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kessoku band - Seiza ni Naretara (TV Size) by Mizunashi Akari

Mapset Information
Ranked: Mar 29th, 2023
Average Rating: 2.29 / 5.00 from 141 votes
Japanese Rock
Nominators


5.0★
4 votes
4.5★
4 votes
4.0★
14 votes
3.5★
4 votes
3.0★
14 votes
2.5★
7 votes
2.0★
4 votes
1.5★
8 votes
1.0★
4 votes
0.5★
7 votes
0.0★
4 votes
Rating Distribution
Rating: 2.60 / 5.00 from 74 votes
Ranking: #2298 for 2023
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., video gimmickEmploys patterning that closely references the included background video.

separate your tags with commas
5.0★
2 votes
4.5★
2 votes
4.0★
2 votes
3.5★
0 votes
3.0★
6 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
3 votes
0.5★
3 votes
0.0★
4 votes
Rating Distribution
Rating: 2.16 / 5.00 from 23 votes
Ranking: #2277 for 2023
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., video gimmickEmploys patterning that closely references the included background video.

separate your tags with commas
5.0★
1 vote
4.5★
2 votes
4.0★
1 vote
3.5★
0 votes
3.0★
2 votes
2.5★
4 votes
2.0★
1 vote
1.5★
1 vote
1.0★
3 votes
0.5★
1 vote
0.0★
4 votes
Rating Distribution
Rating: 1.93 / 5.00 from 20 votes
Ranking: #2255 for 2023
gimmickFocused on a single unique design or gameplay idea., finger controlUses complex applications of rhythms in order to test the player's tapping ability., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., video gimmickEmploys patterning that closely references the included background video.

separate your tags with commas
Normal 2.63*
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
1 vote
3.0★
4 votes
2.5★
2 votes
2.0★
2 votes
1.5★
3 votes
1.0★
1 vote
0.5★
3 votes
0.0★
7 votes
Rating Distribution
Rating: 1.43 / 5.00 from 24 votes
Ranking: #2347 for 2023
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.

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Latest Ratings
lilybannanas9
on Normal
lilybannanas9
on LIVE at Shukasai (Hard)
lilybannanas9
on LIVE at Shukasai (Insane)
lilybannanas9
on LIVE at Shukasai (Extra)
Snowflake
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milr_
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milr_
on LIVE at Shukasai (Hard)
milr_
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Paradogmatical
on LIVE at Shukasai (Extra)
Paradogmatical
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Paradogmatical
on LIVE at Shukasai (Hard)
milr_
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Lightin
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tuuli
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tuuli
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tuuli
on Normal
Aeter
on LIVE at Shukasai (Extra)

don't hate on this map if u haven't watched the series bro

roleplay ahh mapset but i really dig the idea. i do think that sadly the concept crumbles in some places but overall its fun

The breaktimes are peak but imo it sacrificed the gameplay experience too much for me to enjoy

I respect the idea and i think its a good one but sadly i am just a hater

the healthbar during break thing is cinema i cannot lie THAT is camp

milr_ OMDB patron

4.5
4.5
4.5
3.5

checked this again and changed my mind a little bit

played few times but still can't understand the concept
am i be the bocchi? meh

bumped to 4 i really like the way this plays outside of the concept actually

cool to see stuff like this ranked

new favorite concept map

its ok

i respect the idea behind it

gimmick good map painful to play

i watched bocchi cuz of this map and it was pretty good 8/10

this map is so fkn funny

awesome gimmick, the other aspects of the map unfortunately doesn't hold up tho :(

good map jasontime i like it

well it's pretty funny learning days later why i was constantly getting the same 100s on a section lol

> i mean i still think that you should stick to the basic concept (making the map have a clear gimmick with following only the guitar) and not add more complexity to it through making it 'more realistic' because that only detracts from the experience imho especially for people who are actually going to play the map

the ideas are all intentionally meant to be visible during the playing experience; which gimmicks detract from the experience?

just in general the difficulty of the sections is correlated with the difficulty of the guitar tab

wait that's the rhythm??????????????????????

olc

i talked to him and he said this pattern is hard to read and easy to aim because the hard part about playing this on guitar is the syncopated rhythm and the notes themselves are easy

elite beat agents 2023

ok sorry but writing "play w/ visible HP bar" in the background is comedy [2]

ok sorry but writing "play w/ visible HP bar" in the background is comedy

why would I need a forced sightread miss if u just miss all the way through

lazy , shoulda made it cs7 - cs10 and gone full mode :seal: :cry:

i don't like the map very much outside of the gimmick, which is cool? but it doesn't carry the map's execution imo. could be better/5

normal would be 5 with 7/7/7 diff settings sorry

and since yall looooooooove mapping (presumably) read the ideas.txt too in the pinned comment https://osu.ppy.sh/comments/2577453

play this will all the settings detailed in the background for the true bocchi experience

olc

+0.5 for post break solo that was pretty epic actually

🎰🎰🎰

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