Highest Rated Maps of All Time
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#3801
O2i3 - Ooi [Game Edit]
Extreme 6.45*
Aug 3rd, 2016
Ciyus Miapah
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extreme 6.45*
Aug 3rd, 2016
Ciyus Miapah
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.91
/ 5.00 from
15 votes
#3802
2.99
/ 5.00 from
15 votes
#3804
4.14
/ 5.00 from
13 votes
#3805
4.10
/ 5.00 from
11 votes
#3806
System Of A Down - Needles
Zelq's Tapeworm 6.63*
Jun 12th, 2023
Zelq
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Zelq's Tapeworm 6.63*
Jun 12th, 2023
Zelq
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.03
/ 5.00 from
14 votes
#3807
Ryokuoushoku Shakai - pink blue
hey, just a little bit 5.75*
Dec 22nd, 2023
Nakazawa
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
hey, just a little bit 5.75*
Dec 22nd, 2023
Nakazawa
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77
/ 5.00 from
11 votes
#3809
Frank Ocean - Nikes
Miraculous Bloom 3.97*
Aug 27th, 2024
jamesjan3
marathonA map with a drain time of over 5 minutes.
Miraculous Bloom 3.97*
Aug 27th, 2024
jamesjan3
marathonA map with a drain time of over 5 minutes.
3.66
/ 5.00 from
12 votes
#3811
The Beatles - Hey Jude
Sunshine 5.20*
Apr 7th, 2022
Blue Dragon
marathonA map with a drain time of over 5 minutes.
Sunshine 5.20*
Apr 7th, 2022
Blue Dragon
marathonA map with a drain time of over 5 minutes.
2.89
/ 5.00 from
16 votes
#3812
Plini - Paper Moon
The End of Everything 6.01*
Nov 2nd, 2017
Zhuriel
marathonA map with a drain time of over 5 minutes.
The End of Everything 6.01*
Nov 2nd, 2017
Zhuriel
marathonA map with a drain time of over 5 minutes.
3.64
/ 5.00 from
13 votes
#3813
goreshit - game over.
the end 7.20*
Feb 24th, 2020
PandaHero and Hectic
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
the end 7.20*
Feb 24th, 2020
PandaHero and Hectic
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.28
/ 5.00 from
12 votes
#3814
HARU NEMURI - NARASHITE
DISTORTION 6.64*
Apr 1st, 2024
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
DISTORTION 6.64*
Apr 1st, 2024
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.80
/ 5.00 from
20 votes
#3815
A.SAKA - Nanatsu Myoukakitsubata
Dazzle 8.18*
Nov 23rd, 2024
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Dazzle 8.18*
Nov 23rd, 2024
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56
/ 5.00 from
12 votes
#3816
tokiwa yuu - shounen ripples
Arles 8.36*
Sep 15th, 2015
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Arles 8.36*
Sep 15th, 2015
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.65
/ 5.00 from
14 votes
#3817
The Strokes - Selfless
Selfless Love 5.44*
Aug 24th, 2024
-Links
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Selfless Love 5.44*
Aug 24th, 2024
-Links
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.12
/ 5.00 from
14 votes
#3818
-45 - Midorigo Queen Bee
Secret 8.51*
Dec 28th, 2025
aishiteiru-
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Secret 8.51*
Dec 28th, 2025
aishiteiru-
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.00
/ 5.00 from
14 votes
#3820
YUC'e - Future Cider
Duplication 6.54*
Mar 27th, 2017
Sing
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Duplication 6.54*
Mar 27th, 2017
Sing
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.13
/ 5.00 from
14 votes
#3821
DJ YOSHITAKA feat. DWP - HIGH SCHOOL LOVE
Another 5.50*
Oct 13th, 2013
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.50*
Oct 13th, 2013
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.61
/ 5.00 from
13 votes
#3822
3.53
/ 5.00 from
12 votes
#3823
Soundgarden - Black Hole Sun
Won't You Come 4.39*
Aug 19th, 2023
-Kemsyt
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Won't You Come 4.39*
Aug 19th, 2023
-Kemsyt
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.04
/ 5.00 from
13 votes
#3824
3.67
/ 5.00 from
11 votes
#3826
Chata - Gusha
Collab Lunatic 5.59*
Nov 16th, 2022
Mirash and Raijodo
collabA map with two or more associated mappers.
Collab Lunatic 5.59*
Nov 16th, 2022
Mirash and Raijodo
collabA map with two or more associated mappers.
