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Kuroneko Dungeon - Ryuu to Shoujo to Decoherence by Plasma

Mapset info
Ranked: May 21st, 2026
Average Rating: 3.04 / 5.00 from 103 votes
Instrumental Video Game
Nominators
maxie Mattay


Zero 11.74*
5.0★
1 vote
4.5★
0 votes
4.0★
3 votes
3.5★
6 votes
3.0★
5 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.08 / 5.00 from 17 votes
Ranking: #90 for 2026, #2797 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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5.0★
2 votes
4.5★
1 vote
4.0★
0 votes
3.5★
4 votes
3.0★
4 votes
2.5★
0 votes
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.91 / 5.00 from 15 votes
Ranking: #126 for 2026, #3992 overall
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
1 vote
3.0★
2 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
2 votes
0.5★
1 vote
0.0★
2 votes
Rating Distribution
Rating: 2.02 / 5.00 from 13 votes
Ranking: #687 for 2026
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
2 votes
3.0★
1 vote
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 2.75 / 5.00 from 8 votes
Ranking: #266 for 2026, #7532 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.

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Extreme 7.53*
5.0★
3 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
2 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.72 / 5.00 from 10 votes
Ranking: #246 for 2026, #7081 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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kiddly's Mythic 7.13*
mapped by kiddly
5.0★
1 vote
4.5★
2 votes
4.0★
7 votes
3.5★
6 votes
3.0★
4 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 3.57 / 5.00 from 22 votes
Ranking: #30 for 2026, #1156 overall
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Extra 6.33*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
2 votes
3.0★
1 vote
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.20 / 5.00 from 5 votes

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kiddly's Another 5.63*
mapped by kiddly
5.0★
1 vote
4.5★
1 vote
4.0★
2 votes
3.5★
0 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 3.02 / 5.00 from 7 votes
Ranking: #361 for 2026, #9325 overall

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.08 / 5.00 from 4 votes

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Hyper 3.84*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes

separate your tags with commas

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 1 votes

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| contributors: Plasma

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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