Koji Kondo - Enemy Battle by Ldnz
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Rating: 1.75 / 5.00 from 2 votes
| circle onlyRestricts object choice to circles only., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., custom skinUtilizes custom skin elements and graphics. |
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5.0★
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Rating: 3.00 / 5.00 from 1 votes
| sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
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1 vote
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Rating: 2.67 / 5.00 from 3 votes
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics. |
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5.0★
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4.5★
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4.0★
1 vote
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3.5★
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Rating: 4.00 / 5.00 from 1 votes
| playfield constraintRestricts object placement to a certain part of the playfield., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics. |
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5.0★
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4.5★
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1 vote
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Rating: 3.25 / 5.00 from 2 votes
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics. |
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5.0★
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4.5★
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Rating: 1.00 / 5.00 from 1 votes
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., custom skinUtilizes custom skin elements and graphics. |
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5.0★
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3.5★
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Rating: 2.50 / 5.00 from 1 votes
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics. |
|---|
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5.0★
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Rating: 1.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics. |
|---|
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5.0★
0 votes
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Rating: 2.00 / 5.00 from 1 votes
| large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., custom skinUtilizes custom skin elements and graphics. |
|---|
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5.0★
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4.5★
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Rating: 1.00 / 5.00 from 1 votes
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., freeformAn unrestrained and loose approach towards visual structure., custom skinUtilizes custom skin elements and graphics. |
|---|
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5.0★
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4.5★
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4.0★
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3.5★
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Rating: 1.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics. |
|---|
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5.0★
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4.5★
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3.5★
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Rating: 2.00 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics. |
|---|
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5.0★
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4.5★
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0 votes
4.0★
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0 votes
3.5★
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Rating: 2.00 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics. |
|---|
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5.0★
0 votes
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4.5★
0 votes
0 votes
4.0★
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0 votes
3.5★
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Rating: 2.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
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0 votes
3.5★
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Rating: 1.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics. |
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