Renard - Banned Forever by Blue Dragon
Featured in
OWC #1
5.0★
2 votes
2 votes
4.5★
3 votes
3 votes
4.0★
10 votes
10 votes
3.5★
9 votes
9 votes
3.0★
7 votes
7 votes
2.5★
5 votes
5 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.24 / 5.00 from 42 votes
Ranking: #27 for 2010, #1583 overall
Ranking: #27 for 2010, #1583 overall
| geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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5.0★
0 votes
0 votes
4.5★
4 votes
4 votes
4.0★
8 votes
8 votes
3.5★
5 votes
5 votes
3.0★
9 votes
9 votes
2.5★
4 votes
4 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.42 / 5.00 from 32 votes
Ranking: #25 for 2010, #1294 overall
Ranking: #25 for 2010, #1294 overall
| simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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| contributors: Akiyama Mizuki
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

some wicked shapes, movement and, emphasis in here and its so iconic.
very accurate description honestly
this fucking set is such an anomaly. the way [Nogard] has the hardest part wayyyy at the front & the super random heart-shaped pattern & the way the sliders in the drain section seem to have grown an extra slidertick (& the way a picture of that part used to be on the osu! wiki for "drain section") & whatever the fuck was being cooked at 03:11:507. and then the Lesjuh style is like, the prototypical lesjuh style, mapped completely identically to the other 20 extant lesjuh diffs and literally nothing about it sticks out. i wouldn't change a thing about this mapset. the hitsounding is so overthought and the background almost looks like it has a watermark on it. its perfect