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Yotsuya-san ni Yoroshiku (Cut Ver.) [Mizujin's Extreme]
by - Aqua
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Ranked Sep 28th, 2025
3.00 / 5.00 from 3 votes
Resets in
Highest charting map of the week
down [down vs. nasmoeb]
by Beomsan and Down
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Ranked Jun 15th, 2026
3.34 / 5.00 from 34 votes
#30 for 2026, #1384 overall