Highest Rated Maps of 2016
«
1
2
3
4
5
6
7
8
9
»
#251
3.88
/ 5.00 from
11 votes
#252
Kalafina - Kyrie
Genesis 5.03*
Mar 27th, 2016
Vell
marathonA map with a drain time of over 5 minutes.
Genesis 5.03*
Mar 27th, 2016
Vell
marathonA map with a drain time of over 5 minutes.
3.75
/ 5.00 from
11 votes
#253
Alfakyun. x Camellia - calling
Prestissimo 7.15*
Oct 21st, 2016
ProfessionalBox
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Prestissimo 7.15*
Oct 21st, 2016
ProfessionalBox
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.14
/ 5.00 from
11 votes
#254
SYUNN - Megalara Garuda
Intensity 8.05*
Nov 22nd, 2016
Callionet
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Intensity 8.05*
Nov 22nd, 2016
Callionet
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99
/ 5.00 from
10 votes
#255
sana - Packet Hero
Broccoly's Extra 7.28*
Dec 27th, 2016
Broccoly
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
Broccoly's Extra 7.28*
Dec 27th, 2016
Broccoly
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.46
/ 5.00 from
10 votes
#256
Ocelot - TSUBAKI
Irrelvis' EX 6.67*
Jun 4th, 2016
Irreversible and CalstoneLightO
collabA map with two or more associated mappers.
Irrelvis' EX 6.67*
Jun 4th, 2016
Irreversible and CalstoneLightO
collabA map with two or more associated mappers.
3.21
/ 5.00 from
11 votes
#257
4.09
/ 5.00 from
9 votes
#260
DragonForce - Symphony of the Night
Legend 6.60*
Sep 21st, 2016
09kami
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
Legend 6.60*
Sep 21st, 2016
09kami
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
3.32
/ 5.00 from
10 votes
#262
Syaro(CV.Uchida Maaya) - Caffeine Fighter
Momoka's Insane 4.55*
Jun 26th, 2016
No Dap
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Momoka's Insane 4.55*
Jun 26th, 2016
No Dap
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.70
/ 5.00 from
19 votes
#264
Treyarch Sound - Abracadavre
Extra 5.92*
Nov 25th, 2016
pishifat
marathonA map with a drain time of over 5 minutes.
Extra 5.92*
Nov 25th, 2016
pishifat
marathonA map with a drain time of over 5 minutes.
3.68
/ 5.00 from
9 votes
#266
Memme - Acid Burst
Hollowversible's Extra 6.30*
Jun 10th, 2016
Hollow Wings and Irreversible
collabA map with two or more associated mappers., techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Hollowversible's Extra 6.30*
Jun 10th, 2016
Hollow Wings and Irreversible
collabA map with two or more associated mappers., techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.21
/ 5.00 from
10 votes
#267
USAO - Dynamite (Extended Mix)
pishi's Insane 5.18*
Jul 2nd, 2016
pishifat
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
pishi's Insane 5.18*
Jul 2nd, 2016
pishifat
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.38
/ 5.00 from
10 votes
#268
Primary - Sweets Weekend
Sweet Neko 5.35*
Aug 20th, 2016
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Sweet Neko 5.35*
Aug 20th, 2016
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.76
/ 5.00 from
15 votes
#270
nameless - SLoWMoTIoN
LoLIS 5.27*
Jun 11th, 2016
Milan-
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
LoLIS 5.27*
Jun 11th, 2016
Milan-
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
2.96
/ 5.00 from
13 votes
#271
Eve - Gekka*Midare Botan
Meg&Roll_Pan's E-Xtra 7.01*
Nov 7th, 2016
Meg and rollpan
collabA map with two or more associated mappers.
Meg&Roll_Pan's E-Xtra 7.01*
Nov 7th, 2016
Meg and rollpan
collabA map with two or more associated mappers.
3.41
/ 5.00 from
10 votes
#272
Celldweller - End of an Empire
Immortal 6.15*
Jun 23rd, 2016
FCL
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Immortal 6.15*
Jun 23rd, 2016
FCL
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.69
/ 5.00 from
9 votes
#274
3L - MyonMyonMyonMyonMyonMyon!
