Ayumi. - Deciding the future by Lasse
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Rating: 3.50 / 5.00 from 3 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
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Rating: 4.00 / 5.00 from 1 votes
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5.0★
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Rating: 2.64 / 5.00 from 2 votes
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