Tatsh feat. K.Nayuki - Sphere by Duoprism
5.0★
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Rating: 2.36 / 5.00 from 14 votes
Ranking: #139 for 2008
Ranking: #139 for 2008
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
0 votes
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4.5★
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4.0★
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3.5★
1 vote
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2 votes
2 votes
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Rating: 2.91 / 5.00 from 4 votes
| simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements. |
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5.0★
0 votes
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4.5★
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4.0★
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3.0★
2 votes
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Rating: 2.63 / 5.00 from 3 votes
| simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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3.0★
1 vote
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2.5★
2 votes
2 votes
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1.5★
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1.0★
0 votes
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0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
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5.0★
0 votes
0 votes
4.5★
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0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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3.0★
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1 vote
1 vote
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1.5★
2 votes
2 votes
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0.0★
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Rating: 1.76 / 5.00 from 3 votes
| grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature. |
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| contributors: Shige-Tori[a]