Chaoz's Moe Extra 4.79*
Apr 20th, 2016
Chaoslitz
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Chaoz's Moe Extra 4.79*
Apr 20th, 2016
Chaoslitz
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46
/ 5.00 from
10 votes
#276
3.40
/ 5.00 from
10 votes
#277
3.76
/ 5.00 from
13 votes
#278
3.75
/ 5.00 from
10 votes
#279
3.10
/ 5.00 from
12 votes
#281
3.29
/ 5.00 from
9 votes
#282
LeaF - Paraclete
Serendipity 7.33*
Aug 22nd, 2016
Kroytz
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Serendipity 7.33*
Aug 22nd, 2016
Kroytz
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
2.76
/ 5.00 from
14 votes
#283
2.92
/ 5.00 from
12 votes
#284
Porter Robinson & Madeon - Shelter
Alone Together 5.95*
Dec 4th, 2016
Monstrata
marathonA map with a drain time of over 5 minutes.
Alone Together 5.95*
Dec 4th, 2016
Monstrata
marathonA map with a drain time of over 5 minutes.
2.82
/ 5.00 from
12 votes
#285
Equilibrium - Waldschrein
Mein Land 6.47*
Feb 16th, 2016
Makeli
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Mein Land 6.47*
Feb 16th, 2016
Makeli
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.77
/ 5.00 from
35 votes
#287
petit milady - Hakone Hakoiri Musume
Hakone 6.87*
Dec 3rd, 2016
Lami
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Hakone 6.87*
Dec 3rd, 2016
Lami
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.74
/ 5.00 from
13 votes
#288
Syaro(CV.Uchida Maaya) - Caffeine Fighter
Kilimanjaro 4.90*
Jun 26th, 2016
Doormat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kilimanjaro 4.90*
Jun 26th, 2016
Doormat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.70
/ 5.00 from
23 votes
#289
3.64
/ 5.00 from
11 votes
#291
2.88
/ 5.00 from
11 votes
#292
Maduk - Liquicity Yearmix 2015
Marathon 6.31*
Sep 12th, 2016
Exote, azr8, Strategas, Xilver15, pishifat and RyoKazuka
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Marathon 6.31*
Sep 12th, 2016
Exote, azr8, Strategas, Xilver15, pishifat and RyoKazuka
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.14
/ 5.00 from
8 votes
#293
3.86
/ 5.00 from
9 votes
#294
Chihara Minori - SELF PRODUCER
Himenokouji Akiko 6.42*
Feb 20th, 2016
Startrick
marathonA map with a drain time of over 5 minutes.
Himenokouji Akiko 6.42*
Feb 20th, 2016
Startrick
marathonA map with a drain time of over 5 minutes.
3.84
/ 5.00 from
9 votes
#296
Chino(CV.Minase Inori) - Shinsaku no Shiawase wa Kochira!
Dan Dan 5.62*
Apr 26th, 2016
No Dap
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Dan Dan 5.62*
Apr 26th, 2016
No Dap
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.69
/ 5.00 from
23 votes
#297
Komiya Mao - (can you) understand me?
huh? 5.45*
Mar 31st, 2016
Okoayu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
huh? 5.45*
Mar 31st, 2016
Okoayu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.35
/ 5.00 from
9 votes
#298
2.93
/ 5.00 from
11 votes
#299
Camellia - Exit This Earth's Atomosphere
GiRLC's Intangible 6.25*
Aug 28th, 2016
RLC and Girl
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
GiRLC's Intangible 6.25*
Aug 28th, 2016
RLC and Girl
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.68
/ 5.00 from
20 votes
#300
Erehamonika remixed by kors k - Der Wald (Kors K Remix)
Maze 4.26*
Nov 23rd, 2016
Rucker
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Maze 4.26*
Nov 23rd, 2016
Rucker
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
2.89
/ 5.00 from
13 votes
Filters
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0 Prefix a search with
user: to search only mappers or tag: to search only tags
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
