Last half a month of december 2023
Made by KnightC0remid-4*, 160BPM, 4 mins, Indonesian Pop (sounds anime)
95% jumps with minor 5-note bursts near the end
mid-6*, 188BPM, 2 mins, Japanese Pop (rhythm game)
simple rhythm choice, high spacing geometric patterns
high 3*, 131BPM, 4 mins, English Pop
wide angles and low ar is balanced with low bpm and density, aim would likely be more awkward with dt
mid-8*, 240BPM, 5 mins, English/German Metal
straightforwardly designed high bpm, high sr deathstream map, with frequent spacing changes per stream pattern
high 4*, 150BPM, 4 mins, Japanese Pop (eroge)
jump map but has semi-frequent 5 and 9 note bursts
low 4*, fluctuates (130/90BPM), 1 min, English Rock
reminds me of pishi's "messy" era, otherwise just a standard map with a bit of an awkward timing
low 5*, 145BPM (fluctuating intro), 1 min, Japanese Rock (anime/cover)
mostly flow aim with cut streams and variable spacing
high 5*, 174BPM, 3 mins, Japanese Pop (anime)
wide angle jumps are prevalent, but not all too uncomfortable with nomod, some longer bursts, swing parts and a long stream section deviates it from a more comfortable 'simple' map
i've never been so betrayed by an anime map
high 4*, 150BPM, 2 mins, Japanese Pop (touhou)
decent stream length at low bpm and ar, frequent low spacing wide angle jumps
high 4*, 96BPM (1/6 swing, fluctuating intro), 4.5 mins, Japanese Electronic (vocaloid)
low ar compliments bpm, readability mostly come down to skillsets and familiarity with swing rhythms
high 3*, 70BPM (140BPM jumps), 1.5 mins, Japanese Pop (anime)
1 extremely slow slider before the chorus
pretty nice drum hitsounding job
low 5*, 170BPM, 4.5 mins, Japanese Pop (anime/game)
only 1 or 2 5 note bursts, a 1/3 pattern near the end of the song, otherwise very simple
high 6*, fluctuates (130/175BPM), 4 mins, English Rock
bpm shifts every measure, sv changes almost every slider, alt patterning at 175BPM
high 5*, 173BPM, 5 mins, Japanese Electronic (DnB)
jump spacing spikes a bit in the second chrous, a lot of 5 note bursts
low 7*, 191BPM, 5 mins, Instrumental Metal (touhou)
a few longer and more spaced stream sections, aim is pretty comfortable
mid 5*, 120BPM, 1.5 mins, Japanese Pop (anime)
comfortable low spacing 240BPM jumps and 120BPM linear patterns
mid 5*, 175BPM, 4 mins, Japanese Pop (anime)
some bursts here and there, some non-snappy jump patterns, 1 1/3 pattern in the middle of the map
low 6*, 240BPM, 1.5 mins, Instrumental Electronic (dariacore)
small amount of bursts, usually snappy patterns with a few linear
mid 6*, 160BPM, 2 mins, Instrumental Electronic (anime ost)
spaced stream map on alt bpm, stream pattern is 90% flow aim
low 7*, 200BPM, 3.5 mins, Japanese Pop
4 mins of wide angle jumps
low 4*, 137BPM, 1.5 mins, Japanese Pop (anime)
fairly simple slider map with straightforward rhythms, minor reading difficulty with varying slider velocity and overlapping sliderbodies
(this was dq'd and re-ranked 2 days later)
low 5*, flutuates (114/154BPM), 5 mins, English Rock
extremely varying bpms, alt spacing patterns in both bpm sections, relatively simple jumps at low bpm, slider shapes grows more chaotic near the end
high 6*, 180BPM, 5 mins, Instrumental Electronic
