@olc I think that while the aim is pretty uncomfortable, I wouldn't call it haphazard. It's a pretty unique gameplay experience tbh in that respect and it's not impossible to play either. The map is pretty consistently from the start an uncomfortable aim map with "smooth snaps" in the middle of a burst/stream--which I find pretty fun to play.
maybe it's just my skill issue, but I feel like top diff would be a lot more fun better if there was a bit more variation in the gameplay challenges. Like if he added just a few more playable patterns in the kiais then this would be a very rad map
we never got any more NM6s like this
@tilda naw it's pretty wack
@thunderbird2678 on god for real no cap unironically
Insane DT fucks
@olc I think that while the aim is pretty uncomfortable, I wouldn't call it haphazard. It's a pretty unique gameplay experience tbh in that respect and it's not impossible to play either. The map is pretty consistently from the start an uncomfortable aim map with "smooth snaps" in the middle of a burst/stream--which I find pretty fun to play.
why they gotta map t he first 80% like a 5* and then the final 20% like a 7* tho
maybe it's just my skill issue, but I feel like top diff would be a lot more fun better if there was a bit more variation in the gameplay challenges. Like if he added just a few more playable patterns in the kiais then this would be a very rad map
I keep dying on the streams
nostalgia farm map
all my homies hate alheak's intro
best enjoyed with DT
Very solid slider design with fun gameplay, maybe a little awkward some places
good solid USAO jumps with sliders, sometimes I wanna D** after 2000 combo but y'know it's ok
peak technology imo, makes me feel like I'm in a final boss fight