shapes should be based on SVs not the other way around, claustrophobic sliderends in places 1/2 gaps would be more effective in order to get larger sliders for more intricate shapes. also circle vs slider contrast not being utilized enough in general for MORE SHAPES. 02:06:315 (1) this is cool tho
shoutout to this map for knowing how to spike sv 50% and not diffspike. also i like 00:26:892 (3,4), constant sv helps people not read 4 as starting on the red tick. i think a greater range of SVs could've sold this map for me more (especially on the intro, 1.0x SV is FAST there). i think i prefer the rhythm variety at 00:52:787 (1), the kicksliders there feel more like sliders instead of jumps with a second hitsound half the time. i think the map figures that out at 01:54:682 (1), i wish the whole chorus was mapped like that lol. overall i wish we had more of this type of rhythm variety nowadays though
some engaging section contrast but a lot of it is griefed i cant lie (slidershapez). there's a lot of rhythm variety within sections (3/4 sliders) which i think brings down the section contrast. also i should not have shown this dude nold why he doin that. 03:46:600 (1,2) shoutout BG followpoint lineup
osu needs more ranked jump practice. if i was still playing i would shred this on 1.15x. wish some of the patterns were more representative but theyre fun so idc that much. also i usually dont like playfield gimmicks like this at all but 03:09:882 (1) made this above avg gimmick for me
this map is trying so hard that it doesn't even register as a map in my brain anymore. also @woey ryuusei aika unspoken rizz vs gazimal sexual harassment
i talked to him and he said this pattern is hard to read and easy to aim because the hard part about playing this on guitar is the syncopated rhythm and the notes themselves are easy
gotta be real with u rho whenever i see u shocked at someones take i go back and read it and it's always the most reasonable take of all time
and then he kept rating [2]
i realized 6 months ago that this is a third wave ska song with anime OP production and my life hasnt been the same since
gapped by rek3dge
shapes should be based on SVs not the other way around, claustrophobic sliderends in places 1/2 gaps would be more effective in order to get larger sliders for more intricate shapes. also circle vs slider contrast not being utilized enough in general for MORE SHAPES. 02:06:315 (1) this is cool tho
this sounds like the guy who wrote this song was only given a 8-word synopsis of the show
rhythm real asf
00:26:000 (1,2,3,4,5,6,7,8,1) - +1 genuinely
funny but every kiai is copypasted
v LMAO
people disagreeing with u is not bullying the person ur disagreeing over
osu slidershape randomizer + i dont like the ar10
im glad this rose, it was 3.4 a month ago. a good showcase of how inventive pishi is with movement
ok this has like 0 information about the song other than section intensity via spacing but im not lyin i would still play this for the skill grind
shoutout to this map for knowing how to spike sv 50% and not diffspike. also i like 00:26:892 (3,4), constant sv helps people not read 4 as starting on the red tick. i think a greater range of SVs could've sold this map for me more (especially on the intro, 1.0x SV is FAST there). i think i prefer the rhythm variety at 00:52:787 (1), the kicksliders there feel more like sliders instead of jumps with a second hitsound half the time. i think the map figures that out at 01:54:682 (1), i wish the whole chorus was mapped like that lol. overall i wish we had more of this type of rhythm variety nowadays though
some engaging section contrast but a lot of it is griefed i cant lie (slidershapez). there's a lot of rhythm variety within sections (3/4 sliders) which i think brings down the section contrast. also i should not have shown this dude nold why he doin that. 03:46:600 (1,2) shoutout BG followpoint lineup
osu needs more ranked jump practice. if i was still playing i would shred this on 1.15x. wish some of the patterns were more representative but theyre fun so idc that much. also i usually dont like playfield gimmicks like this at all but 03:09:882 (1) made this above avg gimmick for me
this map is trying so hard that it doesn't even register as a map in my brain anymore. also @woey ryuusei aika unspoken rizz vs gazimal sexual harassment
i talked to him and he said this pattern is hard to read and easy to aim because the hard part about playing this on guitar is the syncopated rhythm and the notes themselves are easy
the maps are completely different so preferring 1 over the other is mega valid
+0.5 for post break solo that was pretty epic actually
just want 2 say vinxis was first but he updated his rating from 2.5 to 2
the medal on this can suck my ballz
what do u guys not like about the hitsounds im confused
good map also