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on KAEDE [EX EX]
real mapping
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on F1055 [final]
10, fire/rise
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on glass beach [glass beach]
enfant-terrible
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on Cross Time [Hard]
i played this map like a million times when i first joined osu
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on VIP's [Awesome]
Awesome, depth of osu, real, real mapping, Real osu, unspoken rizz
3mo ago
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Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers wa. - Black Lotus [Lucilividly] aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
Ranked Jan 30th, 2021
3.73 / 5.00 from 53 votes
#35 for 2021, #480 overall
Total Ratings Received: 439
Average Star Rating: 9.66*
Most Active Year: 2020

Top Descriptors slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.


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20 comments 3.46 / 5.00 from 53 votes
0 comments 5.00 / 5.00 from 1 votes
2 comments 3.87 / 5.00 from 10 votes
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1 comment 4.17 / 5.00 from 3 votes
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