Highest Rated Maps of 2026
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#1
Lia - disintegration
amber 6.79*
Jun 6th, 2026
chenLia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , freeform An unrestrained and loose approach towards visual structure.
amber 6.79*
Jun 6th, 2026
chenLia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , freeform An unrestrained and loose approach towards visual structure.
3.85
/ 5.00 from
61 votes
#2
takehirotei - Chocolate Scramble
SugarCrash 7.79*
Jul 1st, 2026
Heilia
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
SugarCrash 7.79*
Jul 1st, 2026
Heilia
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.96
/ 5.00 from
35 votes
#3
Nujabes - Luv(sic) Part 1-6 feat. Shing02
Lovesick 5.70*
Feb 14th, 2026
Zelq
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design.
Lovesick 5.70*
Feb 14th, 2026
Zelq
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design.
3.77
/ 5.00 from
55 votes
#4
beatMARIO - Sousei (Driving style)
Fatfan style 5.36*
Jun 9th, 2026
Fatfan Kolek
geometric Incorporates geometric shapes within the map's visual design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , chaotic Unpredictable map design, often testing unusual skillsets.
Fatfan style 5.36*
Jun 9th, 2026
Fatfan Kolek
geometric Incorporates geometric shapes within the map's visual design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , chaotic Unpredictable map design, often testing unusual skillsets.
3.78
/ 5.00 from
47 votes
#5
7 Angels 7 Plagues - The Commentator's Despair
Paper Wings 6.59*
May 6th, 2026
Meteo L-Drago
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , playfield usage Includes deliberate use of the playfield within the map design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Paper Wings 6.59*
May 6th, 2026
Meteo L-Drago
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , playfield usage Includes deliberate use of the playfield within the map design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.80
/ 5.00 from
39 votes
#6
Hitori Tori - perthed again (yambabom remix)
Extra 7.05*
Apr 2nd, 2026
Beomsan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
Extra 7.05*
Apr 2nd, 2026
Beomsan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.67
/ 5.00 from
66 votes
#7
Silentroom - F1055
final 7.54*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
final 7.54*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
3.63
/ 5.00 from
59 votes
#8
PEOPLE 1 - Ratpark feat. Kei Sugawara
Rattus deliceus, Rattus mophinus... 7.71*
May 10th, 2026
Delis, moph and Mirash
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , tournament custom A custom map for a playing tournament.
Rattus deliceus, Rattus mophinus... 7.71*
May 10th, 2026
Delis, moph and Mirash
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , tournament custom A custom map for a playing tournament.
3.77
/ 5.00 from
27 votes
#9
Butthole Surfers - Mexican Caravan
mint_'s ex 6.82*
Mar 15th, 2026
mintIceCream_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
mint_'s ex 6.82*
Mar 15th, 2026
mintIceCream_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.74
/ 5.00 from
31 votes
#10
2Slimey - Roc
Mayflower's Hysteria 5.68*
Apr 27th, 2026
Mayflower
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
Mayflower's Hysteria 5.68*
Apr 27th, 2026
Mayflower
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.59
/ 5.00 from
45 votes
#11
Sunny Day Service - Kokoro ni Kumo o Motsu Shonen
floph's daydream 6.68*
Jan 1st, 2026
moph and flake
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
floph's daydream 6.68*
Jan 1st, 2026
moph and flake
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
3.92
/ 5.00 from
23 votes
#12
Butthole Surfers - Mexican Caravan
a bat's Black Tar Heroin Extreme 7.46*
Mar 15th, 2026
a bat
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
a bat's Black Tar Heroin Extreme 7.46*
Mar 15th, 2026
a bat
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.59
/ 5.00 from
43 votes
#13
Psychedelic Porn Crumpets - Hymn For A Droid
mindfuck 7.55*
Jan 20th, 2026
Weoweet
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
mindfuck 7.55*
Jan 20th, 2026
Weoweet
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
3.59
/ 5.00 from
34 votes
#14
yax03 - down
G O D 8.53*
May 15th, 2026
aspen
chaotic Unpredictable map design, often testing unusual skillsets. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
G O D 8.53*
May 15th, 2026
aspen
chaotic Unpredictable map design, often testing unusual skillsets. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.45
/ 5.00 from
97 votes
#15
Louis Cole - Park Your Car on My Face
gurl 6.42*
Mar 30th, 2026
boifrosty
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
gurl 6.42*
Mar 30th, 2026
boifrosty
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55
/ 5.00 from
37 votes
#16
lexycat - glitter *.+^
Shine! 6.27*
Jan 30th, 2026
Chromasia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , storyboard Contains a storyboard that enhances gameplay experience.
