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Highest Rated Maps of All Time

#2301
Hatsune Miku - Atama no Taisou
Lucifer x 0108 6.45*
Apr 20th, 2012
Louis Cyphre and val0108
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., square aimUses patterns where circles are placed in a square arrangement.
3.07 / 5.00 from 22 votes
#2302
The Queenstons - What You Do (Fullmix)
Coldblooded 7.95*
Sep 22nd, 2018
Blue Dragon
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.61 / 5.00 from 16 votes
#2303
Feryquitous feat. Aitsuki Nakuru - Ether
Moecho's Empyrean Quintessence 7.25*
Dec 28th, 2019
Moecho
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.63 / 5.00 from 16 votes
#2304
Erik "Jit" Scheele - Negastrife
Marathon 6.88*
Apr 2nd, 2014
P o M u T a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.81 / 5.00 from 16 votes
#2305
Jessie Ware - Pearls
Opulence 5.75*
Jun 7th, 2025
DeviousPanda
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.43 / 5.00 from 14 votes
#2306
3.74 / 5.00 from 17 votes
#2307
Lady GaGa ft. Akon & Colby O'Donis - Just Dance
0_o 4.20*
Jul 4th, 2009
0_o
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.38 / 5.00 from 18 votes
#2308
Linkin Park - Session
Katherine 5.41*
Feb 7th, 2019
Hectic
simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 / 5.00 from 17 votes
#2309
MY FIRST STORY feat. chelly (EGOIST) - 1,000,000 TIMES
1,000,000 DUELS 7.32*
Dec 29th, 2023
Sing
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., tournament customA custom map for a playing tournament.
3.47 / 5.00 from 16 votes
#2310
07th Expansion - Final Answer
Insane 5.19*
Mar 2nd, 2011
gowww
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.54 / 5.00 from 17 votes
#2311
Demetori - Higan Kikou ~ View of The River Styx
Ferriage - Kagami - Inferno 7.50*
Dec 23rd, 2024
KomachiBaka
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.03 / 5.00 from 117 votes
#2312
Deftones - Change (In the House of Flies)
metamorphose 4.42*
Jan 9th, 2023
CalstoneLightO, Florescence, aishiteiru- and virt-
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.02 / 5.00 from 22 votes
#2313
factal - Inner Circle
Halgoh x Sharu Connivence 6.98*
Aug 13th, 2022
Halgoh and Sharu
tournament customA custom map for a playing tournament.
3.89 / 5.00 from 17 votes
#2314
DJ Genericname - Dear You
Dear Rei 3.66*
Feb 21st, 2012
Reiji-RJ
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80 / 5.00 from 18 votes
#2315
nmk - sola
Last Word 6.59*
Mar 26th, 2018
Dailycare
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32 / 5.00 from 18 votes
#2316
Beautiful Day - V3
Impossible 5.85*
Nov 18th, 2009
ignorethis
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.44 / 5.00 from 17 votes
#2317
Amane - BOOZEHOUND
Lesjuh 5.29*
Jan 14th, 2011
Lesjuh
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.77 / 5.00 from 17 votes
#2318
Nujabes - Luv(sic) Part 1-6 feat. Shing02
LeCandy's Stillness 5.02*
Feb 14th, 2026
LeCandy
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36 / 5.00 from 17 votes
#2319
Yooh - Destroy -agitato-
AXE 7.52*
Dec 2nd, 2019
z1085684963
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.41 / 5.00 from 18 votes
#2320
Magdalena Bay - Image
mirage 6.05*
Dec 7th, 2025
DeviousPanda
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.54 / 5.00 from 16 votes
#2321
weyheyhey !! - Little Batty Foo Foo (feat. TechDiff's Modest Loft Conversion remix)
FIGHT FOR YOUR LIFE 8.97*
Mar 5th, 2026
Silverboxer
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.69 / 5.00 from 15 votes
#2322
Green Day - Bang Bang
Luscent's Extreme 7.47*
Aug 31st, 2024
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.00 / 5.00 from 38 votes
#2323
Reol - FLASH BACK
BLACKOUT 5.44*
May 4th, 2016
Nathan
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32 / 5.00 from 18 votes
#2324
-45 - Millarca
Insane 5.12*
Jun 6th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60 / 5.00 from 17 votes
#2325
Muse - Starlight
semaphore's Insane 4.29*
Nov 3rd, 2023
semaphore
simpleAccessible and straightforward map design., custom skinUtilizes custom skin elements and graphics.
