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YGOkid8's comments


Apart from that, lepidopodus is a goated mapper and his diff here is no exception. First guest taiko I ever requested from him.

Bad map from a mapper who abused copy and paste a lot for no reason other than laziness. Also used 1/8 to try and sync with vocals that probably shouldn't have tried to be sync with. OD9 is bad but excused since AR/OD were locked together at the time and looked better than AR8.

Me too, Shauns!

My particular motivation that led to me making this mapset is that none of the other Owari no Sekai kara mapsets played the way I wanted them too, so eventually I got fed up and (through a lot of trial and error) made a map so the tapping felt the way I wanted it to play.

Two of the most underrated mappers of the early 2010s.

One of the rare cases where I was able to make a map that looked and flowed exactly the way I visualised it in my head (the Insane diff anyway, we don't talk about the lower diffs). Don't think I can map like this again.

Aggressive SV speed up was greatly inspired by: /s/8033 which has greatly inspired me in other maps.

BPM is wrong and uses a decimal place because a lot of old mappers were dumbasses, me being one of them.

YGOkid8 on Reol - Q?
1yr ago

Mir's diff is exactly the way I want it to play when I hear this song.

That will apply to a good chunk of maps, yet not all unfortunately.

I was confused how I could bubble a map I couldn't play, then I remembered I 100% played this with HT.

And I still do.

Anyway good map.

Apparently this is the first map I ever ranked, and damn was it a good one.

I literally just found out this site exists HAHA

Wtf I also bubbled this. The context for this bubble is actually sort of weird/funny now that I'm reading it, lol: https://osu.ppy.sh/community/forums/topics/37104?n=111

Once again I have 0 memory of this, next thing I'm going to find out I bubbled/ranked all my favourite maps.

I was today years old when I learnt I bubbled this, wtf??? I knew I liked the map, but I didn't know I liked it THAT much.

...0 memory of this happening.

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