underscores - Music by blixys
Mapset Information
Ranked: Jun 27th, 2026
Average Rating: 3.36 / 5.00 from 102 votes
English Pop
Average Rating: 3.36 / 5.00 from 102 votes
English Pop
5.0★
9 votes
9 votes
4.5★
10 votes
10 votes
4.0★
15 votes
15 votes
3.5★
9 votes
9 votes
3.0★
10 votes
10 votes
2.5★
3 votes
3 votes
2.0★
6 votes
6 votes
1.5★
3 votes
3 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 3.40 / 5.00 from 67 votes
Ranking: #34 for 2026, #1159 overall
Ranking: #34 for 2026, #1159 overall
| geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion. |
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5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
10 votes
10 votes
3.5★
7 votes
7 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.25 / 5.00 from 27 votes
Ranking: #62 for 2026, #1649 overall
Ranking: #62 for 2026, #1649 overall
| perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
3 votes
3 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.50 / 5.00 from 3 votes
| low svFeatures prominent low sv usage as a key part of map design., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 1.30 / 5.00 from 5 votes
| streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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| contributors: moonpoint

We genuinely need more underscores in osu!
also yea thats pretty much exactly my thoughts too blixys
@akari i know now and thats insane
wyit's diff is genuinely so awesome i just wish the choruses were remapped
i was avoiding rating this because i feel like i should like this but i just don't
does she know
bitch like tupac?? you got a tupac horse in your game???
air shakur music
idk how to feel abt it
gameplay overwhelms but thats probably the intent
anyway i have never seen someone put more raw effort into a map so i think this is pretty cool we love you blixys
guy who has never heard of underscores: is the horseshoe in the album cover an umamusume reference
Oh and the top diff couldve done with od 10 imo
02:19:952 am i insane is this just not the most insane reading spike ever on the extra or what. Like i get its consistent but the placements and ncing just make it super miserable. And the part after too 02:32:558 i hate how passive the 1/4 is here and then its like the kiai after its just really boring flow aim. Which like i get? Its very sweeping and large which feels good for a climax its just really boring to aim and look at
Anyway just a little sad coz i thought the rest was pretty cool. Besides like the rhythm in the intro part i think focuses the vocals a little too hard? It couldve been more passive like it feels weird to have 00:16:769 (2) - vs 00:20:914 (5) - with the 1/4 in the back and whatever (00:26:637 (3) - another example)
oh wow thats cool
yeah thats rly missable lol
ok i see it now
02:19:927 - and 02:24:664 -
i had no idea this had 3d sliders until reading ur post and i still dont know where they are
the 3d sliders flew over my head the first 2 times i watched the map in the editor, prolly cause the density in which they appear is slightly too slow, or msybe im just slow
good comms good comms
its not even lowkey there is a humongous horseshoe in the middle
the background lowkey gives umamusume game main lobby
00:25:058 (1,2,3) - whyyy snapped like this
ro o o o o o o o o o o o o o o o o o o o o o o o o o o