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kessoku band - Seiza ni Naretara (TV Size) by Mizunashi Akari

Mapset info
Ranked: Mar 29th, 2023
Average Rating: 2.29 / 5.00 from 141 votes
Japanese Rock
Nominators
Kotoha moonpoint


5.0★
4 votes
4.5★
4 votes
4.0★
14 votes
3.5★
4 votes
3.0★
14 votes
2.5★
7 votes
2.0★
4 votes
1.5★
8 votes
1.0★
4 votes
0.5★
7 votes
0.0★
4 votes
Rating Distribution
Rating: 2.62 / 5.00 from 74 votes
Ranking: #2286 for 2023
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., video gimmickEmploys patterning that closely references the included background video.

separate your tags with commas
5.0★
2 votes
4.5★
2 votes
4.0★
2 votes
3.5★
0 votes
3.0★
6 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
3 votes
0.5★
3 votes
0.0★
4 votes
Rating Distribution
Rating: 2.18 / 5.00 from 23 votes
Ranking: #2265 for 2023
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., video gimmickEmploys patterning that closely references the included background video.

separate your tags with commas
5.0★
1 vote
4.5★
2 votes
4.0★
1 vote
3.5★
0 votes
3.0★
2 votes
2.5★
4 votes
2.0★
1 vote
1.5★
1 vote
1.0★
3 votes
0.5★
1 vote
0.0★
4 votes
Rating Distribution
Rating: 1.95 / 5.00 from 20 votes
Ranking: #2244 for 2023
gimmickFocused on a single unique design or gameplay idea., finger controlUses complex applications of rhythms in order to test the player's tapping ability., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., video gimmickEmploys patterning that closely references the included background video.

separate your tags with commas
Normal 2.63*
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
1 vote
3.0★
4 votes
2.5★
2 votes
2.0★
2 votes
1.5★
3 votes
1.0★
1 vote
0.5★
3 votes
0.0★
7 votes
Rating Distribution
Rating: 1.43 / 5.00 from 24 votes
Ranking: #2333 for 2023
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.

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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (33)

🎰🎰🎰

olc

+0.5 for post break solo that was pretty epic actually

play this will all the settings detailed in the background for the true bocchi experience

and since yall looooooooove mapping (presumably) read the ideas.txt too in the pinned comment https://osu.ppy.sh/comments/2577453

normal would be 5 with 7/7/7 diff settings sorry

i don't like the map very much outside of the gimmick, which is cool? but it doesn't carry the map's execution imo. could be better/5

lazy , shoulda made it cs7 - cs10 and gone full mode :seal: :cry:

why would I need a forced sightread miss if u just miss all the way through

ok sorry but writing "play w/ visible HP bar" in the background is comedy

ok sorry but writing "play w/ visible HP bar" in the background is comedy [2]

elite beat agents 2023

olc

i talked to him and he said this pattern is hard to read and easy to aim because the hard part about playing this on guitar is the syncopated rhythm and the notes themselves are easy

wait that's the rhythm??????????????????????

just in general the difficulty of the sections is correlated with the difficulty of the guitar tab

> i mean i still think that you should stick to the basic concept (making the map have a clear gimmick with following only the guitar) and not add more complexity to it through making it 'more realistic' because that only detracts from the experience imho especially for people who are actually going to play the map

the ideas are all intentionally meant to be visible during the playing experience; which gimmicks detract from the experience?

well it's pretty funny learning days later why i was constantly getting the same 100s on a section lol

good map jasontime i like it

awesome gimmick, the other aspects of the map unfortunately doesn't hold up tho :(

this map is so fkn funny

i watched bocchi cuz of this map and it was pretty good 8/10

gimmick good map painful to play

i respect the idea behind it

its ok

new favorite concept map

cool to see stuff like this ranked

bumped to 4 i really like the way this plays outside of the concept actually

played few times but still can't understand the concept
am i be the bocchi? meh

checked this again and changed my mind a little bit

milr_ OMDB patron

4.5
4.5
4.5
3.5

the healthbar during break thing is cinema i cannot lie THAT is camp

The breaktimes are peak but imo it sacrificed the gameplay experience too much for me to enjoy

I respect the idea and i think its a good one but sadly i am just a hater

roleplay ahh mapset but i really dig the idea. i do think that sadly the concept crumbles in some places but overall its fun

don't hate on this map if u haven't watched the series bro


Latest Ratings

lilybannanas9
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Paradogmatical
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milr_
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Lightin
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tuuli
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tuuli
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Aeter
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