high sr due to jump spacing and some long stream sections, rhythmically simple slider tech, several jump spikes
mid 5*, flutuates (150BPM), 3.5 mins, English Rock
low spacing 1/2 patterns and low bpm bursts with variable spacing, slightly awkward with bpm shifts
high 4*, 143BPM, 4.5 mins, Japanese Pop (anime)
some decently spaced bursts with 9 notes max, lower ar and cs but playable at this bpm
high 5*, 182BPM, 4 mins, Japanese Pop (touhou)
minor stream sections, wide angles scattered around the map but not hard to aim, kinda similar to 2012-4 mapping
mid 6*, 178BPM, 3 mins, Japanese Rock (touhou)
quite a bit of spaced streams at relatively low bpm, jump patterning is separated to be slightly awkward
low 5*, 176BPM, 4 mins, Japanese Folk (video game)
cs4.8, very clean aesthetic, 1/6 bursts during the chorus
mid 4*, 148BPM, 4.5 mins, Japanese Pop (eroge)
low ar with low bpm, not much else to mention
mid 5*, 68.3BPM (205BPM jumps), 1.5 mins, Instrumental Folk
cs4.4, pretty fast but jumps are quite sharp, frequent use of slightly complex sliders
low 6*, 230BPM, 5 mins, Instrumental Electronic
fairly simple tech map with pretty conserved rhythm and patterns, still has higher bpm bursts and 3/4 sections though
mid 5*, 180BPM, 4 mins, Japanese Pop (anime)
few longer streams, a bursty section during the bridge
mid 5*, 182BPM, 1.5 mins, Japanese Pop (eroge)
some major jumps use wide angles, stream at the end of the chorus is nc'd slightly odd
high 5*, 168BPM, 4 mins, Japanese Pop
cs4.5, frequent wide angle jumps but lower bpm, some even numbered bursts
low 8*, 145BPM, 2 mins, Instrumental Electronic (rhythm game)
this one's funny
clear gimmick, not the most player friendly
(re-ranked)
mid 5*, 208BPM, 1.5 mins, Japanese Pop (anime)
higher bpm with comfortable aim, one burst section before kiai
mid 8*, 152BPM (304BPM bursts), 4 mins, English Electronic
8* 300bpm burst tech oh no its unplayable
low 6*, 190BPM, 1.5 mins, Japanese Pop (eroge)
quite a bit of bursts/streams at the end half, mild jump awkwardness from pausing movement potentially
mid 4*, 84BPM (168BPM jumps), 5 mins, Japanese Pop (eroge)
appropriate aim patterning and ar at this bpm
mid 5*, 172BPM, 4 mins, Japanese Pop (game)
light stream/burst sections, otherwise one of the most comfortable maps so far
low 3*, 107BPM, 0.5 min, English Pop
bruh what is this song
straightforward sharp aim map, low sr and bpm
mid 5*, 185BPM, 2 mins, English Electronic (dariacore)
first half is simple enough, second half introduces stream patterns with odd spacing
high 4*, fluctuates (150BPM), 3 mins, English Rock
map is structured with a lot of wide angle jumps
high 5*, 158BPM, 1.5 mins, Japanese Pop (anime)
pretty slider-centric alt map, but has a few stream patterns with varying spacing
high 5*, 184BPM, 4 mins, Japanese Pop
minor sv shenanigans on impactful parts, some wide angles but comfortable enough, one stream section, map ends with a long 1/2 chain
low 6*, 190BPM, 5 mins, Instrumental Electronic
jump aim is relatively comfortable but still features a lot of wide angles, a lot of low spacing streams and bursts
high 6*, 190BPM, 6 mins, Japanese Pop
high sr aim focused map, frequent short streams but manageable by players at this skill level
low 5*, 175BPM, 5 mins, Japanese Pop (game)
some wide angle jumps
