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Highest Rated Maps of All Time

#2001
Camellia - Routing
destiny's Extra 5.90*
May 15th, 2024
_adeline
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.49 / 5.00 from 18 votes
#2002
paranoid void - Utsukushii Kodoku
taku's Insane 5.06*
Nov 16th, 2018
taku
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design.
3.93 / 5.00 from 19 votes
#2003
ELECTROCUTICA - Dependence Intension
AERIL'S INSANE 5.03*
Aug 17th, 2021
Aeril
time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.95 / 5.00 from 16 votes
#2004
Hakushi Hasegawa - Sabaku de
iPhone Six Plus 7.13*
Aug 27th, 2021
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.09 / 5.00 from 114 votes
#2005
Ryu* - I'm so Happy (Extended Mix)
amare vos 7.25*
May 24th, 2024
nhlx
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.74 / 5.00 from 17 votes
#2006
Yorushika - Matasaburo
Green Walnut, Sour Quince and You 5.93*
Jul 4th, 2021
Ryuusei Aika
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 / 5.00 from 17 votes
#2007
monet - Naglfar no Senjou nite
Beyond Naglfar 5.56*
Dec 4th, 2020
Luscent
storyboardContains a storyboard that enhances gameplay experience.
3.50 / 5.00 from 19 votes
#2008
Akiyama Uni - Odoru Mizushibuki
Lunatic 5.42*
Dec 15th, 2015
Hollow Wings
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.90 / 5.00 from 17 votes
#2009
Magdalena Bay - Death & Romance
Echo 7.96*
Oct 29th, 2025
defiance
wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
3.30 / 5.00 from 19 votes
#2010
Dua Lipa - Levitating
Moonlight 4.96*
Apr 30th, 2021
Asphyxia
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 / 5.00 from 17 votes
#2011
X2N_ - Smile of the End
dragonicz's extra 6.87*
Oct 26th, 2023
Three Fairies
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.09 / 5.00 from 34 votes
#2012
bill wurtz - slow down
the imminent sedation of the tem... 5.40*
Jul 4th, 2022
hehe
gimmickFocused on a single unique design or gameplay idea., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., tournament customA custom map for a playing tournament., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.57 / 5.00 from 17 votes
#2013
Kucchy vs Akky - Yakumo ~ JOINT STRUGGLE
SOLO 6.10*
Feb 12th, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.83 / 5.00 from 19 votes
#2014
FujuniseikouyuuP - Make a Loser
0108 style 6.34*
Feb 22nd, 2015
val0108
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.83 / 5.00 from 19 votes
#2015
Lucy Bedroque - 2010 Justin Bieber
uuu 7.58*
Jan 28th, 2026
Meteo L-Drago and songpyeon
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.87 / 5.00 from 16 votes
#2016
King Gizzard & The Lizard Wizard - Wah Wah
a bat's Absurdity 4.15*
Oct 2nd, 2023
a bat
slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.65 / 5.00 from 17 votes
#2017
EVO+ - [A]ddiction
Vert's Expert 5.55*
Mar 6th, 2017
Saki
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35 / 5.00 from 19 votes
#2018
Vanessa Carlton - A Thousand Miles
Marathon 5.46*
Sep 7th, 2023
Weoweet
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.09 / 5.00 from 45 votes
#2019
Mindtalk - 'Til The End (Cut Ver.)
Insane 4.89*
May 13th, 2023
semaphore
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48 / 5.00 from 18 votes
#2020
Nanawo Akari - One Room Sugar Life
White sugar garden, Black salt cage 6.75*
Oct 23rd, 2020
Fushimi Rio
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38 / 5.00 from 20 votes
#2021
Apashe feat. Geoffroy - Distance (KOAN Sound Remix)
Copper Heart 6.59*
Jan 6th, 2022
Akeruyri
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.63 / 5.00 from 18 votes
#2022
Konuko - Toumei Elegy
Ultimate Reverberant Gonkanau 7.83*
Oct 15th, 2015
Awaken
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.09 / 5.00 from 66 votes
#2023
P4koo - Forbidden Light
ak74 & Garden's Ultra 6.79*
Jan 15th, 2021
ak74 and Garden
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.04 / 5.00 from 16 votes
#2024
Demetori - Songs Compilation
Marathon 5.72*
Jun 16th, 2014
jonathanlfj
gungathonA map with a drain time of over 10 minutes., accelerating bpmFeatures progressively increasing tempo.
3.95 / 5.00 from 17 votes
#2025
Mikuru - M.C. Donald wa Dance ni Muchuu Nano ka? Saishuu Kichiku Doukeshi Donald-M
Insanity 6.55*
Aug 2nd, 2025
an3
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes.
