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Froslass's comments


osu!next will release in 2017

actually -0.5 for 01:45:280 (1,1,1) -

I think this is such a crazy map considering 2008 + how low the spacing is overall

not sure why the calm parts are so jumpy but +1 for the mirrored background looking so funny

also this REALLY should've been AR9

played this for the first time in my life and i can definitely say that tick rate 3 here is a much bigger issue than i thought

i loved playing this

mike love thought he was mapping pretender but he was actually mapping dont say lazy

this had potential for a 5

2yr ago

loved it

cute

2007 airman and okkusenman come to mind, ievan polkka too

pretty good

Beach boys

Mom: We have natsume rin at home

some ideas might seem fun on paper but that does not mean you should do it

perhaps song carry but pretty fun map

at least djpop kept the rizz to his maps

for the last 2 or so years i looked at this with the feeling that it was definitely a change in style, but it was still unpolished and overall didn't 'get' what it needed to be good

looking at it again now i'm actually surprised at how well it stands up honestly. i feel like some patterns and sliders just seem to be placed completely out of their respective sections (specifically the 'i can help you' crescendo sections are all over the place pattern-wise) but other than that, i think that even with its flaws, it somehow still has enough of a concept and creativity to still be my best map to this day and i don't know if i'll be able to surpass this, at least on a technical/execution level

It's So Nice

the thing about this map, which i understand from woey, is the fact that tickrate 3 makes this an absolutely painful experience as a player, yet, at the same time, i understand that it would just be cheese central if it was tick 1. perhaps you could "alleviate" this issue while still forcing players to be as accurate as possible on the sliders by using tick 1 and high hp drain. the problem is that this would break the slow sections of the map. and then you could workaround with nc spam on the calm sections, which would eventually turn into a snowball of botching just to make the map playable with all the silly design choices that the game itself limits mappers.

i had never looked at this map before today, and it's an absolute treat. i feel like its flaws are, from a player standpoint, mostly a song issue, as with many other squirrelp maps: the diffspike takes way too long and is way too harsh on the player. you'd say "well, then the song does not fit a rhythm game in such a way", but it's very clear that squirrelp's goal with this map wasn't to make a regular rhythm game map, it is expression through mapping. yet, differently than some 10x sv maps where the player is intentionally being told to go fuck themselves, this seems much more like a limitation of the game itself than a lack of interest by the mapper towards the playerbase.

all in all, this ends up in a similar spot to Lazy Eye, although comparatively, lazy eye has a much more interesting low energy section, and a less interesting climax. it's still enjoyable if you know how to look at it, although i can definitely relate to the frustrated players expecting something that does not fuck them over while playing.

this might be in genuine contention for WOAT slider map

this wouldve blown up in 2010

good ideas poor execution

few things in life are as emotionally fulfilling as hitting 02:36:423 (1,2,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,1,1,2,1,2,1) - all of this while singletapping though

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