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Kuroneko Dungeon - Ryuu to Shoujo to Decoherence

[Mapset2497139] by plambob
Mapset Information
Ranked: May 21st, 2026
Average Rating: 3.06 / 5.00 from 111 votes
Instrumental Video Game
Nominators
Credits


Zero 11.74*
5.0★
2 votes
4.5★
0 votes
4.0★
3 votes
3.5★
7 votes
3.0★
5 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 3.20 / 5.00 from 20 votes
Ranking: #101 for 2026, #2193 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas [Map5638904]
5.0★
2 votes
4.5★
2 votes
4.0★
0 votes
3.5★
4 votes
3.0★
4 votes
2.5★
0 votes
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.02 / 5.00 from 16 votes
Ranking: #142 for 2026, #3430 overall
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas [Map5646731]
5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
1 vote
3.0★
2 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
2 votes
0.5★
1 vote
0.0★
2 votes
Rating Distribution
Rating: 2.02 / 5.00 from 13 votes
Ranking: #898 for 2026
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas [Map5646729]
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
2 votes
3.0★
1 vote
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 2.56 / 5.00 from 8 votes
Ranking: #447 for 2026, #9084 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.

separate your tags with commas [Map5646725]
Extreme 7.53*
5.0★
3 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
2 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.79 / 5.00 from 10 votes
Ranking: #308 for 2026, #6786 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas [Map5647089]
kiddly's Mythic 7.13*
mapped by kiddly
5.0★
2 votes
4.5★
3 votes
4.0★
8 votes
3.5★
6 votes
3.0★
3 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 3.60 / 5.00 from 25 votes
Ranking: #38 for 2026, #1057 overall
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas [Map5646728]
Extra 6.33*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
3 votes
3.0★
1 vote
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.24 / 5.00 from 6 votes
Ranking: #425 for 2026, #8740 overall

separate your tags with commas [Map5646726]
kiddly's Another 5.63*
mapped by kiddly
5.0★
1 vote
4.5★
1 vote
4.0★
2 votes
3.5★
0 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 3.02 / 5.00 from 7 votes
Ranking: #477 for 2026, #9629 overall

separate your tags with commas [Map5646727]
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.08 / 5.00 from 4 votes

separate your tags with commas [Map5647091]
Hyper 3.84*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes

separate your tags with commas [Map5647090]

separate your tags with commas [Map5490182]
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 1 votes

separate your tags with commas [Map5646730]
| contributors: Plasma

Related beatmaps to BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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