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la la larks - ego-izm by Emilyumu

Mapset info
Ranked: Apr 26th, 2026
Average Rating: 3.26 / 5.00 from 43 votes
Japanese Rock
Nominators
Ascended Wanpachi


Extreme 6.64*
5.0★
1 vote
4.5★
1 vote
4.0★
1 vote
3.5★
2 votes
3.0★
8 votes
2.5★
3 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.05 / 5.00 from 17 votes
Ranking: #88 for 2026, #2899 overall
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
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melloe's extra 6.34*
mapped by melloe
5.0★
1 vote
4.5★
1 vote
4.0★
3 votes
3.5★
4 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.66 / 5.00 from 11 votes
Ranking: #117 for 2026, #3872 overall
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Extra 6.31*
mapped by Maria Iskariot
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
4 votes
3.0★
2 votes
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.13 / 5.00 from 8 votes
Ranking: #196 for 2026, #6209 overall
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 1 votes
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.00 / 5.00 from 1 votes
collabA map with two or more associated mappers.
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AIR's Extra 5.29*
mapped by AIR
5.0★
0 votes
4.5★
1 vote
4.0★
1 vote
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.30 / 5.00 from 5 votes
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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separate your tags with commas
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separate your tags with commas
collabA map with two or more associated mappers.
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separate your tags with commas
| contributors: shizume

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Comments (2)

4mo ago

This is very cool

3mo ago

PEAK


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