OMDB
log in

Sharpnel High Speed Music Team - Exciting Hyper Highspeed Star by fanzhen0019

Mapset info
Ranked: Aug 22nd, 2021
Average Rating: 3.58 / 5.00 from 42 votes
Japanese Electronic
Nominators
Uberzolik VINXIS


Rating Distribution
Rating: 3.67 / 5.00 from 32 votes
Ranking: #54 for 2021, #732 overall
finger control, bursts, cutstreams
Log in to rate maps!

separate your tags with commas
Rating Distribution
Rating: 3.22 / 5.00 from 8 votes
Ranking: #598 for 2021, #6118 overall
Log in to rate maps!

separate your tags with commas
Rapid 3.99*
Rating Distribution
Rating: 3.50 / 5.00 from 1 votes
Log in to rate maps!

separate your tags with commas
Rating Distribution
Rating: 3.00 / 5.00 from 1 votes
Log in to rate maps!

separate your tags with commas

Latest Ratings
an3
on Highspeed
12h ago
an3
on Hyper Highspeed
12h ago
quantumvortex
on Hyper Highspeed
15h ago
Froslass
on Hyper Highspeed
16h ago
Froslass
on Highspeed
16h ago
Evamare
on Hyper Highspeed
17h ago
Evamare
on Highspeed
17h ago
milr_
on Hyper Highspeed
3d ago
Garalulu
on Hyper Highspeed
1w ago
downpour
on Hyper Highspeed
1w ago
a night parrot
on Hyper Highspeed
1w ago
[[[[[[
on Highspeed
1yr ago
[[[[[[
on Hyper Highspeed
1yr ago
239hachiman
on Hyper Highspeed
1yr ago
Shiny Braixen
on Hyper Highspeed
1yr ago
Duke
on Hyper Highspeed
1yr ago
lovelase
on Hyper Highspeed
1yr ago
O K U
on Hyper Highspeed
2yr ago

Comments (4)
16h ago

dadaism is a rather difficult idea to apply in any field without it seeming either pretentious or cheaply/amateurish executed so i respect the attempt having actual effort put into it

18h ago

i read 2 biographies of marcel duchamp in 2019 and this map came out of that period

i was really into how duchamp used "readymade" to break the idea of art. so i tried to do something similar in mapping: taking existing maps and treating them like objects, then reusing them in a different context

i chose two maps i had played a lot. both influenced how i understand mapping. the idea was to create something similar but still different, like making a dialogue with an old map (almost like talking to a 10-year-old map from current perspective)

at that time i really believed this could create a new kind of gameplay experience, maybe something that could even pass to next gen of players

but later i realized this idea was kind of broken

instead of real reinterpretation, it felt more like copying structure without enough transformation. it didnt really add new meaning, and slowly turned into something close to kitsch

this made me think: just reusing old material is not enough. if context doesnt change in a meaningful way, it just stays empty

if you're interested, just play the original maps yourself

i also tried this readymade map idea twice in 2019 — heres another one: /s/929385

i mean the 5* diff in this set btw

3yr ago

-0.5 cuz of last slider

3yr ago

I am in Love with this Song and Map.

rules | descriptors | edit queue | project legacy
0.11567187309265s