Shine! 6.27*
Jan 30th, 2026
Chromasia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , storyboard Contains a storyboard that enhances gameplay experience.
3.59
/ 5.00 from
29 votes
#17
yax03 - down
noob... 5.74*
May 15th, 2026
aspen
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
noob... 5.74*
May 15th, 2026
aspen
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.54
/ 5.00 from
33 votes
#18
seatrus - ILLEGAL LEGACY
Halgoh x Sharu Extra 7.14*
May 26th, 2026
Halgoh and Sharu
tech Tests uncommon skills. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
Halgoh x Sharu Extra 7.14*
May 26th, 2026
Halgoh and Sharu
tech Tests uncommon skills. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , high sv Features prominent high slider velocity usage as a key part of map design. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.48
/ 5.00 from
45 votes
#19
Halozy - 143
f1n4l m3ssage 6.37*
May 5th, 2026
KomachiBaka and wordle
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
f1n4l m3ssage 6.37*
May 5th, 2026
KomachiBaka and wordle
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.51
/ 5.00 from
31 votes
#20
underscores - Music
when i'm with U it feels like 7.72*
Jun 27th, 2026
blixys
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , geometric Incorporates geometric shapes within the map's visual design. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
when i'm with U it feels like 7.72*
Jun 27th, 2026
blixys
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , geometric Incorporates geometric shapes within the map's visual design. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
3.43
/ 5.00 from
52 votes
#21
iroha(sasaki) - Meltdown
02 5.69*
Jun 1st, 2026
Mattay
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
02 5.69*
Jun 1st, 2026
Mattay
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.55
/ 5.00 from
25 votes
#22
385 - Noumiso araou
Pataphysical 9.00*
Apr 12th, 2026
zekk
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets.
Pataphysical 9.00*
Apr 12th, 2026
zekk
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets.
3.40
/ 5.00 from
62 votes
#23
youman - R.I.P.
M.E.M.O.R.I.A.M. 7.79*
Jan 28th, 2026
Petal
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
M.E.M.O.R.I.A.M. 7.79*
Jan 28th, 2026
Petal
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
3.47
/ 5.00 from
27 votes
#24
Hitori Tori - perthed again (yambabom remix)
pocket x Kojio's Expert 5.94*
Apr 2nd, 2026
Kojio and pocket-
tech Tests uncommon skills. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
pocket x Kojio's Expert 5.94*
Apr 2nd, 2026
Kojio and pocket-
tech Tests uncommon skills. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49
/ 5.00 from
24 votes
#25
2Slimey - Roc
Final Boss Collab 6.07*
Apr 27th, 2026
choke enough, Aosek and App
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets.
Final Boss Collab 6.07*
Apr 27th, 2026
choke enough, Aosek and App
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets.
3.39
/ 5.00 from
40 votes
#26
Kalafina - Hikariful
Faraway Promise 4.50*
Mar 29th, 2026
kodama
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design.
Faraway Promise 4.50*
Mar 29th, 2026
kodama
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design.
3.44
/ 5.00 from
27 votes
#27
METAROOM - EMBRYOGLYPH
MYSTERMINAL PYTHESIS 6.42*
Jun 18th, 2026
Pyo and mystycute
tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
MYSTERMINAL PYTHESIS 6.42*
Jun 18th, 2026
Pyo and mystycute
tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.51
/ 5.00 from
22 votes
#28
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
Ozymandias 9.80*
May 4th, 2026
Rita Summers
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Ozymandias 9.80*
May 4th, 2026
Rita Summers
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.77
/ 5.00 from
19 votes
#29
Butthole Surfers - Mexican Caravan
South of the Rio Grande 7.16*
Mar 15th, 2026
careIess and new year
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
South of the Rio Grande 7.16*
Mar 15th, 2026
careIess and new year
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.39
/ 5.00 from
34 votes
#30
Hiro Shinosawa (CV: Reina Kawamura) - SUNFADED
Callionet's Extra 6.70*
Mar 19th, 2026
Callionet
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
Callionet's Extra 6.70*
Mar 19th, 2026
Callionet
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
3.43
/ 5.00 from
23 votes
#31
Captain Jack - Captain Jack
Run along with Captain Jack 5.00*
Apr 21st, 2026
P_O
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Run along with Captain Jack 5.00*
Apr 21st, 2026
P_O
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.44
/ 5.00 from
22 votes
#32
yax03 - down
down vs. nasmoeb 8.55*
Jun 15th, 2026
Beomsan and Down
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
down vs. nasmoeb 8.55*
Jun 15th, 2026
Beomsan and Down
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.34
/ 5.00 from
37 votes
#33
Lusumi - /data_eraser.wav
/hehefunny_404.osu 7.64*
Apr 16th, 2026
hehe and funny
tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
/hehefunny_404.osu 7.64*
Apr 16th, 2026
hehe and funny
tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.36
/ 5.00 from
24 votes
#34
DJ SHARPNEL - STRANGEPROGRAM
CamoMiX 7.56*
Mar 10th, 2026
Camo
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , tournament custom A custom map for a playing tournament.
