The Microphones - The Glow, Pt. 2 by Mirash
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
6 votes
6 votes
3.5★
6 votes
6 votes
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
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0.0★
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0 votes
Rating: 3.18 / 5.00 from 23 votes
Ranking: #122 for 2024, #1598 overall
Ranking: #122 for 2024, #1598 overall
| simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
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5.0★
0 votes
0 votes
4.5★
3 votes
3 votes
4.0★
6 votes
6 votes
3.5★
6 votes
6 votes
3.0★
4 votes
4 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.73 / 5.00 from 19 votes
Ranking: #109 for 2024, #1482 overall
Ranking: #109 for 2024, #1482 overall
| simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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