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Yes - Roundabout by Blue Dragon

Mapset info
Ranked: Mar 12th, 2023
Average Rating: 2.94 / 5.00 from 44 votes
English Rock
Nominators
Krisom moonpoint


5.0★
0 votes
4.5★
3 votes
4.0★
2 votes
3.5★
12 votes
3.0★
8 votes
2.5★
12 votes
2.0★
4 votes
1.5★
2 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.93 / 5.00 from 44 votes
Ranking: #284 for 2023, #2768 overall
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.

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Related beatmaps to [In and Around the Lake]: BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (8)

olc

shit timing 01:12:281 (1) - WHAT!

olc

u mapped to vocals and organ which are both smooth timing and then timed to the drums for no reason creating 40ms gaps so i dont blame the song actually

there are two 99 acc scores on this already

song brings me memories

even if true missnapped maps are badass

There could have been more
1) contrast between sections

2) more variation in patterning in special places such as 01:24:013 - (currently feels the same as everything before even tho you tried that stack thing, cuz of the hard fix on axis movement) and 02:26:371 - (could have come up with something more cool, at least add some shapes so it stands out more from things before and after)

Intensity could have been managed a bit better, 01:55:023 - this is an overkill for a slow part for example, 01:59:165 - this section looks bland rhythm-wise, things like 07:19:871 - could've had more emphasis on strong sounds through the reduction of spacing on weak ones

Also the map becomes progressively more boring imo cuz the song eventually starts to pick up the pace and you just don't bring up enough fresh ideas onto the playfield, a bit more creativity would've made things better.

That's just my "proper" (hope it is for you) feedback from mapper's point of view, overall, its not a bad map, but i don't think its great either, something in-between, song is cool and its kinda fun to play so that's why players loved it i guess

if you just go hard and Don't Stop going hard youll be consistently Going Hard and thats how good maps are made

+1 for song choice tbh


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