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Highest Rated Maps of All Time

#3251
"Weird Al" Yankovic - Songs Compilation
Polkathon! 7.30*
Sep 22nd, 2024
Froslass
lazer onlyOnly allows leaderboard submission on the osu!lazer client., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., slidershapesUses a large variety of slider designs.
4.50 / 5.00 from 10 votes
#3252
The Garden - Red Green Yellow
Final 7.68*
Feb 28th, 2025
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.48 / 5.00 from 13 votes
#3253
Shounen Radio - neu
toybot's end 6.90*
Jul 16th, 2024
toybot
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.81 / 5.00 from 24 votes
#3254
Tsubaki - Kyun Kyun Tamaran Inaba-tan.
Lunatic 5.51*
Aug 7th, 2013
Leorda
simpleAccessible and straightforward map design.
3.73 / 5.00 from 13 votes
#3255
Kraken - Do it!! Do it!!
Do it!! Do it!! 7.65*
Nov 29th, 2020
Matrix
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05 / 5.00 from 17 votes
#3256
3.06 / 5.00 from 16 votes
#3257
RoughSketch feat. DD "Nakata" Metal - Booths of Fighters (Camellia's "Barrage of Flurries" Remix)
Enter the Booth 7.33*
Apr 1st, 2018
lcfc
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.50 / 5.00 from 13 votes
#3258
King Gizzard & The Lizard Wizard - Wah Wah
Kowari's Bizarre 5.33*
Oct 2nd, 2023
kowari
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.36 / 5.00 from 13 votes
#3259
Rche - Todestrieb
Parasitic Gene "Flow" 6.74*
Apr 18th, 2020
Matrix
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.90 / 5.00 from 18 votes
#3260
Nirvana - Come As You Are
Unarmed and Dangerous 4.06*
Mar 5th, 2023
Florescence, aishiteiru-, herestotheroc and virt-
collabA map with two or more associated mappers.
2.96 / 5.00 from 16 votes
#3261
4.14 / 5.00 from 11 votes
#3262
Kinoko Teikoku - Kasa
darcy 4.66*
Sep 12th, 2022
CalstoneLightO, semaphore, Florescence and aishiteiru-
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.03 / 5.00 from 12 votes
#3263
senya - Though the Scent Lingers, the Flower Scattered
Hard 4.03*
Oct 10th, 2010
Mafiamaster
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.53 / 5.00 from 15 votes
#3266
3.31 / 5.00 from 14 votes
#3267
Ado - USSEEWA
? 7.76*
Apr 4th, 2021
Ryuusei Aika
gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.91 / 5.00 from 72 votes
#3268
TEARS OF TRAGEDY - Spring Memory
a_Blue & ponbot's Dreamy Memories 6.53*
Jan 8th, 2022
YaMaDarknesss and ponbot
collabA map with two or more associated mappers.
3.72 / 5.00 from 13 votes
#3269
4.02 / 5.00 from 12 votes
#3270
Pixel Terror - Millennia
DeviousPanda's Expert 6.79*
Mar 2nd, 2023
DeviousPanda
repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.81 / 5.00 from 25 votes
#3271
momiji, Datenshi Kokoeru, Aruku - Saikyou Muteki! Chou Ero App! -remix-
Swimsuit Sushi 5.04*
Jul 15th, 2023
olsonn
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience.
2.88 / 5.00 from 48 votes
#3272
TamaDo - Triumphal Return
The Conqueror 6.83*
Mar 29th, 2022
Xarr
mapping contestAn entry for a mapping contest.
3.41 / 5.00 from 13 votes
#3273
3.54 / 5.00 from 12 votes
#3274
3.87 / 5.00 from 12 votes
#3275
a_hisa - Mind Palette
Colorful Spirit 7.04*
May 16th, 2021
-infinite-
marathonA map with a drain time of over 5 minutes.
3.28 / 5.00 from 14 votes
#3276
Mikuni Shimokawa - Sore ga, Ai deshou
Extra 5.17*
Oct 2nd, 2016
Kencho
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design.
2.99 / 5.00 from 16 votes
#3277
WangleLine - Dice
Highroll 7.95*
Jul 28th, 2023
hehe
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.85 / 5.00 from 36 votes
#3278
3.34 / 5.00 from 15 votes
#3279
Shibayan feat. yana - Oznei Haman wa Mou Iranai
Selfish Desire 4.65*
Jan 27th, 2023
itay
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.27 / 5.00 from 15 votes
#3280
3.37 / 5.00 from 14 votes
#3281
Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
DARKNESS 6.14*
Jun 18th, 2014
wcx19911123
techTests uncommon skills., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
2.84 / 5.00 from 21 votes
#3282
3.93 / 5.00 from 14 votes
#3283
3.48 / 5.00 from 14 votes
#3284
3.45 / 5.00 from 13 votes
#3285
3.48 / 5.00 from 13 votes
#3286
Taylor Swift - All Too Well (10 Minute Version) (Taylor's Version) (From The Vault)
Incapacitated Infatuation 4.76*
Oct 27th, 2023
jas
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 / 5.00 from 12 votes
#3287
Mindless Self Indulgence - Faggot
Silverboxer's Another 6.04*
Mar 7th, 2023
Silverboxer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs.
2.81 / 5.00 from 26 votes
#3288
3.63 / 5.00 from 13 votes
#3289
Sweet Trip - Noise Is a Social Skill (V.0.8)
Renumi's Together 2.91*
Mar 17th, 2023
Renumi
marathonA map with a drain time of over 5 minutes.
3.07 / 5.00 from 15 votes
#3290
Kola Kid - can't hide your love
Distorted Love 6.87*
Feb 3rd, 2020
Delis
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.16 / 5.00 from 16 votes
#3291
3.25 / 5.00 from 17 votes
#3292
Hirano Aya - Hare Hare Yukai
Hard 3.19*
Nov 25th, 2007
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., video gimmickEmploys patterning that closely references the included background video., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.31 / 5.00 from 14 votes
#3293
Narjahanam - Taht Alamat Al Nujoom
Wara'a Al Yawm Al Mawti 5.98*
Jun 4th, 2022
TheKingHenry
marathonA map with a drain time of over 5 minutes., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.09 / 5.00 from 17 votes
#3294
4.01 / 5.00 from 12 votes
#3295
Aoratos - Thresher
Lullaby 10.62*
Oct 23rd, 2022
TheKingHenry
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.85 / 5.00 from 22 votes
#3296
3.89 / 5.00 from 13 votes
#3297
Utsu-P - I thought I was an angel
Ultra 7.74*
Aug 14th, 2019
Seto Kousuke
marathonA map with a drain time of over 5 minutes.
3.43 / 5.00 from 14 votes
#3298
factal - Flux
frakturehawkens' insane 4.58*
Apr 10th, 2021
Frakturehawkens
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.05 / 5.00 from 20 votes
#3299
REDALiCE - Great Nano Desu*
Insane 5.22*
Oct 21st, 2021
YokesPai
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
3.75 / 5.00 from 13 votes
#3300
Susumu Hirasawa - BEACON
Light in the Dark 5.93*
Jan 5th, 2024
P_O
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.05 / 5.00 from 15 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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