mid 6*, 218BPM, 1 mins, Japanese Pop (eroge)
comfortable high spacing fast jumps
high 5*, 172BPM, 4 mins, Japanese Pop
some doubles in the bridge, a bit burst focused
high 4*, 160BPM, 5 mins, Japanese Pop (anime/game)
low bpm bursts/triples, some linear patterns
low 7*, 140BPM, 2 mins, English Electronic
alt jumps and spaced stream patterns, very clean aesthetics
mid 8*, 234BPM, 2 mins, Instrumental Electronic (rhythm game)
fast stream map, minor 3/4 complexity, small 1/3 section, big ending jumps
low 5*, 164BPM, 6 mins, Japanese Pop
Some small geometric chains that may be more awkward to aim
also the first map so far over 3* that i fc'd on sightread wth
high 5*, 184BPM, 4 mins, Japanese Pop
occasional use of linear/wide angles, sections of bursts, decelerating streams
mid 4*, 96BPM (192BPM jumps), 2.5 mins, English Pop
ar8 on a relatively regular aim map
low 6*, 111BPM, 1 min, English Novelty
funny little symmetry grid map
low 5*, 172BPM, 5 mins, Japanese Rock
sections of low spaced linear patterns and mid spaced comfy jumps
honestly kinda difficult to tag gameplay wise
low 5*, 152BPM, 4 mins, Japanese Electronic (touhou)
star rating is a lie
extremely dense visually, 1/6 bursts, low ar low bpm streams
mid 3*, 57BPM (170BPM jumps), 1.5 mins, Japanese Pop (anime)
low sr cs5, some 1/8 and 1/12 ticks but at low bpm
low 5*, 180BPM, 2 mins, Japanese Pop (eroge)
some wide angles but comfortable, also some complex looking sliders but easy to read
mid 4*, 142BPM, 9 mins, Instrumental Electronic (touhou)
low ar low bpm, streams and doubles patterning
Taiga Hirano (CV: Matsuoka Yoshitsugu), Akira Kagiura (CV: Shimazaki Nobunaga) - Aoi Pierce [Gently Placed, The Glittering Blue Pierce]
high 5*, 196BPM (147BPM streams), 3 mins, Japanese Pop (anime)
slightly awkward alt aim, pretty fast sliders
mid 4*, 140BPM, 3.5 mins, Japanese Pop (anime)
some wide angles, low bpm
low 6*, 204BPM, 3.5 mins, Japanese Rock (touhou)
a lot of wide angles, kinda flow aim
mid 6*, 190BPM, 5 mins, English/Japanese Rock
some weirder looking streams, pretty advanced slider shapes, but jumps are not too hard
mid 5*, 96BPM (192BPM jumps), 3 mins, Japanese Pop
few long streams, some awkward jumps
low 7*, 210BPM, 5 mins, Japanese Rock (anime)
1 longer stream, some 1/3 quads, otherwise this is the simple sharp aim 7* we are looking for
low 4*, 116BPM, 4 mins, Japanese Rock (touhou)
this is a 5* aim map, just slowed down
high 5*, 179BPM, 3 mins, Japanese Pop (vocaloid)
some wide angles, not all too awkward
mid 7*, 210BPM, 3.5 mins, English Metal
balanced jump and stream map
high 4*, 192BPM, 5.5 mins, English Metal
few 1/3s, some long bursts, some uncomfortable jumps
Kinoshita Ringo (CV: Tamura Yukari) & Nakazawa Minori (CV: Hanazawa Kana) - Mogitate <3 Fruit Girls (TV Size) [Heart]
low 5*, 175BPM, 1.5 mins, Japanese Pop (anime)
some 3/4 patterns, jumps are comfortable for the most part
mid 4*, 166BPM, 1 min, Japanese Pop (anime)
comfy 4* jump map
Diao Ye Zong feat. Meramipop - Mudai "Soratobu Miko to Futsuu no Mahoutsukai no Itsumo no Mainichi" [Blazing Star]
mid 6*, 192BPM, 6 mins, Japanese Rock (touhou)
some bursts, otherwise pretty comfy jump map
high 5*, 176BPM, 4.5 mins, Japanese Pop
betrayed by jpop in the nicest way possible
