the background and the song make it seem like its gonna be some cracked rando 80 graved cult following mapper and then its just a mid ranked map. idk i just thought it was funny that ppl were zero bombing so i rated zero
u can use the distance snap markers in the top right of the editor (Prev and Next) to ballpark how much strain is applied to the player's cursor when exiting a slider by seeing the difference in cursor speed between the sliderbody and the following jump. so if that number is regularly going above 8 and the song sounds like this u should probably reconsider what you're doing
use of clever patterns that are immediately accessible to players to highlight specific phrases in the music, specifically with overlaps and repetition. also good awareness of circular flow: using circular flow vs back and forth to contrast melodies/instruments (look at the 20s or so starting at 01:47:689) and swapping circular flow mid-pattern to highlight specific sounds (01:30:889 (1) standout)
@visionary hmu for feedback on whatever, i know like 4 people who mald over ur maps and it would be really funny to see their reactions if u got really good
idk how jump practice mappers never gravitated towards this style of varied 1/2 symmetrical patterns loosely following the vocals. i and so many other people wouldve played the shit out of that, players have been addicted to that style for most of osu's existence
jank asf but its funny so im averaging the jank and funny ratings. also one of the best examples of rigid contrast (except for the inconsistencies in some sounds)
gapped by ABCDEFU
breaking news: 70% of omdb userbase deweighted
i need to rate 0 on more random maps apparently this comment box is hilarious
this ending rules
ancul carry
You're better off fuckin' shit than fuckin' with this fucked up shit! Fuck this shit!
the background and the song make it seem like its gonna be some cracked rando 80 graved cult following mapper and then its just a mid ranked map. idk i just thought it was funny that ppl were zero bombing so i rated zero
do u guys like osu mapz
u can use the distance snap markers in the top right of the editor (Prev and Next) to ballpark how much strain is applied to the player's cursor when exiting a slider by seeing the difference in cursor speed between the sliderbody and the following jump. so if that number is regularly going above 8 and the song sounds like this u should probably reconsider what you're doing
nice rhythm but needs way more contrast between sections imo
Mizunash Akari cap level 0x hes correct
polyphia is so bad at making music idc
top 10 go pishi!!
fiery naw what
nah whats wrong with those objects
01:28:765 (1,2,1,2,1,2,1,2) - this is actually -0.5
use of clever patterns that are immediately accessible to players to highlight specific phrases in the music, specifically with overlaps and repetition. also good awareness of circular flow: using circular flow vs back and forth to contrast melodies/instruments (look at the 20s or so starting at 01:47:689) and swapping circular flow mid-pattern to highlight specific sounds (01:30:889 (1) standout)
robbed on vanilla 4 sure
this map has about 10x more comments than it actually needs to i think we gotta shut it down
so good
@visionary hmu for feedback on whatever, i know like 4 people who mald over ur maps and it would be really funny to see their reactions if u got really good
blood ritual
i like the part where the rhythm repeats in order to highlight this phrase 01:25:708 (2,3,4,5,6,1) -
idk how jump practice mappers never gravitated towards this style of varied 1/2 symmetrical patterns loosely following the vocals. i and so many other people wouldve played the shit out of that, players have been addicted to that style for most of osu's existence
jank asf but its funny so im averaging the jank and funny ratings. also one of the best examples of rigid contrast (except for the inconsistencies in some sounds)