There could have been more
1) contrast between sections
2) more variation in patterning in special places such as 01:24:013 - (currently feels the same as everything before even tho you tried that stack thing, cuz of the hard fix on axis movement) and 02:26:371 - (could have come up with something more cool, at least add some shapes so it stands out more from things before and after)
Intensity could have been managed a bit better, 01:55:023 - this is an overkill for a slow part for example, 01:59:165 - this section looks bland rhythm-wise, things like 07:19:871 - could've had more emphasis on strong sounds through the reduction of spacing on weak ones
Also the map becomes progressively more boring imo cuz the song eventually starts to pick up the pace and you just don't bring up enough fresh ideas onto the playfield, a bit more creativity would've made things better.
That's just my "proper" (hope it is for you) feedback from mapper's point of view, overall, its not a bad map, but i don't think its great either, something in-between, song is cool and its kinda fun to play so that's why players loved it i guess
u mapped to vocals and organ which are both smooth timing and then timed to the drums for no reason creating 40ms gaps so i dont blame the song actually
+1 for song choice tbh
if you just go hard and Don't Stop going hard youll be consistently Going Hard and thats how good maps are made
There could have been more
1) contrast between sections
2) more variation in patterning in special places such as 01:24:013 - (currently feels the same as everything before even tho you tried that stack thing, cuz of the hard fix on axis movement) and 02:26:371 - (could have come up with something more cool, at least add some shapes so it stands out more from things before and after)
Intensity could have been managed a bit better, 01:55:023 - this is an overkill for a slow part for example, 01:59:165 - this section looks bland rhythm-wise, things like 07:19:871 - could've had more emphasis on strong sounds through the reduction of spacing on weak ones
Also the map becomes progressively more boring imo cuz the song eventually starts to pick up the pace and you just don't bring up enough fresh ideas onto the playfield, a bit more creativity would've made things better.
That's just my "proper" (hope it is for you) feedback from mapper's point of view, overall, its not a bad map, but i don't think its great either, something in-between, song is cool and its kinda fun to play so that's why players loved it i guess
even if true missnapped maps are badass
song brings me memories
there are two 99 acc scores on this already
u mapped to vocals and organ which are both smooth timing and then timed to the drums for no reason creating 40ms gaps so i dont blame the song actually
shit timing 01:12:281 (1) - WHAT!