la la larks - ego-izm by Emilyumu
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
8 votes
8 votes
2.5★
3 votes
3 votes
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1 vote
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Rating: 3.05 / 5.00 from 17 votes
Ranking: #88 for 2026, #2899 overall
Ranking: #88 for 2026, #2899 overall
| messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts. |
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5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
3 votes
3 votes
3.5★
4 votes
4 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
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1.5★
0 votes
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1.0★
0 votes
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0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.66 / 5.00 from 11 votes
Ranking: #117 for 2026, #3872 overall
Ranking: #117 for 2026, #3872 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
4 votes
4 votes
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
0 votes
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1.5★
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1.0★
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0.5★
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0.0★
0 votes
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Rating: 3.13 / 5.00 from 8 votes
Ranking: #196 for 2026, #6209 overall
Ranking: #196 for 2026, #6209 overall
| aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
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0 votes
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1.5★
0 votes
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1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
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3.5★
0 votes
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1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
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1.0★
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0.5★
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0.0★
0 votes
0 votes
Rating: 3.30 / 5.00 from 5 votes
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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| contributors: shizume
