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Koji Kondo - Enemy Battle by Ldnz

Mapset info
Ranked: Jun 24th, 2026
Average Rating: 2.24 / 5.00 from 19 votes
Instrumental Video Game
Nominators
dakiwii [Karcher]


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1 vote
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1 vote
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Rating Distribution
Rating: 1.75 / 5.00 from 2 votes
circle onlyRestricts object choice to circles only., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., custom skinUtilizes custom skin elements and graphics.
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5.0★
0 votes
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1 vote
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Rating Distribution
Rating: 3.00 / 5.00 from 1 votes
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
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0 votes
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1 vote
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1 vote
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0 votes
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0 votes
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Rating Distribution
Rating: 2.67 / 5.00 from 3 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
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5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
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Rating Distribution
Rating: 4.00 / 5.00 from 1 votes
playfield constraintRestricts object placement to a certain part of the playfield., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
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0 votes
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Rating Distribution
Rating: 3.25 / 5.00 from 2 votes
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
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1.0★
1 vote
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0 votes
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0 votes
Rating Distribution
Rating: 1.00 / 5.00 from 1 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., custom skinUtilizes custom skin elements and graphics.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
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0 votes
1.5★
0 votes
1.0★
0 votes
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0 votes
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0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.50 / 5.00 from 1 votes
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
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doops' Big Insane 4.10*
mapped by doops
5.0★
0 votes
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2.0★
1 vote
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0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 1 votes
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., custom skinUtilizes custom skin elements and graphics.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
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1 vote
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0 votes
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0 votes
Rating Distribution
Rating: 1.00 / 5.00 from 1 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., freeformAn unrestrained and loose approach towards visual structure., custom skinUtilizes custom skin elements and graphics.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
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1 vote
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0 votes
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0 votes
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0 votes
Rating Distribution
Rating: 1.50 / 5.00 from 1 votes
simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
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Hard 3.10*
5.0★
0 votes
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0 votes
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0 votes
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0 votes
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0 votes
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1 vote
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0 votes
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0 votes
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0 votes
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0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 1 votes
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
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0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 1 votes
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
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separate your tags with commas
Normal 2.04*
5.0★
0 votes
4.5★
0 votes
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0 votes
3.5★
0 votes
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0 votes
2.5★
1 vote
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0 votes
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0 votes
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0 votes
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0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
Log in to rate maps!

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.50 / 5.00 from 1 votes
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
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Comments (1)

1mo ago

re: mintleaf's diagonal expert -- i never expect to rate anything on sets like this higher than 7/10 but hitting ctrl+a made me giggle so it gets the extra +1


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