CamoMiX 7.56*
Mar 10th, 2026
Camo
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , tournament custom A custom map for a playing tournament.
3.28
/ 5.00 from
60 votes
#35
Hitori Tori - perthed again (yambabom remix)
ddm's Fat Extra 6.83*
Apr 2nd, 2026
ddm
large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
ddm's Fat Extra 6.83*
Apr 2nd, 2026
ddm
large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.27
/ 5.00 from
35 votes
#36
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
kiddly's Mythic 6.91*
May 21st, 2026
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
kiddly's Mythic 6.91*
May 21st, 2026
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48
/ 5.00 from
20 votes
#37
yax03 - down
H4CK3R 7.50*
May 15th, 2026
dakiwii and aspen
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets.
H4CK3R 7.50*
May 15th, 2026
dakiwii and aspen
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets.
3.27
/ 5.00 from
25 votes
#38
Lil B - Like a Martian
EVERYTHING BASED *OSU! MAP* RARE... 7.16*
Jan 14th, 2026
1103
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
EVERYTHING BASED *OSU! MAP* RARE... 7.16*
Jan 14th, 2026
1103
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.24
/ 5.00 from
29 votes
#39
Silentroom - F1055
gira's Extravaganza 6.44*
May 23rd, 2026
eringiRa
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
gira's Extravaganza 6.44*
May 23rd, 2026
eringiRa
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.67
/ 5.00 from
19 votes
#40
Rin - Hyperion
539kg/m^3 5.45*
Jun 26th, 2026
Lv9
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
539kg/m^3 5.45*
Jun 26th, 2026
Lv9
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67
/ 5.00 from
19 votes
#41
bermei.inazawa feat. Chata - Hippopotamus
tsuiteinai 5.19*
Apr 3rd, 2026
ac8129464363
chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
tsuiteinai 5.19*
Apr 3rd, 2026
ac8129464363
chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.17
/ 5.00 from
34 votes
#42
xn88ax - KriszhAdvice<3 (Cut Ver.)
WE CAN BE TOGETHER 333 7.27*
Mar 13th, 2026
azphyx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
WE CAN BE TOGETHER 333 7.27*
Mar 13th, 2026
azphyx
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.18
/ 5.00 from
27 votes
#43
Neonlight - Power Hour (2020 Remaster)
Eclectic 6.75*
May 14th, 2026
KomachiBaka
tournament custom A custom map for a playing tournament.
Eclectic 6.75*
May 14th, 2026
KomachiBaka
tournament custom A custom map for a playing tournament.
3.49
/ 5.00 from
18 votes
#44
bermei.inazawa feat. Chata - Hippopotamus
445 4.83*
Apr 3rd, 2026
Charles445
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
445 4.83*
Apr 3rd, 2026
Charles445
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
3.39
/ 5.00 from
18 votes
#45
Butthole Surfers - Mexican Caravan
0pp x Mangie_'s Extra 5.97*
Mar 15th, 2026
0ppInOsu and Mangie_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
0pp x Mangie_'s Extra 5.97*
Mar 15th, 2026
0ppInOsu and Mangie_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.67
/ 5.00 from
18 votes
#46
beatMARIO - Sousei (Driving style)
Expert 5.42*
Jun 9th, 2026
dakiwii
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Expert 5.42*
Jun 9th, 2026
dakiwii
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.19
/ 5.00 from
20 votes
#47
Juztan - #WE <3 YURI
<3 9.16*
May 9th, 2026
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
<3 9.16*
May 9th, 2026
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.09
/ 5.00 from
44 votes
#48
MIDORI - YUKIKO san
total annihilation 6.55*
May 23rd, 2026
Mangie_
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
total annihilation 6.55*
May 23rd, 2026
Mangie_
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.49
/ 5.00 from
19 votes
#49
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
IRIDESCENCE 6.78*
May 11th, 2026
Lince Cosmico
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
IRIDESCENCE 6.78*
May 11th, 2026
Lince Cosmico
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.08
/ 5.00 from
40 votes
#50
Sakuzyo - Lantagraph
Impressionism 7.55*
Jul 4th, 2026
Hollow Wings
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , low sv Features prominent low sv usage as a key part of map design.
Impressionism 7.55*
Jul 4th, 2026
Hollow Wings
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , low sv Features prominent low sv usage as a key part of map design.
3.71
/ 5.00 from
16 votes
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