marina - Towa yori Towa ni (Cut Ver.) by vastly
Mapset Information
Ranked: Aug 31st, 2026
Average Rating: 2.30 / 5.00 from 61 votes
Japanese Video Game
Average Rating: 2.30 / 5.00 from 61 votes
Japanese Video Game
Credits
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
3 votes
3 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.01 / 5.00 from 11 votes
Ranking: #704 for 2026
Ranking: #704 for 2026
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.90 / 5.00 from 9 votes
Ranking: #257 for 2026, #6810 overall
Ranking: #257 for 2026, #6810 overall
| improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
6 votes
6 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.85 / 5.00 from 15 votes
Ranking: #150 for 2026, #4367 overall
Ranking: #150 for 2026, #4367 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
1 vote
1 vote
Rating: 1.64 / 5.00 from 7 votes
Ranking: #645 for 2026
Ranking: #645 for 2026
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
1 vote
1 vote
Rating: 2.28 / 5.00 from 9 votes
Ranking: #640 for 2026
Ranking: #640 for 2026
| simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
5 votes
5 votes
Rating: 0.88 / 5.00 from 10 votes
Ranking: #735 for 2026
Ranking: #735 for 2026
| simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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| contributors: moonpoint

^ true...
idk but he mastered making dt maps for ultra genius
could be anyone really
Penis
how secret is their identity? do only the chosen ones know? is it identifiable by their mapping style? intriguing
People who want attention: must be the attention
=Cowardice aura maybe I don't get it
attention
it's aura bru
This is OK but erase hatred too much. Okey .
Wonder why ppl do that honestly what is the end goal for making a multiacct
Many such cases
okay ❤️
yay ❤️
Don't Worry About It
who is dso? why do they have no friends, no maps, no playcount no nothgn..?