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Highest Rated Maps of All Time

#1
HujuniseikouyuuP - Talent Shredder
0108 style 5.52*
Oct 5th, 2012
val0108
chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
4.04 from 114 votes
#2
Queen - Don't Stop Me Now
Hard ROCK! 3.46*
Aug 23rd, 2009
m980
storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.16 from 52 votes
#3
HujuniseikouyuuP - Talent Shredder
Lesjuh style 5.96*
Oct 5th, 2012
Lesjuh
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.80 from 100 votes
#4
VINXIS - Left Behind
Hollow 5.74*
Dec 9th, 2019
EririSawamura
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.89 from 37 votes
#5
BRANDY - Move It On (DJ HD MIx)
DaRRi MIx 3.29*
Sep 30th, 2008
darrihuka
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.85 from 33 votes
#6
Lily - Scarlet Rose
0108 style 5.79*
Jan 27th, 2012
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.53 from 149 votes
#7
utsuP - Adult's Toy
Desecration 6.27*
Dec 17th, 2012
SapphireGhost
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.79 from 26 votes
#8
Kamisama Club - No. 5
fanzhen's Extra 5.99*
May 30th, 2022
fanzhen0019
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., playfield usageIncludes deliberate use of the playfield within the map design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.61 from 47 votes
#9
Akiyama Uni - Chi no Iro wa Kiiro
Extra 5.82*
Feb 4th, 2014
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.60 from 27 votes
#10
FOLiACETATE - Heterochromia Iridis
Terror 7.26*
Nov 24th, 2013
ktgster
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.62 from 22 votes
#11
Abuse - Flower War
Shunionuu 5.93*
Nov 5th, 2023
Shiny Braixen
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.44 from 54 votes
#12
Nico Nico Douga - Ryuuseigun
Marathon 4.86*
Aug 16th, 2008
peppy
gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.80 from 23 votes
#13
Sakuzyo feat. Hatsune Miku - ChaiN De/structioN (siilento's solid remix)
Expert 5.83*
Feb 5th, 2024
toybot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.47 from 31 votes
#14
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ The Harm of Coming into Existence
happy30's Extra 6.20*
Apr 13th, 2020
happy30
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.46 from 23 votes
#15
Truxton - SHOTGUN JUGGLE
Extra 5.60*
Aug 1st, 2014
P o M u T a
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.43 from 25 votes
#16
bubbles - F
Insane 3.97*
Feb 25th, 2009
tobebuta
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.76 from 20 votes
#17
DDR Mario Mix - Underground Mozart
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.84 from 19 votes
#18
Jane's Addiction - Summertime Rolls
The sand between our toes 7.40*
Aug 6th, 2019
squirrelpascals
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.32 from 55 votes
#19
zts - worldenddominator
Nemis' Extra 5.00*
May 22nd, 2020
Nemis
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.69 from 21 votes
#20
Takeuchi Mariya - Plastic Love (Night Tempo 100% Pure Remastered)
Discoteque 4.90*
Nov 15th, 2018
fartownik
chaoticUnpredictable map design, often testing unusual skillsets., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.32 from 27 votes
#21
Ryokuoushoku Shakai - Alice
Extra 6.04*
Sep 20th, 2022
CoLouRed GlaZeE
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.94 from 20 votes
#22
Culprate, Keota & Sophie Meiers - Mechanic Heartbeat
Extra 4.32*
Dec 1st, 2018
pishifat
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.43 from 21 votes
#23
Saki Kabata - LONELY ROLLING STAR
Heavy 4.32*
Feb 14th, 2023
StarCastler
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.40 from 20 votes
#24
jun - KIMONO <3 PRINCESS
Insane445 4.44*
Jan 6th, 2024
Charles445
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.26 from 23 votes
#25
Susumu Hirasawa - Amor Buffer
KIRBY Mix 5.42*
Feb 19th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
3.15 from 28 votes
#26
wataame - monochrome throat
Insane 5.17*
Aug 2nd, 2013
RLC
