OKAY HOT HOT HOT COMMENT I KNOW!!! ;_;
(beware reading this or else you might rage super hard sorry..)
God this gives me lots of very bad memories of me ragequitting at the hard difficulty.
But I think I still have to say that it's a bit on the mappers fault too.
On the other hand though it was literally my fault at raging at playing this diff. so hard one day, so yeah I'd rather throw myself into jail then calling myself """innocent""", depite of that.
But yeah here's that hot opinion anyways.
The hard difficulty is still just way way too hard.
The amount of multiple spaced circles counted above 5 and even 9 or 10 idk is just downright uncomparable to like 90% of the current maps.
But it's at 120bpm..
Yes, but that makes it so much harder to hit the objects, especially if you suck at alternating.
WHY!?
Because 120bpm is I guess from what I could call, the troll bpm. (idk lol)
This troll bpm requires you to do 240bpm singletapping!!!
But if you hate doing that, good luck alternating with 120bpm, because it's on such a low bpm to stream that it's practically impossible to tell by your finger movements if you are actually typing right, especially when you worry about how consistent you are streaming with low bpm.
But this diff. might have just been worst case scenario that I have seen by far!
Because it has lots and loooots of circles that you have to click.
But not only that!
The circles that you have to click are mostly all spaced too!
And the way the objects are arranged are just one of the most awkward arrangements from a hard diff. I had and probably still have ever seen, even rivalring it from most super old maps that have known for having super awkward patterns, although I would probably keep the awkward arrangement anyway.
The circle size being 5 and especially the spacing oh my lord..
I think also is what makes the hard diff. super hard to play, because the bursts are still like too spaced out and that makes it much much harder to hit the objects, especially with the huge burst counts.
I think it would have been just fine if the spacing got nerfed too, because that still fixes some of the huge difficulty problems in this hard difficulty, although the circle size could stay.
And I think another thing that annoyed me whole lot when I had played it were the reverse sliders being mostly unpredictable and hard to know when you exactly have to let out these reverse sliders and like there always these one 1/4 sliders appearing out of nowhere too, which also makes it more unfun to play imo.
Soooo yeah..
I utterly despised playing this difficulty so much, purely because of it being way too difficult to play.
And I'd probably still despise playing it to this day, never ever trying to touch this ever again, so that I'd avoid raging at playing this ever ever ever ever again...
Maybe I'll play it in 5 years or soo idk, but this beatmap always had me feeling worried about myself... ;_;
And it'll probably stay like that for a long time...
I think I'll just give it a one star, because of the way too hard hard difficulty that just makes me cannot stand of this unique style at all instead of liking this style, because of the difficulty just basically turning this unique thing into a negative instead of a positive.
If the difficulty was toned down into a significant margin. (Like max 5 circle bursts or something at least a noticeable nerf..)
It would have been a whole lot better play to be honest.
Or it would literally have been named Insane or Light Insane and then make an easier difficulty of the diff.
But I do think that there were a very rare amount of maps that actually wanted to make really hard low bpm alt maps from this recent time period, so I guess that was mostly just the mappers experimenting it, because no one has done it like that before..
I just hope that there would be a hard diff. that has this unique style, that doesn't have all of the problems that this diff. has someday... ;_;
Anyways the insane diff. was really fun from what I had played so far! ^_^
I'd rate the insane a 4* :3
Although the hp drain is very annoying in this one if you suck at alternating. -_-
So yeah 3,5* on insane aaaaand yeah that's it I guess, have't played the other diffs yet... :P
The two lower diffs are ehhh, but I really do like the Hard diff. somehow.
The top diff. actually has some very consistent usage of the objects usage and patterns and the difficulty does line up with the song's intensity really well.
The rest is kinda ehh, but I do like the top diff. a lot surprisingly..
I cannot forget the memories of me trying to singletap pass the light insane difficulty when I was new to osu!
Now it kinda died away, but I still do like the light insane diff. a lot lol
Despite of me always choking due to how overkill the hard diff. is, I really like the way the objects are arranged for some reason...
For example this part:
00:09:199 (1,2,3,4) - spaced straight circle bursts and straight sliders...
00:17:199 (1,2,3,4,5,6,1,2,3,4,5,6,7) - same...
00:32:949 (1,2,3,4,5,6,7) - or even this weird little symmetric stream
I wonder why I have such an odd pleasure to this difficulty, even though I always fail to FC it in the first place... .___.
But it for sure did improve my alternating somewhat...
I still suck at alternating, but I am slowly getting used to use my other finger more, in case if there is a suddal stack trap incoming..
The hitsounds on Larto's diff. are cooler than like 99% of today's diffs.
:le troll face:
??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
it's bad, but the gameplay seems somewhat interesting for the confusing patterns...
...
02:17:725 (1,2)02:17:725 (1,2)02:17:725 (1,2)02:17:725 (1,2)02:17:725 (1,2)
okay wtf the normal diff. is actually goated.
I did not expect Normal to be a diff. that's actually better than like 50% of modern maps, which is surprising, but here we are lmao...
funny wysi diff colors O_O
(offset is 1800 not 1775)
Okay I don't know what to say about this, but I realized that the offset was like 25ms earlier than it actually should be.
