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Wakeshima Kanon - Tsukinami by arminfromhell

Mapset info
Ranked: Jul 1st, 2026
Average Rating: 0.50 / 5.00 from 7 votes
Japanese Pop
Nominators
Smoke [Karcher]


5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
1 vote
0.5★
2 votes
0.0★
3 votes
Rating Distribution
Rating: 0.50 / 5.00 from 7 votes
Ranking: #559 for 2026
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Comments (7)

bsm
3w ago

these hitsounds are so bad

3w ago

did we really need all these green lines this seems so unnecessary

3w ago

mapping tool's hitsound studio just looooves spamming green lines for 0 reasons, it's hitsound copier is like that too but a bit less bad

3w ago

i gave it a 2 but it goes downhill exponentially after 03:09:479 (1) - still not a 0 to me though

3w ago

nah the green line spam was due to the constant changing on the whistles sample where there's hats as well as actual whistles and a mix of both occasionally.

with that out of the way, these samples sounds like musescore samples ngl

3w ago

but why would you put whistles on this map like that it's just mapping drums

3w ago

this is just so... confusing? like uniquely so. it's rare to see a map so stubbornly refuse to actively map the melody except for a handful of times (like 04:10:141 (1,2,3) - but then it becomes so obviously jarring) without it being some kind of gimmick... most of the map is either mapping the drums or just using some default 'anime' rhythms, which isn't new but it just feels so much more forced than something that usually does this idk what it is. also a lot of moments like 03:10:966 - and 03:53:643 - that have no impact bc spacing doesn't change for most of the map


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