3.71 / 5.00 from 17 votes
#2026
Petit Rabbit's - No Poi! (nenpulse bootleg remix)
Amamiya Momoko's Collab 6.01*
Apr 5th, 2016
Skystar and Asahina Momoko
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 / 5.00 from 18 votes
#2027
Ceui - First Love Syndrome
Collab Expert 5.94*
Aug 25th, 2019
UndeadCapulet and Nao Tomori
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.17 / 5.00 from 22 votes
#2028
BaSTeT - DARK LEGACY
Broccoly's BLACK ANOTHER 5.71*
Oct 29th, 2023
Broccoly
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 / 5.00 from 19 votes
#2029
Schizoid Lloyd - Suicide Penguin
Cryptic 6.19*
Feb 11th, 2018
BOUYAAA
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.76 / 5.00 from 17 votes
#2030
Lon - Yuru Fuwa Jukai Girl
dahkjdas' sourPls 7.09*
Apr 20th, 2023
dahkjdas
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19 / 5.00 from 22 votes
#2031
Blue Stahli - Shotgun Senorita (Zardonic Remix)
Insane 5.53*
Jan 6th, 2013
Aleks719
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.08 / 5.00 from 33 votes
#2032
Outkast - Hey Ya!
AJT's Expert! 5.29*
Dec 29th, 2023
AJT
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.23 / 5.00 from 19 votes
#2033
suzumu - Tokyo Teddy Bear
End 7.79*
Feb 25th, 2020
z1085684963
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.08 / 5.00 from 30 votes
#2034
Takahashi Azumi - Kimi no Kioku -Reload-
Last Promise 5.59*
Feb 19th, 2024
iljaaz
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08 / 5.00 from 63 votes
#2035
jun feat. Schanita - TRUE LOVE
Sugoi Extreme Desu Nya 6.80*
Nov 12th, 2022
-Mikan
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18 / 5.00 from 20 votes
#2036
Yousei Teikoku - Fata Morgana
Dark Binding 8.08*
May 3rd, 2023
IsomirDiAngelo
marathonA map with a drain time of over 5 minutes.
3.30 / 5.00 from 19 votes
#2037
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Without a word I walked away 5.66*
Apr 26th, 2021
too
marathonA map with a drain time of over 5 minutes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.42 / 5.00 from 20 votes
#2038
zts - dreamenddischarger
Liquidation 5.91*
Jun 18th, 2021
KeigoClear
marathonA map with a drain time of over 5 minutes.
3.85 / 5.00 from 18 votes
#2039
SHK - Death Moon II
SHD 6.05*
Jul 22nd, 2016
ktgster
simpleAccessible and straightforward map design., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.07 / 5.00 from 24 votes
#2040
HyuN - Infinity Heaven
pishi's Easy 1.77*
Jan 11th, 2019
pishifat
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.98 / 5.00 from 18 votes
#2041
Nico Nico Chorus - Leia
Collab 5.38*
Mar 27th, 2012
happy30 and Natteke
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.30 / 5.00 from 23 votes
#2042
The Sundays - My Finest Hour
Extra 6.09*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.66 / 5.00 from 17 votes
#2043
Dance Gavin Dance - Man Of The Year
Symphony Of The Sinnerman 6.43*
Nov 28th, 2023
MonsieurSebas
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.07 / 5.00 from 31 votes
#2044
boa - Duvet
Insane 5.18*
Dec 5th, 2023
Aranel
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.08 / 5.00 from 71 votes
#2045
Giga-P - LUVORATORRRRRY!
HW's Extra 5.37*
Jun 27th, 2014
Hollow Wings
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 18 votes
#2046
Zektbach - L'erisia (Primary Logic)
Roll_Pan's SPECIAL 7.69*
Apr 22nd, 2024
rollpan
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.33 / 5.00 from 20 votes
#2047
Nuage - Don't Hide These Feelings
LC 4.11*
Dec 11th, 2012
La Cataline
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.24 / 5.00 from 15 votes
#2048
Sakamoto Shoichiro - Eye of Aeon
Expert 5.94*
Oct 24th, 2021
dasdwqdf
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 / 5.00 from 18 votes
#2049
underscores - Stupid (Can't run from the urge)
Junkie church sunday service 5.91*
Mar 6th, 2025
wyit
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.76 / 5.00 from 17 votes
#2050
Dio feat. Sef - Aye
broek laag, pet laag, jep iedere... 5.31*
Nov 18th, 2021
AJT
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.07 / 5.00 from 41 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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