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DECO*27 - Ghost Rule by Awaken

Mapset Information
Ranked: Nov 20th, 2019
Average Rating: 2.23 / 5.00 from 108 votes
Japanese Rock
Nominators


Mayday 8.20*
5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
4 votes
3.0★
4 votes
2.5★
5 votes
2.0★
3 votes
1.5★
3 votes
1.0★
10 votes
0.5★
4 votes
0.0★
1 vote
Rating Distribution
Rating: 1.88 / 5.00 from 36 votes
Ranking: #1232 for 2019
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

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CRN's Extra 7.98*
mapped by caren_sk
5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
4 votes
3.0★
0 votes
2.5★
5 votes
2.0★
2 votes
1.5★
4 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 2.46 / 5.00 from 18 votes
Ranking: #1144 for 2019
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.

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5.0★
0 votes
4.5★
2 votes
4.0★
2 votes
3.5★
2 votes
3.0★
3 votes
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.47 / 5.00 from 11 votes
Ranking: #280 for 2019, #3917 overall

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5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
1 vote
3.0★
4 votes
2.5★
2 votes
2.0★
6 votes
1.5★
4 votes
1.0★
7 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 1.85 / 5.00 from 28 votes
Ranking: #1230 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Flask's Extra 6.44*
mapped by Flask
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
4 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.74 / 5.00 from 6 votes
Ranking: #748 for 2019

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0108's Extra 5.90*
mapped by val0108
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
2 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.20 / 5.00 from 5 votes

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Extra 5.53*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.50 / 5.00 from 2 votes

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Habi's Insane 4.96*
mapped by HabiHolic

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G's Harder 4.27*
mapped by Evil_Twilight
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.50 / 5.00 from 1 votes

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Hard 3.84*

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Regraz's Normal 2.56*
mapped by Mafumafu
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 0.50 / 5.00 from 1 votes

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| contributors: Fsjallink, Delta_



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