Highest Rated Maps of 2016
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#651
2.57
from
5 votes
#654
3.27
from
4 votes
#655
2.39
from
5 votes
#656
Shawn Wasabi - Marble Soda
Narcissu's Insane 4.39*
Jan 20th, 2016
Narcissu
storyboardContains a storyboard that enhances gameplay experience.
Narcissu's Insane 4.39*
Jan 20th, 2016
Narcissu
storyboardContains a storyboard that enhances gameplay experience.
2.97
from
4 votes
#657
Komiya Mao - (can you) understand me?
insane? 4.29*
Jun 25th, 2016
Sotarks
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
insane? 4.29*
Jun 25th, 2016
Sotarks
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
3.22
from
4 votes
#658
Katarzyna Bogusz, Ola Maciejewska, Przemyslaw Kleczkowski - Blogoslawieni Milosierni (Krysiek Remix)
NeBu's Consecration 6.43*
Aug 2nd, 2016
Nebu
NeBu's Consecration 6.43*
Aug 2nd, 2016
Nebu
3.22
from
4 votes
#659
Jason Michael - Clifford's Theme Song
Fireworks of Flavor 3.70*
Oct 15th, 2016
Hobbes2
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Fireworks of Flavor 3.70*
Oct 15th, 2016
Hobbes2
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.28
from
7 votes
#661
Hanatan - Uta ni Katachi wa Nai keredo
Recollection 4.12*
Jan 23rd, 2016
Asahina Momoko
marathonA map with a drain time of over 5 minutes.
Recollection 4.12*
Jan 23rd, 2016
Asahina Momoko
marathonA map with a drain time of over 5 minutes.
3.36
from
4 votes
#663
nao - Toaru Shoukoku no Ohimesama ga...
Ultimate Moe Lord 6.13*
Apr 18th, 2016
Sotarks
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Ultimate Moe Lord 6.13*
Apr 18th, 2016
Sotarks
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.75
from
4 votes
#665
Porter Robinson & Madeon - Shelter
Nathan's Extra 5.80*
Dec 4th, 2016
Nathan
marathonA map with a drain time of over 5 minutes.
Nathan's Extra 5.80*
Dec 4th, 2016
Nathan
marathonA map with a drain time of over 5 minutes.
2.44
from
5 votes
#669
3.14
from
4 votes
#670
Hatsuki Yura - Eclipse Parade
Insane 5.81*
Jun 19th, 2016
Saki
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.81*
Jun 19th, 2016
Saki
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience.
3.14
from
4 votes
#671
Rita - Blue Liner
Heaven 5.49*
Apr 5th, 2016
Gloria Guard
marathonA map with a drain time of over 5 minutes.
Heaven 5.49*
Apr 5th, 2016
Gloria Guard
marathonA map with a drain time of over 5 minutes.
3.54
from
5 votes
#672
nachi - Tobidase! Bankikki(Casual Killer remix)
Lunatic Collab 4.31*
Jul 28th, 2016
TicClick and Kyubey
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunatic Collab 4.31*
Jul 28th, 2016
TicClick and Kyubey
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.14
from
4 votes
#673
2.97
from
4 votes
#675
Stonebank - All Night
Insane 5.19*
May 28th, 2016
Monstrata
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.19*
May 28th, 2016
Monstrata
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.59
from
5 votes
#676
xi - .357 Magnum
Hyper 5.20*
Jul 21st, 2016
Akali
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Hyper 5.20*
Jul 21st, 2016
Akali
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.63
from
4 votes
#677
2.63
from
4 votes
#678
Rengoku Kozou - Comical Chuuka Chuuihou
Touch Fluffy Tail 3.60*
Dec 7th, 2016
I Must Decrease
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Touch Fluffy Tail 3.60*
Dec 7th, 2016
I Must Decrease
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.63
from
4 votes
#679
2.84
from
5 votes
#681
Kano - Prima Stella
Freedom 6.17*
May 26th, 2016
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Freedom 6.17*
May 26th, 2016
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.26
from
6 votes
#682
Unknown Artist - Cory White House de Chou Taihen!
RLC's xlNi Makasete 5.22*
Nov 14th, 2016
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
RLC's xlNi Makasete 5.22*
Nov 14th, 2016
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.30
from
5 votes
#684
VINXIS - Greetings
deetz' Insane 5.33*
Jun 5th, 2016
ac8129464363
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
deetz' Insane 5.33*
Jun 5th, 2016
ac8129464363
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.88
from
4 votes
#685
Porno Graffitti - Melissa (TV size ver.)
Melissa 5.01*
Jun 7th, 2016
Kencho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Melissa 5.01*
Jun 7th, 2016
Kencho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.52
from
4 votes
#689
MrSpazzaneve17 - osu! MEGAMIX
ReFaller's Hard 3.98*
Jul 28th, 2016
ReFaller
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
ReFaller's Hard 3.98*
Jul 28th, 2016
ReFaller
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
2.71
from
5 votes
#691
Sharlo & Shabbo - Sakura no Hana ga Maiochiru Toki
Made In 20140822 5.34*
Sep 24th, 2016
Hollow Wings
Made In 20140822 5.34*
Sep 24th, 2016
Hollow Wings
4.03
from
4 votes
#692
Black Sun Empire - Inpeak (Telekinesis Remix)
Shadow 5.57*
May 1st, 2016
FCL
marathonA map with a drain time of over 5 minutes.
Shadow 5.57*
May 1st, 2016
FCL
marathonA map with a drain time of over 5 minutes.
3.01
from
5 votes
#693
Katarzyna Bogusz, Ola Maciejewska, Przemyslaw Kleczkowski - Blogoslawieni Milosierni (Krysiek Remix)
Blessed are the Merciful 6.17*
Aug 2nd, 2016
Skubi
Blessed are the Merciful 6.17*
Aug 2nd, 2016
Skubi
3.45
from
4 votes
#694
Pegboard Nerds - Emoji
Insane 4.97*
Apr 2nd, 2016
Marmowka
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.97*
Apr 2nd, 2016
Marmowka
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.50
from
4 votes
#695
Milkychan - Stronger Than You -Chara Response-
Voli's Extra 5.03*
Nov 6th, 2016
Cosmolade
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
Voli's Extra 5.03*
Nov 6th, 2016
Cosmolade
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
2.50
from
4 votes
#696
Demetori - Rigid Paradise ~ Dawn of the Dead
Midnight Curse 8.24*
Jan 31st, 2016
Ekoro
marathonA map with a drain time of over 5 minutes.
Midnight Curse 8.24*
Jan 31st, 2016
Ekoro
marathonA map with a drain time of over 5 minutes.
2.50
from
4 votes
#698
Knife Party - Give It Up
Insane 4.49*
Aug 5th, 2016
sahuang
storyboardContains a storyboard that enhances gameplay experience.
Insane 4.49*
Aug 5th, 2016
sahuang
storyboardContains a storyboard that enhances gameplay experience.
2.60
from
4 votes
#699
Tamura Yukari - Songs Compilation
lolis 5.62*
Nov 11th, 2016
Milan-
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
lolis 5.62*
Nov 11th, 2016
Milan-
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
2.43
from
5 votes
#700
2.77
from
4 votes
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sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0 Prefix a search with
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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