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.41 from 20 votes
#27
Hatsune Miku - No,39
0108 style 5.74*
Oct 4th, 2011
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.65 from 20 votes
#28
Kuroneko Dungeon - Lilieze to Enryuu Laevateinn
Another†leggendaria 6.17*
Oct 25th, 2017
Nyquill
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.77 from 18 votes
#29
Junko Ohashi - In Your Lovin'
Love 5.35*
Jan 19th, 2020
Lesjuh
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.01 from 16 votes
#30
FujuniseikouyuuP - Make a Loser
0108 style 6.34*
Feb 22nd, 2015
val0108
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.83 from 19 votes
#31
ONE OK ROCK - NO SCARED
Extra 5.71*
Oct 24th, 2022
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.62 from 17 votes
#32
SAVE THE QUEEN - EX-Termination
Combustion 6.70*
Oct 3rd, 2012
Jenny
storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.45 from 20 votes
#33
Ricky Martin - Livin' La Vida Loca
pishi's Lord Farquaad Insane 5.04*
Sep 1st, 2021
pishifat
simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.98 from 18 votes
#34
niki & cillia feat. flower - Close to You
Expert 7.38*
Sep 18th, 2017
UndeadCapulet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.21 from 16 votes
#35
USAO - Chrono Diver -PENDULUMs- (USAO remix)
l ol 121 6.28*
Oct 28th, 2024
byfar
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.60 from 20 votes
#36
leon chang - popcorn castle
pishi's expert 5.61*
Mar 31st, 2023
pishifat
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.07 from 21 votes
#37
Hatsune Miku - Atama no Taisou
Lucifer x 0108 6.45*
Apr 20th, 2012
Louis Cyphre and val0108
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., square aimUses patterns where circles are placed in a square arrangement.
3.07 from 22 votes
#38
ALiCE'S EMOTiON - Mami Mami Zone
0108 5.10*
Sep 16th, 2012
val0108
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.73 from 17 votes
#39
Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx
xxxxTREME 7.51*
Aug 22nd, 2015
Fatfan Kolek
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.93 from 25 votes
#40
Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx
fanzhen's Hi-Speed Extra 6.35*
Aug 22nd, 2015
fanzhen0019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.40 from 16 votes
#41
Queen - Don't Stop Me Now
Sweatin' 3.55*
Aug 23rd, 2009
m980
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.98 from 14 votes
#42
Horie Yui - The World's End
Turmoil 7.18*
Sep 18th, 2016
Nokris
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.91 from 32 votes
#43
Tamura Yukari - Himitsu no Door kara Ai ni Kite
Insane 5.65*
Jan 31st, 2022
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.28 from 17 votes
#44
Rise Against - State of the Union
Extreme 5.70*
Jan 29th, 2016
pishifat
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.15 from 17 votes
#45
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ The Harm of Coming into Existence
Trustlfj's Lunatic 5.58*
Apr 13th, 2020
jonathanlfj and Trust
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.69 from 13 votes
#46
Twin-Tails - Twintail Dreamer! (TV Size)
Axarious' EX 6.35*
May 13th, 2022
Axarious
storyboardContains a storyboard that enhances gameplay experience., gimmickFocused on a single unique design or gameplay idea., slider onlyRestricts object choice to sliders only., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.85 from 19 votes
#47
yo_so - Chiisana Senritsu (Cheap Dream Remix)
spiral matai45425698452355482 6.49*
Mar 27th, 2025
Deppyforce
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.14 from 14 votes
#48
RIP SLYME - Super Shooter
Shoot! 5.00*
Jun 13th, 2024
fluxie31
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.62 from 11 votes
#49
kors k - Insane Techniques
Azer's Extra 5.03*
Jun 6th, 2014
Azer
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.97 from 14 votes
#50
leon chang - popcorn castle
insane 4.67*
Mar 31st, 2023
Wispy
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.95 from 13 votes
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