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Mutuals


an3


Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers goreshit - goretrance 9 (get happy or get fucked '97) [rave] chaotic Unpredictable map design, often testing unusual skillsets. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
Ranked Jan 21st, 2022
4.61 / 5.00 from 7 votes
#1030 for 2022, #9744 overall
Total Ratings Received: 7
Average Star Rating: 8.94*
Most Active Year: 2022

Top Descriptors chaotic Unpredictable map design, often testing unusual skillsets. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , gungathon A map with a drain time of over 10 minutes. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.


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5 comments 4.61 / 5.00 from 7 votes
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