Kuroneko Dungeon - Ryuu to Shoujo to Decoherence by plambob
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
4 votes
4 votes
3.5★
5 votes
5 votes
3.0★
5 votes
5 votes
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0 votes
0 votes
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0 votes
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1.0★
1 vote
1 vote
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0 votes
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0.0★
1 vote
1 vote
Rating: 3.12 / 5.00 from 17 votes
Ranking: #65 for 2026, #2641 overall
Ranking: #65 for 2026, #2641 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
3 votes
3 votes
3.0★
4 votes
4 votes
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0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.94 / 5.00 from 13 votes
Ranking: #113 for 2026, #4504 overall
Ranking: #113 for 2026, #4504 overall
| improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
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2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 2.15 / 5.00 from 12 votes
Ranking: #511 for 2026
Ranking: #511 for 2026
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 2.75 / 5.00 from 8 votes
Ranking: #204 for 2026, #7329 overall
Ranking: #204 for 2026, #7329 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. |
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5.0★
3 votes
3 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.71 / 5.00 from 10 votes
Ranking: #192 for 2026, #6980 overall
Ranking: #192 for 2026, #6980 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
5 votes
5 votes
3.5★
7 votes
7 votes
3.0★
4 votes
4 votes
2.5★
0 votes
0 votes
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0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 3.48 / 5.00 from 20 votes
Ranking: #36 for 2026, #1543 overall
Ranking: #36 for 2026, #1543 overall
| aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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1 vote
1 vote
3.5★
2 votes
2 votes
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1 vote
1 vote
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0 votes
0 votes
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1 vote
1 vote
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0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.20 / 5.00 from 5 votes
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5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
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0 votes
0 votes
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1 vote
1 vote
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1 vote
1 vote
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0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
1 vote
1 vote
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1 vote
1 vote
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0 votes
1.0★
0 votes
0 votes
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0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.08 / 5.00 from 4 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
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0 votes
0 votes
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1 vote
1 vote
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0 votes
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0 votes
0 votes
0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
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0 votes
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0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.00 / 5.00 from 1 votes
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