not much rhythm complexity, just manageable sv reading
high 6*, 200BPM, 1.5 mins, Japanese Pop (anime)
cs4.5, 1 1/3 stream, careful with ending stream jump
low 7*, 240BPM (minor fluctuations), 3.5 mins, Japanese Rock
cs4.5, moderate jump spacing, complexity mostly comes from fast bpm
low 3*, 102BPM, 2 mins, Russian Pop
low bpm map, spaced 1/4 during the chorus
low 5*, 176BPM, 2 mins, Russian Rock
no 1/4s other than 1 stream, wide angles are not hard
high 5*, 181BPM, 4.5 mins, Japanese Pop (anime)
not optimized aim map by today's standards but still comfortable mostly, 2 or 3 uncomfy patterns
mid 3*, 136BPM, 4 mins, Russian Rock
low bpm low spacing map, patterns are a bit linear
low 8*, 140-180BPM, 7 mins, English Metal
focuses on 210BPM streams with minor 280 bursts, some alt aim sections, 180BPM has high stream spacing
mid 5*, 170BPM, 4.5 mins, Instrumental Electronic
cs5 but no aim requirement, heavy emphasis on short bursts, some reading elements with 3/4 gaps between circles
high 4*, 141BPM (flutuating intro), 1.5 mins, Japanese Pop (anime)
not difficult aim, very light alt elements
mid 3*, 128BPM (flutuating intro), 2 mins, Japanese Pop
low bpm jump map
low 7*, 190-200BPM, 5 mins, Japanese Rock (game)
very sharp angled jumps, some long streams with high spacing
low 7*, 180BPM (fluctuating outro), 2.5 mins, Instrumental Electronic
cs5, spaced triples gimmick, perfect stack reading
low 6*, 197BPM, 1.5 mins, Japanese Rock (anime)
1 short stream, small jump diff spike at the end
high 5*, 176BPM, 5 mins, Japanese Pop
1 stream, some diff spikes sections, the biggest one in the bridge
high 4*, 152BPM, 4.5 mins, Japanese Pop (anime)
simple aim requirement, a burst section in the bridge
low 5*, 159BPM, 3.5 mins, English Hip Hop
cs4.6, with wider angle jumps
low 6*, 192BPM, 1.5 mins, Japanese Pop (anime)
pretty snappy jumps, quite a bit of triples, 1 moderately long stream
low 7*, 213BPM, 2.5 mins, Instrumental Electronic (rhythm game)
rhythmically simple slider tech, difficulty derived from high spacing and fast sv
mid 5*, 107BPM, 3 mins, English Hip Hop
1/16 doubles gimmick, aim is a bit wide but not too hard
high 3*, 165BPM (fluctuating outro), 2 mins, English Pop (game)
Fast slider map, mixes 1/3 and 1/2
mid 6*, 180BPM, 3 mins, Japanese Rock (anime)
wide jump practice lol
low 5*, 160BPM, 3 mins, Japanese Pop (touhou)
ar8.5, some wide angles but not hard to hit
high 3*, 81BPM (162BPM jumps), 1.5 mins, Japanese Pop (anime)
2 sliders snapped to 1/3 before chorus, otherwise straightforward
low 6*, Various BPMs, 16 mins, English Electronic (dariacore)
mapping style has some reading and aim control requirements especially on bursts, most jumps are pretty straightforward, last song contains 1/6 swing
high 4*, fluctuates around 110BPM, 1 min, Instrumental Rock (game)
simple aim at start, more jumps starting halfway, mixes linear jumps and snappier ones
mid 4*, 159BPM, 4.5 mins, Japanese Pop (touhou)
ar8, uses a lot of doubles but not difficult at all, mixes linear and sharp aim
low 7*, 190BPM, 2 mins, Instrumental Electronic
the fm3 to end all fm3.
extremely spaced streams, big wide and linear patterns, some reading patterns, cs5 ar8 hell
low 4*, 90BPM, 3 mins, Chinese Pop
straightforward enough aim, some perfect stack 1/2 reading