Highest Rated Maps of All Time
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#3301
Feint - Tower Of Heaven (You Are Slaves)
Another 4.56*
Feb 10th, 2016
Erisan
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 4.56*
Feb 10th, 2016
Erisan
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.81
from
21 votes
#3302
Ice Cube - Go to Church (feat. Snoop Dogg & Lil Jon)
Insane feat. EvilElvis 4.47*
Sep 4th, 2016
TicClick and CalstoneLightO
collabA map with two or more associated mappers.
Insane feat. EvilElvis 4.47*
Sep 4th, 2016
TicClick and CalstoneLightO
collabA map with two or more associated mappers.
3.42
from
14 votes
#3304
TOMOSUKE - Macuilxochitl
Flower 8.08*
Jan 10th, 2022
Raijodo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Flower 8.08*
Jan 10th, 2022
Raijodo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.82
from
22 votes
#3305
BlackY - BEMANI MEDLEY -bpm180-
Marathon 6.08*
Sep 29th, 2013
Alace, happy30, yeahyeahyeahhh, Lybydose, Nakagawa-Kanon, yongtw123, Muya and Natteke
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Marathon 6.08*
Sep 29th, 2013
Alace, happy30, yeahyeahyeahhh, Lybydose, Nakagawa-Kanon, yongtw123, Muya and Natteke
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.01
from
13 votes
#3307
xi - Akasha
Aether 6.98*
Jul 2nd, 2016
Atsuro
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Aether 6.98*
Jul 2nd, 2016
Atsuro
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30
from
14 votes
#3308
JAWNY - Best Thing
Irreplaceable 5.59*
Jul 5th, 2023
Kataryn
slidershapesUses a large variety of slider designs., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Irreplaceable 5.59*
Jul 5th, 2023
Kataryn
slidershapesUses a large variety of slider designs., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
2.96
from
17 votes
#3309
Falcom Sound Team jdk - Don't be Defeated by a Friend!
Lionheart 6.81*
Aug 11th, 2022
Deca
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Lionheart 6.81*
Aug 11th, 2022
Deca
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.67
from
14 votes
#3310
Dreamcatcher - Sleep-walking
Midnight 5.95*
Aug 31st, 2017
Natsu
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Midnight 5.95*
Aug 31st, 2017
Natsu
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05
from
17 votes
#3311
Futuristik - Little Bit (feat. Sethh)
Sail 6.07*
Jun 15th, 2021
Xarr
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sail 6.07*
Jun 15th, 2021
Xarr
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.82
from
21 votes
#3312
556t - change
Collab Lunatic 5.34*
Mar 5th, 2024
Mamiya Takuji and fllecc
collabA map with two or more associated mappers.
Collab Lunatic 5.34*
Mar 5th, 2024
Mamiya Takuji and fllecc
collabA map with two or more associated mappers.
3.96
from
16 votes
#3313
youman feat. MEIKA HIME - Lostalgie
Reminiscence 7.09*
Feb 10th, 2026
piklopedia
collabA map with two or more associated mappers.
Reminiscence 7.09*
Feb 10th, 2026
piklopedia
collabA map with two or more associated mappers.
3.54
from
13 votes
#3317
TamaDo - Triumphal Return
The Conqueror 7.11*
Mar 28th, 2022
Xarr
mapping contestAn entry for a mapping contest.
The Conqueror 7.11*
Mar 28th, 2022
Xarr
mapping contestAn entry for a mapping contest.
3.40
from
13 votes
#3318
Two Door Cinema Club - Dirty Air
Gens' Blaze 6.37*
Jun 30th, 2020
Gens
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
Gens' Blaze 6.37*
Jun 30th, 2020
Gens
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
3.37
from
14 votes
#3319
Yorushika - Thoughtcrime
Ungoodthink 6.46*
Mar 16th, 2022
Inversion2
playfield constraintRestricts object placement to a certain part of the playfield.
Ungoodthink 6.46*
Mar 16th, 2022
Inversion2
playfield constraintRestricts object placement to a certain part of the playfield.
3.63
from
13 votes
#3321
defsharp - offense mechanism
suppress 5.67*
Jul 22nd, 2024
wafer
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
suppress 5.67*
Jul 22nd, 2024
wafer
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.82
from
25 votes
#3322
Susumu Hirasawa - CHEVRON
KIRBY Mix 5.04*
Jun 4th, 2011
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
KIRBY Mix 5.04*
Jun 4th, 2011
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience.
3.58
from
14 votes
#3325
Feryquitous vs. xi - Orca
Miura's Extra 6.46*
May 12th, 2022
Miura
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Miura's Extra 6.46*
May 12th, 2022
Miura
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.72
from
12 votes
#3327
sampling masters MEGA - Chat! Chat! Chat!