3.21 / 5.00 from 18 votes
#2326
Sithu Aye - Spiral
Andromeda 6.99*
Jun 12th, 2019
saiyo
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.58 / 5.00 from 18 votes
#2327
Zetsubou Shoujotachi - Gouin ni Mai Yeah~ (TV Size)
Zetsumyou 5.44*
Dec 23rd, 2019
_Yiiiii
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.13 / 5.00 from 14 votes
#2328
3.82 / 5.00 from 15 votes
#2329
Amuro vs. Killer - Mei (Camellia's "Yomigae" Remix)
Resurrection 8.08*
Mar 11th, 2020
winber1, captin1, RLC and Sing
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.17 / 5.00 from 22 votes
#2330
3.63 / 5.00 from 16 votes
#2331
Kozato - Tsuki -Yue-
O 7.13*
Jun 9th, 2015
ktgster
circle onlyRestricts object choice to circles only.
3.97 / 5.00 from 17 votes
#2332
Morimori Atsushi - Paradigm Shift
Ultra 7.21*
Sep 19th, 2022
Avena
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.55 / 5.00 from 16 votes
#2333
Au5 - Eden (feat. Danyka Nadeau)
Crystal 7.02*
May 1st, 2019
Ksardas
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46 / 5.00 from 18 votes
#2334
USAO - Chrono Diver -PENDULUMs- (USAO remix)
l ol 121 6.28*
Oct 28th, 2024
byfar
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.60 / 5.00 from 20 votes
#2335
Kikuo - Aishite Aishite Aishite
vell's pretty cute 5.56*
Feb 19th, 2024
Vell
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.71 / 5.00 from 17 votes
#2336
Ayesha Erotica - ICONIC
I LIKE FASHION BUT I'M ALWAYS NAKED 5.95*
May 21st, 2022
schoolboy
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.28 / 5.00 from 17 votes
#2337
Little Non - Hanamaru*Sensation
AA's*Getchu~ 7.00*
Dec 12th, 2024
audinor and App
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.01 / 5.00 from 76 votes
#2338
2Pac - Hit 'Em Up
Insane 5.73*
Aug 27th, 2023
Nijika Ijichi
marathonA map with a drain time of over 5 minutes.
3.24 / 5.00 from 19 votes
#2339
Camellia - WHAT THE CAT!?
Procatstination (Meowzerrin Style) 6.98*
Mar 19th, 2017
Akali
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.99 / 5.00 from 20 votes
#2340
TAG underground - POSSESSION
EXPERT 5.54*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.52 / 5.00 from 17 votes
#2341
Mikuru - M.C. Donald wa Dance ni Muchuu Nano ka? Saishuu Kichiku Doukeshi Donald-M
Insanity 6.55*
Aug 2nd, 2025
an3
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes.
3.62 / 5.00 from 16 votes
#2342
Yuuki Aoi - Platinum
Collab 4.97*
Jul 6th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
collabA map with two or more associated mappers.
3.82 / 5.00 from 16 votes
#2343
Zekk - Ashes
Expert 6.49*
Jun 25th, 2020
Chanyah
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.96 / 5.00 from 22 votes
#2344
Black Eyed Peas - DOUBLE D'Z (feat. J. Rey Soul)
Holy Fuck, Holy Fucking Fuck 6.38*
Mar 9th, 2023
wafer
repetitionFeatures the use of recognizable identical patterns or gameplay elements., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.98 / 5.00 from 31 votes
#2345
Sota Fujimori - polygon
unhinged 7.85*
Jan 21st, 2018
Kaifin
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
2.98 / 5.00 from 32 votes
#2346
DragonForce - Highway to Oblivion
Gangsta Collab 9.36*
Jan 19th, 2020
Ghouru and ItsWinter
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
2.97 / 5.00 from 29 votes
#2347
KNOWER - Overtime (Live Band Session)
you got my heart working overtime 9.09*
Aug 14th, 2019
Blue Dragon
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
2.98 / 5.00 from 32 votes
#2348
Memme - NEW Astronomas
Extra 5.49*
Mar 1st, 2014
Charles445
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 / 5.00 from 16 votes
#2349
Kobaryo - Bookmaker
Corrupt The World 9.76*
Jun 10th, 2020
Blue Dragon
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.15 / 5.00 from 21 votes
#2350
Hashimoto Miyuki - FairlyLife
DJ Lia Chen '' Style~~ROCKING~~ 8.17*
Nov 25th, 2025
chenLia
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.71 / 5.00 from 14 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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