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Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ The Harm of Coming into Existence by jonathanlfj

Mapset info
Ranked: Apr 13th, 2020
Average Rating: 3.83 / 5.00 from 98 votes
Instrumental Video Game
Nominators
Mafumafu MaridiuS


5.0★
8 votes
4.5★
17 votes
4.0★
22 votes
3.5★
7 votes
3.0★
5 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
1 vote
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 3.96 / 5.00 from 62 votes
Ranking: #5 for 2020, #122 overall
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.

separate your tags with commas
happy30's Extra 6.20*
mapped by happy30
5.0★
0 votes
4.5★
1 vote
4.0★
9 votes
3.5★
5 votes
3.0★
6 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.46 / 5.00 from 23 votes
Ranking: #88 for 2020, #1309 overall
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.

separate your tags with commas
5.0★
0 votes
4.5★
1 vote
4.0★
8 votes
3.5★
2 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.69 / 5.00 from 13 votes
Ranking: #222 for 2020, #3224 overall
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.

separate your tags with commas
| contributors: shizume

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (17)

nice map

happy30's extra is actually a collab deep lore

awesome

The last kiai is like a spell card

Blue Dragon OMDB patron

i was like "i dont get it" and then the kiai happened

Blue Dragon OMDB patron

this map actually feels like a boss battle

one of the best rhythm choices in a map ever imo

i been gassing this since upload

this map's rhythm is so natural that it feels obvious, effortless, like anyone could do it, until you look at the other sets and see how disappointing the rhythm choice is compared to this

masterful display of restraint

yeah rhythm is good but the map overall just plays like high star made by a 6 digit (movement + some patterns are clearly made without real understanding of difficulty behind them which makes them feel out of place (both too hard and too easy))

theres a reason why i spam retry this map even tho i cant fc. its that fun

this shit is so gas

holy fuck
holy fucking fuck
that map of yours is absurd

you're fucking kidding me this map takes kickslider patterns from the pretender i can't see this the same way ever again

lfj is inspired by rlc NOWAY

lfj is rlc if rlc was good and canadian

W LookingForJroup

nvm I get it now (tho I hope this had a few less kicksliders, some of them feel quite forced, especially in the guitar solo)


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Reviews

top 5 map in the game imo

perfect example of restraint on rhythm choice that makes this feel much more engaging to play. this couldve easily been stream spam the whole map and it would’ve been a thousand times worse. especially with the ending, this map feels like you’re actually playing a boss battle like mismagius mentioned. it doesn’t try too hard to achieve that either. only qualm i have is i think there are a couple of moments where the restraint is too much but i think thats just my own preference taking over

i might be glazing too much and it might also be a song buff but this is one of the most fun experiences i’ve had with a map in this game

happy30 diff is cool too

[3]
Oolt cloud, Yumenexa, Erikillo
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