2.94
/ 5.00 from
16 votes
#3828
marshall4 - the tyrannical reign of lord foog the 2st
kataryn's SOOOO extra... :rollin... 5.91*
Apr 3rd, 2024
Kataryn
kataryn's SOOOO extra... :rollin... 5.91*
Apr 3rd, 2024
Kataryn
3.04
/ 5.00 from
15 votes
#3829
Lou Bega - Mambo No.5
Insane 4.25*
Aug 12th, 2011
Lesjuh
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Insane 4.25*
Aug 12th, 2011
Lesjuh
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.77
/ 5.00 from
11 votes
#3830
U - Kansha Kangeki
Insane 5.17*
Dec 17th, 2012
alacat
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Insane 5.17*
Dec 17th, 2012
alacat
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.77
/ 5.00 from
11 votes
#3831
Zekk - Fluctuation
Collab Extra 7.00*
Dec 9th, 2020
Realazy, toybot and Kalibe
collabA map with two or more associated mappers., techTests uncommon skills., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Collab Extra 7.00*
Dec 9th, 2020
Realazy, toybot and Kalibe
collabA map with two or more associated mappers., techTests uncommon skills., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.95
/ 5.00 from
18 votes
#3832
3.56
/ 5.00 from
12 votes
#3833
DJ TOTTO - Back Spin Sweeper
||||||||||lil!|li|!llli|i!||||ll... 13.66*
Mar 31st, 2020
fanzhen0019
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
||||||||||lil!|li|!llli|i!||||ll... 13.66*
Mar 31st, 2020
fanzhen0019
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.28
/ 5.00 from
10 votes
#3834
Kinoko Teikoku - Paranoid Parade
11 russian ghostmappers collab 6.19*
May 26th, 2024
funny
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
11 russian ghostmappers collab 6.19*
May 26th, 2024
funny
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.75
/ 5.00 from
11 votes
#3835
ARM (IOSYS) + Brasscapsule - Jazz is Rad
AncuL's Expert 6.15*
Nov 3rd, 2021
AncuL
slidershapesUses a large variety of slider designs.
AncuL's Expert 6.15*
Nov 3rd, 2021
AncuL
slidershapesUses a large variety of slider designs.
3.35
/ 5.00 from
12 votes
#3837
Reji - A Young Girl, So Vivid in the Night
Taeyang's style 9.56*
Apr 15th, 2015
Taeyang
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Taeyang's style 9.56*
Apr 15th, 2015
Taeyang
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.20
/ 5.00 from
13 votes
#3838
Liz Triangle - Immortal Philosophy
Kalash x Jounzaphore feat. Delis... 5.94*
Apr 1st, 2019
Delis, CalstoneLightO, Mirash, Kalibe and semaphore
collabA map with two or more associated mappers.
Kalash x Jounzaphore feat. Delis... 5.94*
Apr 1st, 2019
Delis, CalstoneLightO, Mirash, Kalibe and semaphore
collabA map with two or more associated mappers.
3.78
/ 5.00 from
13 votes
#3839
Magnetude - Broken
Breaking Point 6.67*
Sep 11th, 2019
Asonate
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Breaking Point 6.67*
Sep 11th, 2019
Asonate
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.47
/ 5.00 from
12 votes
#3840
Rche - entelecheia
Uberzolik's Extra 6.21*
Jan 10th, 2023
Uberzolik
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Uberzolik's Extra 6.21*
Jan 10th, 2023
Uberzolik
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.37
/ 5.00 from
14 votes
#3841
3.47
/ 5.00 from
11 votes
#3842
Oriental ST8 - Shoreline
Redesign Style 4.49*
Nov 2nd, 2009
Wizard Of Orz
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Redesign Style 4.49*
Nov 2nd, 2009
Wizard Of Orz
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.70
/ 5.00 from
12 votes
#3843
3.58
/ 5.00 from
11 votes
#3844
RIP SLYME - Super Shooter
Shoot! 5.00*
Jun 13th, 2024
fluxie31
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Shoot! 5.00*
Jun 13th, 2024
fluxie31
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.62
/ 5.00 from
11 votes
#3845
toby fox - Field of Hopes and Dreams
The Player and the Will 5.86*
Dec 20th, 2023
KomachiBaka and Frakturehawkens
The Player and the Will 5.86*
Dec 20th, 2023
KomachiBaka and Frakturehawkens
4.27
/ 5.00 from
10 votes
#3847
3.75
/ 5.00 from
11 votes
#3848
3.69
/ 5.00 from
15 votes
#3849
Au5 & Tasha Baxter - Stargate
Celestial 5.95*
Jun 22nd, 2021
Moko
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
Celestial 5.95*
Jun 22nd, 2021
Moko
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.76
/ 5.00 from
12 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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