nobodyknows+ - Kokoro Odoru by toybot
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
14 votes
14 votes
3.5★
8 votes
8 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.61 / 5.00 from 31 votes
Ranking: #75 for 2019, #958 overall
Ranking: #75 for 2019, #958 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
Featured in
OWC 2020
5.0★
4 votes
4 votes
4.5★
6 votes
6 votes
4.0★
12 votes
12 votes
3.5★
6 votes
6 votes
3.0★
4 votes
4 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.80 / 5.00 from 36 votes
Ranking: #39 for 2019, #517 overall
Ranking: #39 for 2019, #517 overall
| freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.18 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 0.00 / 5.00 from 1 votes
| contributors: Akiyama Mizuki

@wyit if you like this map check out my main influences for it (esp superhero) /s/775014 /s/738265
pretty fun
isomer
😌
thanks omdboomfs
bbj diff is to strive for
this is really really really good, bbj diff displays such an infectious and playful energy that i can do nothing but ride the feeling of it and just smile. it's like watching a duo of very talented dancers perform salsa. very well done :)
lol,,
didnt know people liked this style of mapping, omw
Well yes!
wtf bbj is isome thats crazy
screw those guys
remember thinking this was really good in 2019, picked it in a multi and got flamed by like 6 5 digits
agree with nijika ijichi
thank you guy
i think i rated it too low
i still think bbj diff goes crazy
this map is just ecstasy
"enjoy" thanks i will
kokoro odoru if the singer is smelly: kokoro odour
🥹
you guys are so nice 🥲 it really means a lot to me, thanks
holy shit
out of everything that i've done on this game, i feel like my expert diff here is the only thing that matters to an extent. i might look back on my time on osu in a rather negative light, but this map's existence makes me think at least it wasn't all completely worthless.
thank you, i hope you enjoy.
p.s. still sorry to toybot for making *this* when he asked me for a low 5* diff haha
bbj diff still goes crazy for me
Enjoy