(Yes, I literally notice that in just a few minutes as of looking in the editor.)
So yeah I would like you guys to introduce a joke:
Illuminati: on
more like..
Illuminati: off
*earrape mlg music playing right as I smoke weed O_O*
bro this really isn't that bad plus you can abuse it with mods easily which is always nice lol
Damn FCing this on HR felt too satisfying...
However it looks a lot messier than the ghost festival map so it's like a 4*
I like it a lot! (Even if the timing is a bit off... ._.)
I find the adam diff. somewhat decent, rest is ehh, although I kinda give credit about easy's circle only diff.
But let's be honest can you guys even play the hard diff. without fapping? ._.
I'm actually semi-curious...
That moment when your cringiness of that one day goes as soon as you see this beatmap in your osu! folder! xD
I know it's a way too huge comment... ;_;
But like I cannot stop remembering about this cringe memory. .-.
Click those cirles.
OKAY HOT HOT HOT COMMENT I KNOW!!! ;_;
(beware reading this or else you might rage super hard sorry..)
God this gives me lots of very bad memories of me ragequitting at the hard difficulty.
But I think I still have to say that it's a bit on the mappers fault too.
On the other hand though it was literally my fault at raging at playing this diff. so hard one day, so yeah I'd rather throw myself into jail then calling myself """innocent""", depite of that.
But yeah here's that hot opinion anyways.
The hard difficulty is still just way way too hard.
The amount of multiple spaced circles counted above 5 and even 9 or 10 idk is just downright uncomparable to like 90% of the current maps.
But it's at 120bpm..
Yes, but that makes it so much harder to hit the objects, especially if you suck at alternating.
WHY!?
Because 120bpm is I guess from what I could call, the troll bpm. (idk lol)
This troll bpm requires you to do 240bpm singletapping!!!
But if you hate doing that, good luck alternating with 120bpm, because it's on such a low bpm to stream that it's practically impossible to tell by your finger movements if you are actually typing right, especially when you worry about how consistent you are streaming with low bpm.
But this diff. might have just been worst case scenario that I have seen by far!
Because it has lots and loooots of circles that you have to click.
But not only that!
The circles that you have to click are mostly all spaced too!
And the way the objects are arranged are just one of the most awkward arrangements from a hard diff. I had and probably still have ever seen, even rivalring it from most super old maps that have known for having super awkward patterns, although I would probably keep the awkward arrangement anyway.
The circle size being 5 and especially the spacing oh my lord..
I think also is what makes the hard diff. super hard to play, because the bursts are still like too spaced out and that makes it much much harder to hit the objects, especially with the huge burst counts.
I think it would have been just fine if the spacing got nerfed too, because that still fixes some of the huge difficulty problems in this hard difficulty, although the circle size could stay.
And I think another thing that annoyed me whole lot when I had played it were the reverse sliders being mostly unpredictable and hard to know when you exactly have to let out these reverse sliders and like there always these one 1/4 sliders appearing out of nowhere too, which also makes it more unfun to play imo.
Soooo yeah..
I utterly despised playing this difficulty so much, purely because of it being way too difficult to play.
And I'd probably still despise playing it to this day, never ever trying to touch this ever again, so that I'd avoid raging at playing this ever ever ever ever again...
Maybe I'll play it in 5 years or soo idk, but this beatmap always had me feeling worried about myself... ;_;
And it'll probably stay like that for a long time...
I think I'll just give it a one star, because of the way too hard hard difficulty that just makes me cannot stand of this unique style at all instead of liking this style, because of the difficulty just basically turning this unique thing into a negative instead of a positive.
If the difficulty was toned down into a significant margin. (Like max 5 circle bursts or something at least a noticeable nerf..)
It would have been a whole lot better play to be honest.
Or it would literally have been named Insane or Light Insane and then make an easier difficulty of the diff.
But I do think that there were a very rare amount of maps that actually wanted to make really hard low bpm alt maps from this recent time period, so I guess that was mostly just the mappers experimenting it, because no one has done it like that before..
I just hope that there would be a hard diff. that has this unique style, that doesn't have all of the problems that this diff. has someday... ;_;
Anyways the insane diff. was really fun from what I had played so far! ^_^
I'd rate the insane a 4* :3
Although the hp drain is very annoying in this one if you suck at alternating. -_-
So yeah 3,5* on insane aaaaand yeah that's it I guess, have't played the other diffs yet... :P
this entire map is so cursed...
especially the insane diff.
the insane diff. feels like a painful reading and spacing and burst challenge thrown at once X_X
ok doomsdays diff. is really great wtf o_O
I actually kinda hated playing this somehow, because of the constant 1/3 clicking, but I do like the slider at the end.
It really feels like I am playing a 2019/2020 map when it actually was just ranked at 2011...
Yeah, I like the way it's mapped!
Even the sliders look kinda nice and not really screwed up..
Although the mistiming on the ending gets pretty noticeable, so like the ending with the diff. spike kinda gets ruined, but whatever...
The two lower diffs are ehhh, but I really do like the Hard diff. somehow.
The top diff. actually has some very consistent usage of the objects usage and patterns and the difficulty does line up with the song's intensity really well.
The rest is kinda ehh, but I do like the top diff. a lot surprisingly..
easy sucks but the insane is very interesting..