ZFN's 5.42*
Mar 17th, 2011
Zekira
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
ZFN's 5.42*
Mar 17th, 2011
Zekira
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
2.99
from
17 votes
#3328
Machi DiDi - Pi Li Pa La
Impossible 6.97*
Oct 2nd, 2022
Aranel
progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., playfield usageIncludes deliberate use of the playfield within the map design., accelerating bpmFeatures progressively increasing tempo.
Impossible 6.97*
Oct 2nd, 2022
Aranel
progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., playfield usageIncludes deliberate use of the playfield within the map design., accelerating bpmFeatures progressively increasing tempo.
3.59
from
14 votes
#3329
Ocelot - TSUBAKI
Irrelvis' EX 6.67*
Jun 4th, 2016
Irreversible and CalstoneLightO
collabA map with two or more associated mappers.
Irrelvis' EX 6.67*
Jun 4th, 2016
Irreversible and CalstoneLightO
collabA map with two or more associated mappers.
3.45
from
14 votes
#3330
Monster Siren Records - Magic Theorem
A theorem of a fantasy 5.28*
Dec 8th, 2022
CebollaVladimir
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
A theorem of a fantasy 5.28*
Dec 8th, 2022
CebollaVladimir
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77
from
13 votes
#3331
Rammstein - Du Hast
Du Hast Mich 5.10*
Jan 8th, 2009
kingcobra52
ninja spinnersFeatures spinners that are very short in duration., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Du Hast Mich 5.10*
Jan 8th, 2009
kingcobra52
ninja spinnersFeatures spinners that are very short in duration., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.31
from
15 votes
#3333
Rche - Todestrieb
Parasitic Gene "Flow" 6.74*
Apr 18th, 2020
Matrix
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Parasitic Gene "Flow" 6.74*
Apr 18th, 2020
Matrix
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
2.90
from
18 votes
#3336
THE BINARY - Hana ni Ame o, Kimi ni Uta o
KogumaX & ponbot's Collab Expert 7.14*
Oct 20th, 2020
KogumaX and ponbot
collabA map with two or more associated mappers.
KogumaX & ponbot's Collab Expert 7.14*
Oct 20th, 2020
KogumaX and ponbot
collabA map with two or more associated mappers.
3.17
from
16 votes
#3337
femtanyl - ACT RIGHT
This Ain’t What U Want 6.72*
Oct 19th, 2025
Halgoh
slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
This Ain’t What U Want 6.72*
Oct 19th, 2025
Halgoh
slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.51
from
13 votes
#3339
Narjahanam - Taht Alamat Al Nujoom
Wara'a Al Yawm Al Mawti 5.98*
Jun 4th, 2022
TheKingHenry
marathonA map with a drain time of over 5 minutes., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
Wara'a Al Yawm Al Mawti 5.98*
Jun 4th, 2022
TheKingHenry
marathonA map with a drain time of over 5 minutes., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.08
from
17 votes
#3340
Dirtyphonics - Night Ride
EDGY NEILRIANNO'S WABWOBWUBWZZZAB 6.74*
Nov 7th, 2021
NeilPerry, Halgoh and Ameth Rianno
tournament customA custom map for a playing tournament., collabA map with two or more associated mappers.
EDGY NEILRIANNO'S WABWOBWUBWZZZAB 6.74*
Nov 7th, 2021
NeilPerry, Halgoh and Ameth Rianno
tournament customA custom map for a playing tournament., collabA map with two or more associated mappers.
3.84
from
12 votes
#3341
My Chemical Romance - Dead!
Black Parade! 6.23*
Oct 20th, 2023
wafer
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Black Parade! 6.23*
Oct 20th, 2023
wafer
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.99
from
17 votes
#3342
IOSYS - Endless Tewi-ma Park
Tewi 2B 3.56*
Apr 29th, 2013
Lanturn
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., slidershapesUses a large variety of slider designs.
Tewi 2B 3.56*
Apr 29th, 2013
Lanturn
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., slidershapesUses a large variety of slider designs.
3.28
from
14 votes
#3343
3.02
from
15 votes
#3344
BEMANI Sound Team "Nekomata Master" - The last of world music
Acyl's Expert 7.14*
Mar 17th, 2022
Acylica
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Acyl's Expert 7.14*
Mar 17th, 2022
Acylica
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
from
13 votes
#3345
Yousei Teikoku - Hades: The rise
Insane 5.35*
Dec 29th, 2017
Delis
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.35*
Dec 29th, 2017
Delis
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92
from
13 votes
#3347
Makino Yui - Undine
Lullaby 3.23*
May 16th, 2016
Hollow Wings and DreaM117er
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Lullaby 3.23*
May 16th, 2016
Hollow Wings and DreaM117er
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.06
from
14 votes
#3348
Ed Sheeran - Lego House
Expert 4.90*
Oct 1st, 2022
flake
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 4.90*
Oct 1st, 2022
flake
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
from
16 votes
#3350
Original Love - WALL FLOWER
danaus plexippus 6.53*
Aug 21st, 2023
Dialect
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
danaus plexippus 6.53*
Aug 21st, 2023
Dialect
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.16
from
16 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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