 20th, 2012
fartownik
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
3.01 / 5.00 from 23 votes
#2165
Juztan - #WE <3 YURI
<3 9.46*
May 9th, 2026
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.03 / 5.00 from 46 votes
#2166
Shimotsuki Haruka - Ruri no Tori
Rurichou 5.21*
Oct 6th, 2025
lkx_Shore
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61 / 5.00 from 19 votes
#2167
Beautiful Day - Bride in Dream
Hard 3.07*
Oct 11th, 2007
FFFanatic
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , freeform An unrestrained and loose approach towards visual structure.
3.42 / 5.00 from 18 votes
#2168
Quadeca - born yesterday
liar 4.00*
Jan 8th, 2023
quantumvortex
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.01 / 5.00 from 26 votes
#2169
3.99 / 5.00 from 16 votes
#2170
40mP feat. chano - Yuugure One Room
Luscent's Expert 7.67*
Nov 10th, 2022
Luscent
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.07 / 5.00 from 22 votes
#2171
Infected Mushroom - Sa'eed
TicCataline 4.45*
May 20th, 2013
La Cataline and TicClick
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.98 / 5.00 from 17 votes
#2172
3.76 / 5.00 from 17 votes
#2173
Shihoko Hirata - Pursuing My True Self
KIRBY Mix 4.75*
Oct 2nd, 2011
Starrodkirby86
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.12 / 5.00 from 20 votes
#2174
KOTOKO - agony
Hard 3.45*
Dec 1st, 2007
K-S-O
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , freeform An unrestrained and loose approach towards visual structure.
3.26 / 5.00 from 22 votes
#2175
DJ TOTTO feat. *spiLa* - illumina
radiance 6.19*
Dec 13th, 2015
hehe
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.39 / 5.00 from 19 votes
#2176
3.86 / 5.00 from 17 votes
#2177
3.71 / 5.00 from 18 votes
#2178
aran - Graces of Heaven
Original 7.22*
Feb 5th, 2014
rustbell
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , marathon A map with a drain time of over 5 minutes. , gimmick Focused on a single unique design or gameplay idea. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.32 / 5.00 from 17 votes
#2179
Kitamura Eri - STARLET SEEKER
Delis' Extreme 6.89*
Jan 30th, 2020
Delis
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.89 / 5.00 from 18 votes
#2180
4.04 / 5.00 from 14 votes
#2181
Utada Hikaru - Beautiful World
tobe's more Hard 3.33*
Sep 13th, 2009
tobebuta
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.97 / 5.00 from 16 votes
#2182
32ki feat. Hatsune Miku & Kasane Teto - Mesmerizer
hypnosis 7.26*
Jul 27th, 2024
Nathan
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.21 / 5.00 from 22 votes
#2183
Sota Fujimori - polygon
Bonzi's Ultra 8.63*
Jan 21st, 2018
Bonzi
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , geometric Incorporates geometric shapes within the map's visual design. , hexgrid Objects are placed along a hexagonal grid.
3.03 / 5.00 from 49 votes
#2184
Britney Spears - Gimme More
Blackout 4.55*
Aug 22nd, 2023
jas
slidershapes Uses a large variety of slider designs. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.03 / 5.00 from 47 votes
#2185
3.20 / 5.00 from 18 votes
#2186
Camellia - feel my conscious
awake 6.19*
Sep 5th, 2016
pocket-
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.14 / 5.00 from 16 votes
#2187
TAG underground - POSSESSION
EXPERT 5.54*
Oct 5th, 2022
pewdekz
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.49 / 5.00 from 17 votes
#2188
ave;new feat. Sakura Saori - KIZUGUCHI
Expert 5.95*
Apr 14th, 2024
Mirash and App
collab A map with two or more associated mappers.
3.78 / 5.00 from 17 votes
#2189
Raujika - Grim
JauiPlKsp3 4.94*
Jan 23rd, 2013
LKs, spboxer3 and JauiPlaY
collab A map with two or more associated mappers.
4.16 / 5.00 from 16 votes
#2190
Lady GaGa ft. Akon & Colby O'Donis - Just Dance
0_o 4.20*
Jul 4th, 2009
0_o
chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.39 / 5.00 from 18 votes
#2191
Polyphia - Ego Death feat. Steve Vai
A Complete Transcendence of the ... 6.96*
May 4th, 2023
Icekalt
marathon A map with a drain time of over 5 minutes.
3.10 / 5.00 from 20 votes
#2192
Mariya Takeuchi - Plastic Love
This Song Is About Tragic Love 4.40*
Jul 4th, 2025
Aranel
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.79 / 5.00 from 16 votes
#2193
Demetori - Higan Kikou ~ View of The River Styx
Ferriage - Kagami - Inferno 7.50*
Dec 23rd, 2024
KomachiBaka
marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.04 / 5.00 from 117 votes
#2194
Thank You Scientist - My Famed Disappearing Act
Perish 6.48*
May 3rd, 2018
-Visceral-
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.14 / 5.00 from 15 votes
#2195
Minami - Kawaki wo Ameku (TV Size)
Moecho's Unraveling Rain 5.84*
Jun 5th, 2019
Moecho
keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.76 / 5.00 from 17 votes
#2197
3.56 / 5.00 from 17 votes
#2198
MYTK - Yggdrasil
INFINITE 5.62*
Mar 24th, 2014
P o M u T a
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design.
3.71 / 5.00 from 17 votes
#2199
Black hood - fragmentation
||| 10.85*
Aug 28th, 2017
rustbell
repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.00 / 5.00 from 27 votes
#2200
Sota Fujimori - WOBBLE IMPACT
fanzhen's Extra 5.83*
Jul 22nd, 2014
fanzhen0019
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.70 / 5.00 from 17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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